FEN
[Event "Anti chess Arena"]
[Site "https://lichess.org/BEs6HN5H"]
[Date "2025.03.01"]
[White "MohamedH_Khadra"]
[Black "omarfadl2012"]
[Result "0-1"]
[GameId "BEs6HN5H"]
[UTCDate "2025.03.01"]
[UTCTime "22:14:01"]
[WhiteElo "1504"]
[BlackElo "1515"]
[WhiteRatingDiff "-23"]
[BlackRatingDiff "+37"]
[Variant "Antichess"]
[TimeControl "60+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... d6?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Nf6 was best. } { [%eval #14] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1 Qxd2 7. Bxd2) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #14] } 4. a4?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-15] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. d3 Bxc2 7. Nd2 Bxd3 8. Nb3 Bxe4 9. g4 Bxh1) 4... Qxa4 { [%eval #-15] } 5. Rxa4 { [%eval #-16] } 5... Na6?? { (Mate in 16 → Mate in 13) Lost forced checkmate sequence. Bg4 was best. } { [%eval #13] } (5... Bg4 6. Rxa7 Rxa7 7. Qxg4 Nh6 8. Qxg7 Bxg7 9. Ke2 Bxb2 10. Bxb2 Nf5 11. exf5) 6. Rxa6 { [%eval #13] } 6... Bxa6 { [%eval #12] } 7. Qe2?? { (Mate in 12 → 2.85) Lost forced checkmate sequence. c4 was best. } { [%eval 2.85] } (7. c4 Bxc4 8. Qb3 Bxb3 9. Kd1 Bxd1 10. Ne2 Bxe2 11. Rf1 Bxf1 12. f3 Bxg2) 7... Bxe2 { [%eval 2.43] } 8. Kxe2 { [%eval 2.84] } 8... d5 { [%eval 3.38] } 9. exd5 { [%eval 2.56] } 9... c6? { (2.56 → 4.90) Mistake. f5 was best. } { [%eval 4.9] } (9... f5 10. Kd3) 10. dxc6 { [%eval 3.97] } 10... Rb8?? { (3.97 → Mate in 11) Checkmate is now unavoidable. Nf6 was best. } { [%eval #11] } (10... Nf6 11. g4) 11. b4 { [%eval #11] } 11... Rxb4 { [%eval #10] } 12. Bb2 { [%eval #10] } 12... Rxb2 { [%eval #9] } 13. h4?? { (Mate in 9 → 6.30) Lost forced checkmate sequence. d3 was best. } { [%eval 6.3] } (13. d3 Rxc2 14. Nf3 Rxc6 15. Rc1 Rxc1 16. d4 Rxb1 17. Kd1 Rxd1 18. Nh4 Rxd4) 13... Rxc2 { [%eval 6.86] } 14. Nc3?? { (6.86 → 1.14) Blunder. Nh3 was best. } { [%eval 1.14] } (14. Nh3 Rxd2) 14... Rxd2 { [%eval 0.91] } 15. Kxd2 { [%eval 0.9] } 15... g5?? { (0.90 → 4.77) Blunder. e5 was best. } { [%eval 4.77] } (15... e5) 16. hxg5 { [%eval 4.84] } 16... Bh6?? { (4.84 → Mate in 14) Checkmate is now unavoidable. Bg7 was best. } { [%eval #14] } (16... Bg7 17. Rxh7) 17. Rxh6 { [%eval #14] } 17... Nxh6 { [%eval #13] } 18. gxh6 { [%eval #14] } 18... f5 { [%eval #9] } 19. g4 { [%eval #9] } 19... fxg4 { [%eval #8] } 20. Nf3 { [%eval #8] } 20... gxf3 { [%eval #7] } 21. Kc1?? { (Mate in 7 → 6.52) Lost forced checkmate sequence. c7 was best. } { [%eval 6.52] } (21. c7 Rd8 22. cxd8=R a5 23. Rd4 a4 24. Rxa4 e5 25. Rd4 exd4 26. Kd1 dxc3) 21... a5?? { (6.52 → Mate in 7) Checkmate is now unavoidable. Rg8 was best. } { [%eval #7] } (21... Rg8 22. c7) 22. Ne2?? { (Mate in 7 → 1.26) Lost forced checkmate sequence. c7 was best. } { [%eval 1.26] } (22. c7 a4 23. Nxa4 Rb8 24. cxb8=R e5 25. Nb2 e4 26. Nd3 exd3 27. Kc2 dxc2) 22... fxe2 { [%eval 1.06] } 23. Kd1?? { (1.06 → -0.86) Blunder. c7 was best. } { [%eval -0.86] } (23. c7 Rg8) 23... exd1=R { [%eval -0.7] } 24. f4 { [%eval -0.86] } 24... Rd7?? { (-0.86 → 2.83) Blunder. a4 was best. } { [%eval 2.83] } (24... a4 25. f5) 25. cxd7 { [%eval 2.22] } 25... Re8?? { (2.22 → Mate in 13) Checkmate is now unavoidable. a4 was best. } { [%eval #13] } (25... a4 26. f5) 26. dxe8=R?? { (Mate in 13 → Mate in 8) Lost forced checkmate sequence. dxe8=K was best. } { [%eval #-8] } (26. dxe8=K e5 27. fxe5 a4 28. e6 a3 29. Kf7 a2 30. e7 a1=R 31. Kg6 hxg6) 26... a4 { [%eval #-8] } 27. Rxe7 { [%eval #-7] } 27... a3 { [%eval #-7] } 28. Rxh7 { [%eval #-6] } 28... a2 { [%eval #-6] } 29. Rb7 { [%eval #-3] } 29... a1=R { [%eval #-5] } 30. Ra7 { [%eval #-4] } 30... Rxa7 { [%eval #-4] } 31. h7 { [%eval #-3] } 31... Rxh7 { [%eval #-3] } 32. f5 { [%eval #-2] } 32... Rh1 { [%eval #-3] } 33. f6 { [%eval #-2] } 33... Rg1 { [%eval #-2] } 34. f7 { [%eval #-1] } 34... Rg8 { [%eval #-1] } 35. fxg8=N# { Game ends by variant rule. } 0-1