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[Event "casual variant:antichess game"] [Site "https://lichess.org/AwLI0rIt"] [Date "2026.06.18"] [Round "-"] [White "derrNobb"] [Black "SuperPeperone"] [Result "1-0"] [GameId "AwLI0rIt"] [UTCDate "2026.06.18"] [UTCTime "12:13:36"] [WhiteElo "1500"] [BlackElo "1500"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4? { (0.15 → -1.42) Mistake. e3 was best. } { [%eval -1.42] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f6? { (-1.42 → 0.10) Mistake. c5 was best. } { [%eval 0.1] } (1... c5 2. bxc5 a5 3. c6 Nxc6 4. d3 g5 5. Bxg5 Nb4 6. Bxe7) 2. a4?! { (0.10 → -0.74) Inaccuracy. c3 was best. } { [%eval -0.74] } (2. c3 h6 3. g3 Rh7 4. a3 d6 5. Bh3 Bxh3 6. Nxh3 g5) 2... a5?? { (-0.74 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. axb5 d6 4. Rxa7 Rxa7 5. b6 cxb6 6. d3 Ra3 7. Bxa3 Nd7 8. Nd2) 3. bxa5 { [%eval #16] } 3... Rxa5 { [%eval #15] } 4. Na3 { [%eval #15] } 4... Rxa4 { [%eval #14] } 5. Bb2?? { (Mate in 14 → -0.69) Lost forced checkmate sequence. Nb1 was best. } { [%eval -0.69] } (5. Nb1 Rxa1 6. g4 Rxb1 7. Bg2 Rxc1 8. Bxb7 Rxc2 9. Qxc2 Bxb7 10. Qxc7 Qxc7) 5... Rxa3 { [%eval -0.66] } 6. Bxf6 { [%eval -0.84] } 6... gxf6?? { (-0.84 → 0.82) Blunder. Rxa1 was best. } { [%eval 0.82] } (6... Rxa1 7. Bxg7 Bxg7 8. Qxa1 Bxa1 9. d3 Bd4 10. Nh3 Bxf2 11. Kxf2 d6 12. g4) 7. Rxa3 { [%eval 0.62] } 7... d6?? { (0.62 → Mate in 11) Checkmate is now unavoidable. Kf7 was best. } { [%eval #11] } (7... Kf7 8. Qb1) 8. g4 { [%eval #11] } 8... Bxg4 { [%eval #10] } 9. Ra6?? { (Mate in 10 → 1.04) Lost forced checkmate sequence. Qb1 was best. } { [%eval 1.04] } (9. Qb1 Bxe2 10. Qxb7 Bxf1 11. Qxc7 Qxc7 12. Kxf1 Qxc2 13. Ne2 Qxd2 14. Kg2 Qxe2) 9... Bxe2 { [%eval 1.12] } 10. Bxe2 { [%eval 1.31] } 10... Nxa6? { (1.31 → 2.69) Mistake. bxa6 was best. } { [%eval 2.69] } (10... bxa6 11. Bxa6) 11. Bxa6 { [%eval 3.28] } 11... bxa6 { [%eval 2.07] } 12. Nf3 { [%eval 2.68] } 12... Nh6?? { (2.68 → Mate in 8) Checkmate is now unavoidable. a5 was best. } { [%eval #8] } (12... a5 13. Ne5) 13. c4 { [%eval #11] } 13... Nf5 { [%eval #8] } 14. c5 { [%eval #8] } 14... dxc5 { [%eval #7] } 15. d4?? { (Mate in 7 → -1.77) Lost forced checkmate sequence. Qb1 was best. } { [%eval -1.77] } (15. Qb1 Qxd2 16. Qxf5 Qxe1 17. Qxc5 Qxf2 18. Qxe7 Kxe7 19. Ne5 fxe5 20. Rb1 Qxh2) 15... Nxd4 { [%eval -2.08] } 16. Nxd4 { [%eval -1.62] } 16... Qxd4 { [%eval -1.69] } 17. Qxd4 { [%eval -2.23] } 