FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/AtzQ97q8"]
[Date "2025.08.28"]
[White "faht"]
[Black "kukla77"]
[Result "1-0"]
[GameId "AtzQ97q8"]
[UTCDate "2025.08.28"]
[UTCTime "17:28:44"]
[WhiteElo "1474"]
[BlackElo "1859"]
[WhiteRatingDiff "+95"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Ba6 { [%eval 0.28] } 3... Qxg2 { [%eval 0.47] } 4. Bxb7 { [%eval 0.5] } 4... Qxh1?? { (0.50 → Mate in 15) Checkmate is now unavoidable. Bxb7 was best. } { [%eval #15] } (4... Bxb7 5. Qe2 Qxg1 6. Rxg1 Bg2 7. Rxg2 g5 8. Rxg5 Bg7 9. Rxg7) 5. Bxa8 { [%eval #14] } 5... Qxa8 { [%eval #11] } 6. Qf3?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-11] } (6. Qg4 Bxg4 7. Kd1 Bxd1 8. d3 Bxc2 9. Nd2 Bxd3 10. Nf1 Bxf1 11. Nh3 Bxh3) 6... Qxf3 { [%eval #-11] } 7. Nxf3 { [%eval #-10] } 7... e5 { [%eval #-10] } 8. Nxe5 { [%eval #-9] } 8... Kd8 { [%eval #-10] } 9. Nxf7 { [%eval #-9] } 9... Ke8 { [%eval #-9] } 10. Nxh8 { [%eval #-8] } 10... Ba3 { [%eval #-8] } 11. Nxa3 { [%eval #-7] } 11... Kf7 { [%eval #-7] } 12. Nxf7 { [%eval #-6] } 12... Be6?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (12... g5 13. Nxg5 Ba6 14. Nxh7 Nf6 15. Nxf6 Bc4 16. Nxc4 a5 17. Nxa5 Nc6 18. Nxc6#) 13. Nc4 { [%eval #10] } 13... Bxf7 { [%eval #9] } 14. a4 { [%eval #12] } 14... Bxc4 { [%eval #11] } 15. Ra2 { [%eval #11] } 15... Bxa2 { [%eval #10] } 16. c4 { [%eval #10] } 16... Bxc4 { [%eval #9] } 17. d3?? { (Mate in 9 → -1.61) Lost forced checkmate sequence. b3 was best. } { [%eval -1.61] } (17. b3 Bxb3 18. f3 Bxa4 19. Kd1 Bxd1 20. d4 Bxf3 21. d5 Bxd5 22. Bh6 gxh6) 17... Bxd3 { [%eval -1.38] } 18. Ke2?? { (-1.38 → -3.84) Blunder. Bh6 was best. } { [%eval -3.84] } (18. Bh6 Nxh6) 18... Bxe2 { [%eval -2.41] } 19. f3?! { (-2.41 → -3.15) Inaccuracy. a5 was best. } { [%eval -3.15] } (19. a5 a6) 19... Bxf3 { [%eval -3.9] } 20. Bh6?! { (-3.90 → -5.43) Inaccuracy. a5 was best. } { [%eval -5.43] } (20. a5) 20... Nxh6 { [%eval -5.83] } 21. a5?? { (-5.83 → Mate in 10) Checkmate is now unavoidable. b4 was best. } { [%eval #-10] } (21. b4) 21... a6 { [%eval #-10] } 22. b4 { [%eval #-8] } 22... c5 { [%eval #-8] } 23. bxc5 { [%eval #-7] } 23... Nd7?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. Bc6 was best. } { [%eval #2] } (23... Bc6 24. h3 g6 25. h4 g5 26. hxg5 Be8 27. gxh6 Nd7 28. c6 Bh5 29. cxd7) 24. c6?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. h4 was best. } { [%eval 0.0] } (24. h4 Nxc5 25. h5 Bxh5#) 24... Bxc6 { [%eval 0.0] } 25. h4 { [%eval 0.0] } 25... Nb6 { [%eval 0.0] } 26. axb6 { [%eval 0.0] } 26... a5?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Bb5 was best. } { [%eval #3] } (26... Bb5 27. b7 a5 28. h5 a4 29. b8=B a3 30. Bf4 g5 31. hxg6 hxg6 32. Bxh6) 27. b7 { [%eval #3] } 27... Bxb7 { [%eval #2] } 28. h5 { [%eval #2] } 28... g6 { [%eval #1] } 29. hxg6 { [%eval #1] } 29... hxg6# { Game ends by variant rule. } 1-0
