- Blind mode tutorial
lichess.org
Donate
FEN
[Event "AMS Podwalanka Arena"] [Site "https://lichess.org/AvLJQg0d"] [Date "2021.04.11"] [Round "-"] [White "ZuziaZ"] [Black "FranekHildebrandt"] [Result "1-0"] [GameId "AvLJQg0d"] [UTCDate "2021.04.11"] [UTCTime "08:32:48"] [WhiteElo "1258"] [BlackElo "1137"] [WhiteRatingDiff "+62"] [BlackRatingDiff "-56"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5) 1... h6?? { (Mate in 16 → 5.73) Lost forced checkmate sequence. g5 was best. } { [%eval 5.73] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bxh6 { [%eval 4.48] } 2... gxh6? { (4.48 → 7.63) Mistake. Rxh6 was best. } { [%eval 7.63] } (2... Rxh6 3. Nd2 Rxh2 4. Rxh2 Nh6 5. Rxh6 gxh6 6. Qc1 Na6 7. b4) 3. e3?! { (7.63 → 5.60) Inaccuracy. Nh3 was best. } { [%eval 5.6] } (3. Nh3 h5 4. g4 hxg4 5. Bg2 Rxh3 6. Bxh3 gxh3 7. Qd2 b5 8. Qc1 f5 9. Qe3 c6) 3... e6?? { (5.60 → Mate in 15) Checkmate is now unavoidable. Na6 was best. } { [%eval #15] } (3... Na6 4. g3) 4. c3?? { (Mate in 15 → -5.88) Lost forced checkmate sequence. b4 was best. } { [%eval -5.88] } (4. b4 Bxb4 5. Qf3 Bxe1 6. Qxf7 Bxf2 7. Qxg8 Bxg1 8. Rxg1 Rxg8 9. h4 Qxh4 10. g3 Rxg3) 4... h5?? { (-5.88 → -2.43) Blunder. Nf6 was best. } { [%eval -2.43] } (4... Nf6 5. Ne2) 5. Qxh5 { [%eval -3.14] } 5... Rxh5 { [%eval -4.0] } 6. Nh3?? { (-4.00 → Mate in 17) Checkmate is now unavoidable. h4 was best. } { [%eval #-17] } (6. h4 Rxh4) 6... Rxh3 { [%eval -11.9] } 7. gxh3 { [%eval -18.86] } 7... d6?? { (-18.86 → -1.46) Blunder. e5 was best. } { [%eval -1.46] } (7... e5 8. c4) 8. h4?? { (-1.46 → -4.37) Blunder. Na3 was best. } { [%eval -4.37] } (8. Na3) 8... Qxh4 { [%eval -4.37] } 9. Kd2?? { (-4.37 → Mate in 15) Checkmate is now unavoidable. Na3 was best. } { [%eval #-15] } (9. Na3 Qxf2) 9... Qxh2 { [%eval #-15] } 10. Rxh2 { [%eval #-14] } 10... Nh6?? { (Mate in 14 → -1.94) Lost forced checkmate sequence. d5 was best. } { [%eval -1.94] } (10... d5 11. Rh6 Nxh6 12. b4 Bxb4 13. cxb4 d4 14. exd4 e5 15. dxe5 Bh3 16. Bxh3 f6 17. exf6) 11. Rxh6 { [%eval -2.22] } 11... Bxh6 { [%eval -2.06] } 12. Kc2?? { (-2.06 → Mate in 12) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-12] } (12. Bh3 Bxe3) 12... Bxe3 { [%eval #-12] } 13. fxe3 { [%eval #-11] } 13... Bd7?? { (Mate in 11 → -1.44) Lost forced checkmate sequence. d5 was best. } { [%eval -1.44] } (13... d5 14. a3 d4 15. exd4 e5 16. dxe5 Bh3 17. Bxh3 f6 18. exf6 Ke7 19. fxe7 Nd7 20. Bxd7) 14. Nd2?? { (-1.44 → Mate in 12) Checkmate is now unavoidable. e4 was best. } { [%eval #-12] } (14. e4 e5 15. Bh3 Bxh3 16. d4 exd4 17. cxd4 Kd7 18. b3 Bf5 19. exf5 f6 20. Na3 Ke7) 14... Ke7?? { (Mate in 12 → 0.94) Lost forced checkmate sequence. d5 was best. } { [%eval 0.94] } (14... d5 15. Bh3 d4 16. Bxe6 Bxe6 17. exd4 Bxa2 18. Rxa2 c5 19. Rxa7 Rxa7 20. dxc5 b6 21. cxb6) 15. Be2 { [%eval 0.6] } 15... c6?? { (0.60 → 5.30) Blunder. Nc6 was best. } { [%eval 5.3] } (15... Nc6 16. Bg4) 16. Rh1?? { (5.30 → 1.65) Blunder. d4 was best. } { [%eval 1.65] } (16. d4 Na6) 16... f6?? { (1.65 → Mate in 9) Checkmate is now unavoidable. Na6 was best. } { [%eval #9] } (16... Na6) 17. c4 { [%eval #12] } 17... d5 { [%eval #9] } 18. cxd5 { [%eval #9] } 18... cxd5 { [%eval #7] } 19. e4?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. a4 was best. } { [%eval #-9] } (19. a4 Bxa4 20. b4 Bxc2 21. Bh5 Bxd3 22. Be2 Bxe2 23. b5 Bxb5 24. Ne4 dxe4 25. Rf1 Bxf1#) 19... dxe4 { [%eval #-9] } 20. dxe4 { [%eval #-8] } 20... f5?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Bb5 was best. } { [%eval #6] } (20... Bb5 21. Bxb5 Ke8 22. Bxe8 b5 23. Bxb5 Nd7 24. Bxd7 Rg8 25. Bxe6 Rc8 26. Bxc8 a6 27. Bxa6) 21. exf5 { [%eval #6] } 21... exf5 { [%eval #5] } 22. Bb5 { [%eval #5] } 22... Bxb5 { [%eval #4] } 23. Nc4 { [%eval #4] } 23... Bxc4 { [%eval #3] } 24. Kd3 { [%eval #5] } 24... Bxd3 { [%eval #4] } 25. Rb1 { [%eval #4] } 25... Bxb1 { [%eval #3] } 26. b3?? { (Mate in 3 → Mate in 30) Lost forced checkmate sequence. b4 was best. } { [%eval #-30] } (26. b4 Bxa2 27. b5 Kf6 28. b6 axb6#) 26... Bxa2 { [%eval -0.68] } 27. b4 { [%eval #-30] } 27... a5?? { (Mate in 30 → Mate in 1) Lost forced checkmate sequence. b6 was best. } { [%eval #1] } (27... b6 28. b5 Nc6 29. bxc6 a5 30. c7 Ra7 31. c8=K Kd8 32. Kxd8 Rc7 33. Kxc7 f4 34. Kxb6) 28. bxa5 { [%eval #1] } 28... Rxa5# { Game ends by variant rule. } 1-0