FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/BD4ryYXm"]
[Date "2026.05.01"]
[Round "-"]
[White "lichess AI level 4"]
[Black "TopCheese79"]
[Result "0-1"]
[GameId "BD4ryYXm"]
[UTCDate "2026.05.01"]
[UTCTime "05:50:58"]
[WhiteElo "?"]
[BlackElo "1500"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... h6?? { (1.19 → 8.51) Blunder. e6 was best. } { [%eval 8.51] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 9.72] } 3... Qxd7? { (9.72 → Mate in 15) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #15] } (3... Kxd7 4. Qg4 f6 5. Qxg7 Bxg7 6. Nh3 Bf8 7. a4 Qe8 8. Ng5) 4. Na3?? { (Mate in 15 → 3.63) Lost forced checkmate sequence. g4 was best. } { [%eval 3.63] } (4. g4 Qxg4 5. Qxg4 Bxg4 6. Nf3 Bxf3 7. Na3 Bxh1 8. e4 Bxe4) 4... Qxd2 { [%eval 3.0] } 5. Qxd2 { [%eval 2.4] } 5... Bh3?! { (2.40 → 3.15) Inaccuracy. Bd7 was best. } { [%eval 3.15] } (5... Bd7 6. Qxd7 Kxd7 7. c4 g5 8. Ne2 Ke6 9. c5 Kd6 10. cxd6 exd6 11. Kd2) 6. Nxh3 { [%eval 2.76] } 6... Kd8?? { (2.76 → Mate in 15) Checkmate is now unavoidable. f6 was best. } { [%eval #15] } (6... f6 7. Ng5) 7. Qxd8 { [%eval #15] } 7... e6 { [%eval #13] } 8. Qxf8? { (Mate in 13 → 9.83) Lost forced checkmate sequence. Qxb8 was best. } { [%eval 9.83] } (8. Qxb8 Bxa3 9. bxa3 Rxb8 10. Rb1 Rxb1 11. c4 Rxc1 12. Kd2 Rxc4 13. a4 Rxa4) 8... g5? { (9.83 → Mate in 13) Checkmate is now unavoidable. Nd7 was best. } { [%eval #13] } (8... Nd7 9. Qxg7) 9. Nxg5 { [%eval #13] } 9... hxg5 { [%eval #12] } 10. Qxf7 { [%eval #12] } 10... Rxh2 { [%eval #11] } 11. Qxg8 { [%eval #12] } 11... Rxg2 { [%eval #10] } 12. Qxb8 { [%eval #10] } 12... Rxf2 { [%eval #9] } 13. Qxa7 { [%eval #18] } 13... Rxc2 { [%eval #8] } 14. Nxc2 { [%eval #8] } 14... Rxa7 { [%eval #7] } 15. Ke2 { [%eval #12] } 15... Rxa2 { [%eval #11] } 16. Rxa2 { [%eval #10] } 16... c6 { [%eval #9] } 17. Ra3 { [%eval #11] } 17... g4 { [%eval #9] } 18. Bd2 { [%eval #10] } 18... g3 { [%eval #10] } 19. Ra8 { [%eval #10] } 19... e5 { [%eval #8] } 20. Ra2 { [%eval #8] } 20... e4 { [%eval #7] } 21. Ra8 { [%eval #9] } 21... c5 { [%eval #7] } 22. Ra6 { [%eval #8] } 22... c4 { [%eval #6] } 23. Bb4 { [%eval #10] } 23... c3 { [%eval #9] } 24. Bxc3 { [%eval #9] } 24... g2 { [%eval #8] } 25. b4?! { (Mate in 8 → 114.34) Lost forced checkmate sequence. Rg6 was best. } { [%eval 114.34] } (25. Rg6 gxh1=B 26. Kd3 exd3 27. Rg4 dxc2 28. e4 Bxe4 29. Rxe4 c1=R 30. b3 Rxc3) 25... gxh1=K?! { (114.34 → Mate in 7) Checkmate is now unavoidable. gxh1=B was best. } { [%eval #7] } (25... gxh1=B) 26. b5 { [%eval #10] } 26... Kh2 { [%eval #9] } 27. Bf6?! { (Mate in 9 → 48.11) Lost forced checkmate sequence. Rf6 was best. } { [%eval 48.11] } (27. Rf6 Kh1 28. b6 Kh2 29. Kd3 exd3 30. Be1 dxc2 31. Bg3 Kxg3 32. Rf3 Kxf3) 27... Kg1?! { (48.11 → Mate in 6) Checkmate is now unavoidable. Kh3 was best. } { [%eval #6] } (27... Kh3 28. Bc3) 28. Kf1?? { (Mate in 6 → 3.81) Lost forced checkmate sequence. Kf2 was best. } { [%eval 3.81] } (28. Kf2 Kxf2 29. Na3 Kxe3 30. Bd4 Kxd4 31. Nc4 Kxc4 32. Ra1 Kxb5 33. Ra4 Kxa4#) 28... Kxf1 { [%eval 3.33] } 29. Na1 { [%eval 3.02] } 29... Kg2 { [%eval 3.03] } 30. Rd6? { (3.03 → 1.37) Mistake. Nc2 was best. } { [%eval 1.37] } (30. Nc2 Kg3 31. Bh4 Kxh4 32. Ra1 Kg5 33. Nb4 Kf6 34. Rc1 Ke7 35. Rc2 Kf6) 30... Kf1? { (1.37 → 3.18) Mistake. Kh3 was best. } { [%eval 3.18] } (30... Kh3) 31. Rd8 { [%eval 3.0] } 31... Ke1?! { (3.00 → 3.82) Inaccuracy. Kg2 was best. } { [%eval 3.82] } (31... Kg2 32. Be7) 32. Rc8?? { (3.82 → Mate in 16) Checkmate is now unavoidable. Rf8 was best. } { [%eval #-16] } (32. Rf8 Kd1 33. Nc2 Kxc2 34. Bd8 Kb3 35. Bb6 Kc2 36. Rf5 Kc3 37. Bd8 Kb2) 32... Kd1 { [%eval #-16] } 33. Rc1 { [%eval #-15] } 33... Kxc1 { [%eval #-15] } 34. Bb2 { [%eval #-11] } 34... Kxb2 { [%eval #-11] } 35. Nc2 { [%eval #-10] } 35... Kxc2 { [%eval #-10] } 36. b6 { [%eval #-9] } 36... Kc3 { [%eval #-9] } 37. b7 { [%eval #-8] } 37... Kd4 { [%eval #-9] } 38. exd4 { [%eval #-8] } 38... e3 { [%eval #-8] } 39. b8=R { [%eval #-5] } 39... e2 { [%eval #-5] } 40. Rb6 { [%eval #-4] } 40... e1=B { [%eval #-5] } 41. Rc6 { [%eval #-1] } 41... Bc3 { [%eval #-1] } 42. Rxc3# { Game ends by variant rule. } 0-1