- Blind mode tutorial
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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/BGYH0jJG"] [Date "2025.01.07"] [White "Chessmas1989"] [Black "rnbqkrva"] [Result "1-0"] [GameId "BGYH0jJG"] [UTCDate "2025.01.07"] [UTCTime "14:47:28"] [WhiteElo "1718"] [BlackElo "2102"] [WhiteRatingDiff "+18"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "30+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... Na6?? { (-0.97 → 2.79) Blunder. d6 was best. } { [%eval 2.79] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxa6 { [%eval 1.25] } 3... Bxa6 { [%eval 1.44] } 4. Qa4? { (1.44 → 0.12) Mistake. Qc2 was best. } { [%eval 0.12] } (4. Qc2 Bxe2 5. Qxh7 Rxh7 6. Bxe2 Rxh2 7. Rxh2 Nh6 8. Rxh6 gxh6) 4... Bxe2 { [%eval 0.13] } 5. Bxe2 { [%eval 0.25] } 5... Qb8?? { (0.25 → 3.14) Blunder. Nh6 was best. } { [%eval 3.14] } (5... Nh6 6. Qxd7 Kxd7 7. Ba6 Ng8 8. Bd3 Qb8 9. Bxh7 Qxb2 10. Bxb2) 6. Qxa7 { [%eval 2.3] } 6... Qxb2?? { (2.30 → 5.00) Blunder. Qxa7 was best. } { [%eval 5.0] } (6... Qxa7 7. Ba6 Qxf2 8. Kxf2 Rxa6 9. d3 Rxa2 10. Rxa2 g6 11. Ne2 g5 12. Bxg5) 7. Bxb2 { [%eval 4.59] } 7... Rxa7 { [%eval 4.87] } 8. Bxg7 { [%eval 4.31] } 8... Bxg7?? { (4.31 → Mate in 11) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #11] } (8... Rxa2 9. Rxa2) 9. Ba6 { [%eval #11] } 9... Rxa6 { [%eval #10] } 10. Na3 { [%eval #10] } 10... Rxa3 { [%eval #9] } 11. Rb1 { [%eval #9] } 11... Rxa2 { [%eval #8] } 12. Rb2 { [%eval #8] } 12... Rxb2 { [%eval #7] } 13. d4 { [%eval #7] } 13... Bxd4 { [%eval #6] } 14. Kd2 { [%eval #6] } 14... Bxf2 { [%eval #5] } 15. Ne2 { [%eval #5] } 15... Rxd2 { [%eval #4] } 16. Ra1 { [%eval #4] } 16... Rxe2 { [%eval #3] } 17. h4 { [%eval #3] } 17... Bxh4 { [%eval #2] } 18. Re1 { [%eval #2] } 18... Rxg2 { [%eval #1] } 19. Rxe7 { [%eval #1] } 19... Bxe7# { Game ends by variant rule. } 1-0