FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/B5G3gpKk"]
[Date "2026.04.09"]
[Round "-"]
[White "Tatur"]
[Black "Andrew1708"]
[Result "1-0"]
[GameId "B5G3gpKk"]
[UTCDate "2026.04.09"]
[UTCTime "09:30:29"]
[WhiteElo "1580"]
[BlackElo "1082"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6? { (-2.16 → -0.47) Mistake. e6 was best. } { [%eval -0.47] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. b3 { [%eval -0.83] } 2... g6?! { (-0.83 → 0.00) Inaccuracy. e6 was best. } { [%eval 0.0] } (2... e6 3. Na3 Bxa3 4. Bxa3 d6 5. Bxd6 Qxd6 6. h3 Qxd2 7. Kxd2) 3. a3? { (0.00 → -1.33) Mistake. d3 was best. } { [%eval -1.33] } (3. d3 g5 4. Bxg5 d6 5. Bxe7 Kxe7 6. Nd2 Ke6 7. Qc1 Nd7 8. f4 a6) 3... h6? { (-1.33 → -0.15) Mistake. d5 was best. } { [%eval -0.15] } (3... d5 4. g4 Bxg4 5. fxg4 Qd6 6. Nc3 Qxh2 7. Nxd5 Qxg1 8. Rxh7 Rxh7 9. Nxc7) 4. h3? { (-0.15 → -1.29) Mistake. Nh3 was best. } { [%eval -1.29] } (4. Nh3 e6 5. d3 Bxa3 6. Bxa3 Qh4 7. Bc5 bxc5 8. Rxa7 Rxa7 9. c4 Qxh3) 4... a6? { (-1.29 → 0.30) Mistake. Nf6 was best. } { [%eval 0.3] } (4... Nf6) 5. c3?! { (0.30 → -0.48) Inaccuracy. c4 was best. } { [%eval -0.48] } (5. c4 c6 6. c5 bxc5 7. a4 c4 8. bxc4 a5 9. Kf2 Qb6 10. Na3 Qxf2) 5... d6? { (-0.48 → 0.74) Mistake. d5 was best. } { [%eval 0.74] } (5... d5 6. g4 Bxg4 7. fxg4 d4 8. cxd4 Qxd4 9. Qc2 Qxg4 10. Qxc7 Qxe2 11. Bxe2) 6. g3?? { (0.74 → -4.53) Blunder. f4 was best. } { [%eval -4.53] } (6. f4 Bxh3 7. Nxh3 g5 8. Nxg5 hxg5 9. fxg5 Rxh1 10. e4 Rxf1 11. Kxf1 Nf6) 6... Bxh3 { [%eval -3.72] } 7. Rxh3 { [%eval -3.61] } 7... h5? { (-3.61 → -1.98) Mistake. e5 was best. } { [%eval -1.98] } (7... e5 8. Rxh6 Nxh6 9. d4 exd4 10. Bxh6 Rxh6 11. Qxd4 b5 12. Qxd6 Qxd6 13. e3) 8. Rxh5 { [%eval -1.97] } 8... gxh5?? { (-1.97 → 0.69) Blunder. Rxh5 was best. } { [%eval 0.69] } (8... Rxh5 9. Bh3 Rxh3 10. Nxh3 g5 11. Nxg5 Kd7 12. Nxf7 Qe8 13. Nxd6 Kxd6 14. b4) 9. Bg2?? { (0.69 → Mate in 18) Checkmate is now unavoidable. f4 was best. } { [%eval #-18] } (9. f4 Nd7 10. b4 c5 11. bxc5 bxc5 12. f5 e6 13. fxe6 fxe6 14. Kf2 a5) 9... h4?? { (Mate in 18 → Mate in 14) Lost forced checkmate sequence. Nf6 was best. } { [%eval #14] } (9... Nf6 10. Qc2 Ng4 11. fxg4 hxg4 12. Bxa8 f5 13. Qxf5 Bg7 14. Qxg4 Bxc3 15. Nxc3) 10. gxh4 { [%eval #14] } 10... Rxh4 { [%eval #13] } 11. Bh1 { [%eval #13] } 11... Rxh1 { [%eval #12] } 12. Qc2 { [%eval #12] } 12... Rxg1 { [%eval #11] } 13. Kf1?? { (Mate in 11 → -1.85) Lost forced checkmate sequence. b4 was best. } { [%eval -1.85] } (13. b4 Rxe1 14. Qa4 Rxe2 15. Qxe8 Qxe8 16. b5 Qxb5 17. Ra2 Qxb1 18. Rc2 Qxc2) 13... Rxf1 { [%eval -1.38] } 14. Qd1?? { (-1.38 → -7.23) Blunder. f4 was best. } { [%eval -7.23] } (14. f4 Rxc1) 14... Rxf3 { [%eval -6.0] } 15. exf3 { [%eval -4.69] } 15... Nf6?! { (-4.69 → -3.69) Inaccuracy. Qd7 was best. } { [%eval -3.69] } (15... Qd7 16. f4 Qa4 17. bxa4 a5 18. Ra2 Nd7 19. d3 f6 20. Rc2 d5 21. c4) 16. f4?? { (-3.69 → -9.00) Blunder. c4 was best. } { [%eval -9.0] } (16. c4 Nd5) 16... Ne4?? { (-9.00 → 1.07) Blunder. Ng4 was best. } { [%eval 1.07] } (16... Ng4 17. Qxg4 Bg7 18. Qxg7 f5 19. Qxe7 Qxe7 20. Bb2 Nd7 21. Bc1 Kf7 22. b4) 17. Qh5?? { (1.07 → -4.26) Blunder. d3 was best. } { [%eval -4.26] } (17. d3 Nxc3 18. Nxc3 c6 19. f5 Bh6 20. Bxh6 b5 21. Nxb5 cxb5 22. f6 exf6) 17... Nxc3 { [%eval -4.84] } 18. Qxf7 { [%eval -4.55] } 18... Nxb1 { [%eval -4.35] } 19. Rxb1 { [%eval -4.17] } 19... Kxf7 { [%eval -4.06] } 20. f5?? { (-4.06 → Mate in 17) Checkmate is now unavoidable. a4 was best. } { [%eval #-17] } (20. a4 Nd7) 20... Kg6?? { (Mate in 17 → Mate in 7) Lost forced checkmate sequence. Ke6 was best. } { [%eval #7] } (20... Ke6 21. fxe6 b5 22. Rb2 Ra7 23. Rc2 b4 24. axb4 Qd7 25. exd7 Nxd7 26. Rxc7) 21. fxg6 { [%eval #7] } 21... Qd7 { [%eval #6] } 22. g7 { [%eval #6] } 22... Bxg7 { [%eval #5] } 23. d4 { [%eval #5] } 23... Bxd4 { [%eval #4] } 24. Ra1 { [%eval #4] } 24... Bxa1 { [%eval #3] } 25. Bb2 { [%eval #3] } 25... Bxb2 { [%eval #2] } 26. b4 { [%eval #2] } 26... Bxa3 { [%eval #1] } 27. b5 { [%eval #1] } 27... axb5# { Game ends by variant rule. } 1-0