17... cxd4 { [%eval -1.69] } 18. h4 { [%eval -1.97] } 18... Kf7 { [%eval -1.13] } 19. h5?? { (-1.13 → Mate in 9) Checkmate is now unavoidable. f4 was best. } { [%eval #-9] } (19. f4 f5) 19... h6?? { (Mate in 9 → -2.30) Lost forced checkmate sequence. Kg6 was best. } { [%eval -2.3] } (19... Kg6 20. hxg6 hxg6 21. Rxh8 g5 22. Rxf8 f5 23. Rxf5 c5 24. Rxc5 d3 25. Rxg5) 20. Ke2?? { (-2.30 → Mate in 9) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-9] } (20. Rg1 Bg7 21. Rxg7 Kxg7 22. f4 Rb8 23. f5 Rb3 24. Kf2 e6 25. fxe6 c5) 20... Kg6 { [%eval #-9] } 21. hxg6 { [%eval #-8] } 21... Rh7?? { (Mate in 8 → 1.81) Lost forced checkmate sequence. Rg8 was best. } { [%eval 1.81] } (21... Rg8 22. Rxh6 Rxg6 23. Rxg6 e5 24. Rxf6 Bb4 25. Rxa6 Ba5 26. Rxa5 c5 27. Rxc5) 22. gxh7?? { (1.81 → Mate in 7) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #-7] } (22. Rxh6) 22... e6?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. h5 was best. } { [%eval #10] } (22... h5 23. Rxh5 Bh6 24. Rxh6 e5 25. Rxf6 e4 26. Rxa6 e3 27. fxe3 dxe3 28. Kxe3) 23. Rxh6 { [%eval #10] } 23... Bxh6 { [%eval #9] } 24. h8=R?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. Ke3 was best. } { [%eval #-6] } (24. Ke3 dxe3 25. fxe3 Bxe3 26. h8=R Bh6 27. Rxh6 c5 28. Rxf6 c4 29. Rxe6 c3) 24... Bf8 { [%eval #-6] } 25. Rxf8 { [%eval #-5] } 25... c6 { [%eval #-5] } 26. Rxf6 { [%eval #-4] } 26... d3?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. e5 was best. } { [%eval #11] } (26... e5 27. Rxc6 e4 28. Rxa6 e3 29. fxe3 dxe3 30. Kxe3#) 27. Kxd3?? { (Mate in 11 → 1.67) Lost forced checkmate sequence. Rxe6 was best. } { [%eval 1.67] } (27. Rxe6 dxe2 28. Rxe2 a5 29. f4 c5 30. f5 a4 31. f6 a3 32. f7 a2) 27... e5?? { (1.67 → Mate in 6) Checkmate is now unavoidable. a5 was best. } { [%eval #6] } (27... a5 28. Rxe6 a4 29. Rxc6 a3 30. Re6 a2 31. Kd4 a1=K 32. f4 Kb2 33. Ke5) 28. Rxc6 { [%eval #6] } 28... e4 { [%eval #5] } 29. Rxa6 { [%eval #5] } 29... exd3 { [%eval #4] } 30. f4?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Re6 was best. } { [%eval #-6] } (30. Re6 d2 31. Re4 d1=R 32. Rd4 Rxd4 33. f4 Rxf4#) 30... d2 { [%eval #-6] } 31. f5 { [%eval #-5] } 31... d1=Q?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. d1=B was best. } { [%eval #2] } (31... d1=B 32. Rf6 Ba4 33. Rc6 Bxc6 34. f6 Ba4 35. f7 Be8 36. fxe8=K#) 32. Rd6 { [%eval #2] } 32... Qxd6 { [%eval #1] } 33. f6 { [%eval #1] } 33... Qxf6# { Game ends by variant rule. } 1-0