- Blind mode tutorial
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[Event "Intermediate Arena"] [Site "https://lichess.org/BBo3x1BF"] [Date "2021.11.21"] [Round "-"] [White "rashmimurthy"] [Black "GanarajGanti2011"] [Result "0-1"] [GameId "BBo3x1BF"] [UTCDate "2021.11.21"] [UTCTime "08:48:07"] [WhiteElo "1041"] [BlackElo "1153"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+4"] [Variant "Standard"] [TimeControl "900+10"] [ECO "C49"] [Opening "Four Knights Game: Spanish Variation, Double Spanish"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.23] } 1... e5 { [%eval 0.12] } 2. Nf3 { [%eval 0.25] } 2... Nc6 { [%eval 0.12] } 3. Nc3 { [%eval 0.17] } 3... Nf6 { [%eval 0.13] } 4. Bb5 { [%eval 0.0] } 4... Bb4 { [%eval 0.28] } { C49 Four Knights Game: Spanish Variation, Double Spanish } 5. d3 { [%eval 0.0] } 5... h6?! { (0.00 → 0.92) Inaccuracy. Nd4 was best. } { [%eval 0.92] } (5... Nd4 6. Ba4 b5 7. Bb3 d6 8. h3 Nxb3 9. axb3 Bb7 10. O-O) 6. O-O?! { (0.92 → 0.27) Inaccuracy. Bxc6 was best. } { [%eval 0.27] } (6. Bxc6 dxc6 7. Nxe5 Qd4 8. Nf3 Bxc3+ 9. bxc3 Qxc3+ 10. Bd2 Qa3) 6... d6 { [%eval 0.44] } 7. h3 { [%eval 0.12] } 7... Bxc3 { [%eval 0.24] } 8. bxc3 { [%eval 0.17] } 8... O-O { [%eval 0.2] } 9. Be3 { [%eval 0.0] } 9... Be6 { [%eval 0.19] } 10. d4? { (0.19 → -1.24) Mistake. Nd2 was best. } { [%eval -1.24] } (10. Nd2 Ne7) 10... Nxe4 { [%eval -1.34] } 11. Qd3 { [%eval -1.82] } 11... d5? { (-1.82 → -0.26) Mistake. Bf5 was best. } { [%eval -0.26] } (11... Bf5) 12. Rfe1? { (-0.26 → -1.59) Mistake. Bxc6 was best. } { [%eval -1.59] } (12. Bxc6) 12... Qf6? { (-1.59 → 0.05) Mistake. Ne7 was best. } { [%eval 0.05] } (12... Ne7) 13. Rad1?? { (0.05 → -2.19) Blunder. Bxc6 was best. } { [%eval -2.19] } (13. Bxc6 bxc6) 13... a6?? { (-2.19 → 0.00) Blunder. exd4 was best. } { [%eval 0.0] } (13... exd4 14. cxd4) 14. Ba4?? { (0.00 → -2.76) Blunder. Bxc6 was best. } { [%eval -2.76] } (14. Bxc6 bxc6 15. dxe5 Qg6 16. Bc1 c5 17. c4 c6 18. cxd5 cxd5 19. c4 Rad8 20. Qe3 Rfe8) 14... b5 { [%eval -2.25] } 15. Bb3 { [%eval -2.83] } 15... Na5? { (-2.83 → -1.31) Mistake. exd4 was best. } { [%eval -1.31] } (15... exd4) 16. dxe5 { [%eval -1.38] } 16... Qg6 { [%eval -1.42] } 17. Nh4 { [%eval -1.5] } 17... Qh5 { [%eval -1.58] } 18. c4?? { (-1.58 → -8.55) Blunder. f3 was best. } { [%eval -8.55] } (18. f3 Qxh4) 18... Nxb3?? { (-8.55 → -1.88) Blunder. bxc4 was best. } { [%eval -1.88] } (18... bxc4 19. Bxc4) 19. cxd5 { [%eval -1.83] } 19... Qxh4 { [%eval -1.68] } 20. dxe6 { [%eval -1.84] } 20... fxe6? { (-1.84 → -0.18) Mistake. Nbd2 was best. } { [%eval -0.18] } (20... Nbd2 21. Rxd2 Nxd2 22. exf7+ Rxf7 23. Qxd2 Qc4 24. a3 a5 25. f4 Rff8 26. Kh2 b4 27. axb4) 21. cxb3?! { (-0.18 → -1.11) Inaccuracy. Qxb3 was best. } { [%eval -1.11] } (21. Qxb3 Nxf2 22. Qxe6+ Kh7 23. Bxf2 Qxf2+ 24. Kh1 Rad8 25. Qg4 Rxd1 26. Qxd1 Rd8 27. Qb1 Rd2) 21... Qh5?? { (-1.11 → 8.52) Blunder. Nxf2 was best. } { [%eval 8.52] } (21... Nxf2) 22. Qxe4 { [%eval 8.38] } 22... Rad8 { [%eval 8.67] } 23. g4 { [%eval 7.01] } 23... Qxh3 { [%eval 8.23] } 24. Bxh6?? { (8.23 → 0.00) Blunder. Rxd8 was best. } { [%eval 0.0] } (24. Rxd8) 24... Qxh6 { [%eval 0.0] } 25. Rc1?? { (0.00 → -4.55) Blunder. Kg2 was best. } { [%eval -4.55] } (25. Kg2 Rd2 26. Rxd2 Qxd2 27. Re2 Qd1 28. Rc2 Rf4 29. Qxf4 Qxc2 30. Qf3 Qxa2 31. Qd3 Qa3) 25... Qh4?! { (-4.55 → -3.23) Inaccuracy. Rf4 was best. } { [%eval -3.23] } (25... Rf4 26. Qg2) 26. Rxc7?? { (-3.23 → Mate in 7) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-7] } (26. Rf1 Rd2 27. Qe3 Qxg4+ 28. Qg3 Qxg3+ 29. fxg3 Rxf1+ 30. Kxf1 Rxa2 31. Rxc7 a5 32. Ra7 b4) 26... Qxf2+ { [%eval #-6] } 27. Kh1 { [%eval #-6] } 27... Rf4? { (Mate in 6 → -9.46) Lost forced checkmate sequence. Rd2 was best. } { [%eval -9.46] } (27... Rd2 28. Qe2 Qh4+ 29. Kg1 Qg3+ 30. Kh1 Rxe2 31. Rxg7+ Kxg7 32. Rxe2 Rf1#) 28. Qc6? { (-9.46 → Mate in 4) Checkmate is now unavoidable. Rc2 was best. } { [%eval #-4] } (28. Rc2 Qh4+ 29. Rh2 Rxe4 30. Rxh4 Rxe1+ 31. Kg2 Kf7 32. Rh3 Rd2+ 33. Kf3 Red1 34. Kf4 Kg6) 28... Rf3 { [%eval #-6] } 29. Qxe6+ { [%eval #-5] } 29... Kh8 { [%eval #-4] } 30. Rxg7 { White offers draw } { [%eval #-1] } 30... Rh3# { Black wins by checkmate. } 0-1