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[Event "Incremental Antichess Arena"] [Site "https://lichess.org/BDn4beYu"] [Date "2025.10.26"] [Round "-"] [White "TimofeyChernChess"] [Black "frankbronstein"] [Result "1-0"] [GameId "BDn4beYu"] [UTCDate "2025.10.26"] [UTCTime "18:44:41"] [WhiteElo "1311"] [BlackElo "1844"] [WhiteRatingDiff "+33"] [BlackRatingDiff "-11"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "60+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... d5 { [%eval #-15] } 3. Bxe8 { [%eval #-14] } 3... Qxe8 { [%eval #-15] } 4. exd5 { [%eval #-14] } 4... Qc6?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Bg4 was best. } { [%eval #13] } (4... Bg4 5. Qxg4 g5 6. Qxg5 e6 7. Qxg8 Rxg8 8. dxe6 Rxg2 9. exf7 Qxf7 10. h3) 5. dxc6 { [%eval #13] } 5... Nxc6 { [%eval #12] } 6. b4 { [%eval #12] } 6... Nxb4 { [%eval #11] } 7. Qh5 { [%eval #11] } 7... Nxa2 { [%eval #10] } 8. Qxh7?? { (Mate in 10 → Mate in 24) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #-24] } (8. Qxf7 Nxc1 9. Qxg8 Rxg8 10. Rxa7 Rxa7 11. g4 Bxg4 12. Nh3 Bxh3 13. Ke2 Nxe2) 8... Rxh7 { [%eval #-25] } 9. Rxa2 { [%eval #-25] } 9... Rxh2 { [%eval #-25] } 10. Rxa7 { [%eval #-33] } 10... Rxa7?? { (Mate in 33 → 4.33) Lost forced checkmate sequence. Rxg2 was best. } { [%eval 4.33] } (10... Rxg2 11. Rxa8) 11. Rxh2 { [%eval 4.05] } 11... Ra3?? { (4.05 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (11... e6 12. c4) 12. Nxa3 { [%eval #17] } 12... Bh3 { [%eval #17] } 13. Rxh3 { [%eval 5.54] } 13... Nh6?? { (5.54 → Mate in 10) Checkmate is now unavoidable. f5 was best. } { [%eval #10] } (13... f5 14. c4) 14. Rxh6 { [%eval #10] } 14... gxh6 { [%eval #9] } 15. d3 { [%eval #9] } 15... e6 { [%eval #7] } 16. Bxh6 { [%eval #7] } 16... Bxa3 { [%eval #6] } 17. Bc1 { [%eval #6] } 17... Bxc1 { [%eval #5] } 18. Kd2 { [%eval #5] } 18... Bxd2 { [%eval #4] } 19. c3 { [%eval #4] } 19... Bxc3 { [%eval #3] } 20. d4 { [%eval #3] } 20... Bxd4 { [%eval #2] } 21. Nf3 { [%eval #3] } 21... Bxf2 { [%eval #2] } 22. Nh4 { [%eval #2] } 22... Bxh4 { [%eval #1] } 23. g3 { [%eval #1] } 23... Bxg3# { Game ends by variant rule. } 1-0