- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated King of the Hill game"] [Site "https://lichess.org/AxAp7wxQ"] [Date "2021.12.12"] [White "thorod"] [Black "Computercheat"] [Result "0-1"] [GameId "AxAp7wxQ"] [UTCDate "2021.12.12"] [UTCTime "08:26:25"] [WhiteElo "2218"] [BlackElo "2099"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+13"] [BlackTitle "FM"] [Variant "King of the Hill"] [TimeControl "60+0"] [ECO "D82"] [Opening "Grünfeld Defense: Brinckmann Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.71] } 1... Nf6 { [%eval 0.92] } 2. c4 { [%eval 0.86] } 2... g6?! { (0.86 → 1.79) Inaccuracy. d5 was best. } { [%eval 1.79] } (2... d5 3. Nf3 Bf5 4. cxd5 c6 5. Bf4 cxd5 6. Qb3 Qb6 7. e3) 3. Nc3 { [%eval 1.91] } 3... d5 { [%eval 2.46] } 4. Bf4?! { (2.46 → 1.61) Inaccuracy. cxd5 was best. } { [%eval 1.61] } { D82 Grünfeld Defense: Brinckmann Attack } (4. cxd5 c6 5. dxc6 Nxc6 6. d5 Bf5 7. Bd2 Nxd5 8. e4 Bxe4 9. Nxe4 f5 10. Nc3 Bg7) 4... dxc4? { (1.61 → 2.94) Mistake. Bg7 was best. } { [%eval 2.94] } (4... Bg7 5. e3 Nc6 6. Nf3 O-O 7. h3 h6 8. Be5 Be6 9. Nd2 dxc4 10. Bxc4 Nd5 11. Bxd5) 5. e4 { [%eval 3.07] } 5... c5 { [%eval 2.92] } 6. d5 { [%eval 2.44] } 6... b5 { [%eval 2.65] } 7. e5 { [%eval 2.1] } 7... Nh5 { [%eval 2.08] } 8. Bg5 { [%eval 2.0] } 8... Qa5? { (2.00 → 3.94) Mistake. Nd7 was best. } { [%eval 3.94] } (8... Nd7 9. Nf3) 9. Nf3 { [%eval 4.06] } 9... b4? { (4.06 → 7.91) Mistake. Bg7 was best. } { [%eval 7.91] } (9... Bg7 10. d6) 10. Qd2?? { (7.91 → -0.53) Blunder. Qa4+ was best. } { [%eval -0.53] } (10. Qa4+) 10... bxc3 { [%eval -0.1] } 11. Qxc3 { [%eval 0.34] } 11... Qxc3+ { [%eval 0.01] } 12. bxc3 { [%eval -0.1] } 12... Ba6?? { (-0.10 → 4.28) Blunder. Bf5 was best. } { [%eval 4.28] } (12... Bf5) 13. Nd2?? { (4.28 → -1.64) Blunder. Kd2 was best. } { [%eval -1.64] } (13. Kd2) 13... Nd7?? { (-1.64 → 0.46) Blunder. Bg7 was best. } { [%eval 0.46] } (13... Bg7 14. Nxc4) 14. f4?? { (0.46 → -3.99) Blunder. Bxc4 was best. } { [%eval -3.99] } (14. Bxc4 Bxc4 15. Nxc4 f5 16. exf6 h6 17. fxe7 Bxe7 18. Bxe7 Kxe7 19. Kd2 Kf6 20. Kd3 Rhe8) 14... h6 { [%eval -3.8] } 15. Bxc4? { (-3.80 → -7.00) Mistake. Bh4 was best. } { [%eval -7.0] } (15. Bh4 Nxf4 16. Kf2 Nxd5 17. Bxc4 Bb7 18. Rab1 Bc6 19. Rhe1 Bg7 20. Bxd5 Bxd5 21. Rbd1 Nb6) 15... Bxc4 { [%eval -6.1] } 16. Nxc4 { [%eval -5.62] } 16... hxg5 { [%eval -5.66] } 17. Ke2?! { (-5.66 → -9.77) Inaccuracy. fxg5 was best. } { [%eval -9.77] } (17. fxg5 Nb6) 17... f5 { [%eval -9.16] } 18. exf6 { [%eval -9.28] } 18... Nhxf6 { [%eval -8.15] } 19. fxg5 { [%eval -10.85] } 19... e5?? { (-10.85 → -3.94) Blunder. Rh4 was best. } { [%eval -3.94] } (19... Rh4) 20. gxf6? { (-3.94 → -6.83) Mistake. h4 was best. } { [%eval -6.83] } (20. h4 Nb6) 20... Nxf6?? { (-6.83 → -1.80) Blunder. Rh4 was best. } { [%eval -1.8] } (20... Rh4) 21. Rad1?? { (-1.80 → -9.12) Blunder. Rhf1 was best. } { [%eval -9.12] } (21. Rhf1 Nxd5 22. Rad1 Nxc3+ 23. Kd3 Bg7 24. Kxc3 e4+ 25. Kc2 Rxh2 26. Rd2 Rh4 27. Rd5 Rb8) 21... Rh4 { [%eval -9.11] } 22. Nxe5 { [%eval -9.63] } 22... Re4+ { [%eval -12.11] } 23. Kf3 { [%eval -12.77] } 23... Rxe5 { [%eval -12.76] } 24. Rhe1 { [%eval -11.67] } 24... Bd6 { [%eval -13.6] } 25. Rxe5+ { [%eval -18.09] } 25... Bxe5 { [%eval -19.32] } 26. g4 { [%eval -27.64] } 26... g5 { [%eval -21.52] } 27. Ke3?! { (-21.52 → Mate in 5) Checkmate is now unavoidable. h4 was best. } { [%eval #-5] } (27. h4 Kd7) 27... Ke7 { [%eval #-4] } 28. Rf1 { [%eval #-3] } 28... Kd6 { [%eval #-2] } 29. Rxf6+ { [%eval #-1] } 29... Kxd5# { Game ends by variant rule. } 0-1