FEN
[Event "rated blitz game"]
[Site "https://lichess.org/BDMi45Q6"]
[Date "2026.01.26"]
[Round "-"]
[White "angeleft"]
[Black "BERSEK_MASTER_FLASh"]
[Result "0-1"]
[GameId "BDMi45Q6"]
[UTCDate "2026.01.26"]
[UTCTime "15:51:59"]
[WhiteElo "740"]
[BlackElo "786"]
[WhiteRatingDiff "-23"]
[BlackRatingDiff "+26"]
[Variant "Standard"]
[TimeControl "180+0"]
[ECO "C50"]
[Opening "Four Knights Game: Italian Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.21] } 3. Nc3 { [%eval 0.06] } 3... Bc5 { [%eval 0.46] } 4. Bc4 { [%eval 0.05] } 4... Nf6 { [%eval 0.09] } { C50 Four Knights Game: Italian Variation } 5. O-O { [%eval 0.07] } 5... O-O { [%eval 0.18] } 6. d3 { [%eval 0.03] } 6... d6 { [%eval 0.1] } 7. Be3 { [%eval -0.16] } 7... Bb6 { [%eval 0.14] } 8. Bxb6 { [%eval -0.1] } 8... axb6 { [%eval 0.0] } 9. d4 { [%eval -0.23] } 9... exd4 { [%eval 0.01] } 10. Nxd4 { [%eval -0.04] } 10... Nxd4 { [%eval 0.4] } 11. Qxd4 { [%eval 0.48] } 11... Be6 { [%eval 0.27] } 12. Bxe6 { [%eval 0.09] } 12... fxe6 { [%eval 0.15] } 13. e5 { [%eval 0.23] } 13... dxe5 { [%eval 0.34] } 14. Qxe5 { [%eval 0.3] } 14... Qd6 { [%eval 0.81] } 15. Qxd6 { [%eval 0.72] } 15... cxd6 { [%eval 0.76] } 16. Rfe1 { [%eval 0.6] } 16... Rfe8 { [%eval 0.71] } 17. Ne4 { [%eval 0.48] } 17... d5 { [%eval 0.52] } 18. Nd6 { [%eval 0.59] } 18... Re7 { [%eval 0.7] } 19. Nb5 { [%eval 0.48] } 19... Ra5 { [%eval 0.65] } 20. Nd6?! { (0.65 → 0.07) Inaccuracy. Nd4 was best. } { [%eval 0.07] } (20. Nd4) 20... Rc5 { [%eval 0.31] } 21. Rad1?! { (0.31 → -0.53) Inaccuracy. c3 was best. } { [%eval -0.53] } (21. c3 Rd7) 21... Rxc2 { [%eval -0.56] } 22. Nb5? { (-0.56 → -2.16) Mistake. Rc1 was best. } { [%eval -2.16] } (22. Rc1) 22... Rxb2 { [%eval -1.85] } 23. Nd4?! { (-1.85 → -2.55) Inaccuracy. Nd6 was best. } { [%eval -2.55] } (23. Nd6 e5 24. Nf5 Re8 25. f4 e4 26. Rb1 Rxb1 27. Rxb1 g6 28. Nd4 Nd7) 23... Rxa2?! { (-2.55 → -1.64) Inaccuracy. Kf7 was best. } { [%eval -1.64] } (23... Kf7 24. Nf3 Ke8 25. Rb1 Rxb1 26. Rxb1 Rc7 27. h4 Ke7 28. Rxb6 Nd7 29. Rb4) 24. Nxe6 { [%eval -2.12] } 24... Ne4?? { (-2.12 → -0.25) Blunder. Kf7 was best. } { [%eval -0.25] } (24... Kf7) 25. Nd4?! { (-0.25 → -1.36) Inaccuracy. Nf4 was best. } { [%eval -1.36] } (25. Nf4) 25... Rxf2? { (-1.36 → 0.23) Mistake. Rd7 was best. } { [%eval 0.23] } (25... Rd7) 26. Nf3? { (0.23 → -0.96) Mistake. Rxe4 was best. } { [%eval -0.96] } (26. Rxe4 Rxg2+) 26... Rf7?? { (-0.96 → 2.39) Blunder. Rc2 was best. } { [%eval 2.39] } (26... Rc2 27. Rxd5 Kf8 28. Rf1 Ke8 29. Rb5 Nc3 30. Rxb6 Kd8 31. Nd4 Ne2+ 32. Nxe2) 27. Ne5?? { (2.39 → -1.63) Blunder. Rxd5 was best. } { [%eval -1.63] } (27. Rxd5 R2xf3 28. gxf3 Nc5 29. Re8+ Rf8 30. Rxf8+ Kxf8 31. Rd6 Ke7 32. Rxb6 Kd7) 27... R7f5 { [%eval -1.59] } 28. Rxd5 { [%eval -1.61] } 28... Nc3 { [%eval -1.56] } 29. Ng4?? { (-1.56 → Mate in 3) Checkmate is now unavoidable. Rd8+ was best. } { [%eval #-3] } (29. Rd8+ Rf8 30. Rxf8+ Rxf8 31. Nd7 Rd8 32. Nxb6 Rd1 33. Rxd1 Nxd1 34. Nc8 Kf8) 29... Rf1+ { [%eval #-2] } 30. Rxf1 { [%eval #-2] } 30... Ne2+ { [%eval #-1] } 31. Kh1 { [%eval #-1] } 31... Rxf1# { Black wins by checkmate. } 0-1
