- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/AszInlGt"] [Date "2026.01.11"] [Round "-"] [White "Enotonafft11"] [Black "TastyChowmein"] [Result "1-0"] [GameId "AszInlGt"] [UTCDate "2026.01.11"] [UTCTime "18:31:00"] [WhiteElo "1018"] [BlackElo "1145"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-12"] [Variant "Standard"] [TimeControl "180+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.08] } { A00 Van't Kruijs Opening } 1... e5 { [%eval 0.26] } 2. d3?! { (0.26 → -0.36) Inaccuracy. d4 was best. } { [%eval -0.36] } (2. d4 exd4 3. exd4 d5 4. Nf3 Nc6 5. Nc3 a6 6. Bd3 Nb4) 2... d5 { [%eval -0.33] } 3. h3 { [%eval -0.62] } 3... f5 { [%eval -0.47] } 4. a3 { [%eval -0.66] } 4... Nf6 { [%eval -0.47] } 5. g3 { [%eval -0.8] } 5... c5 { [%eval -0.57] } 6. Bg2 { [%eval -0.78] } 6... Qa5+ { [%eval -0.39] } 7. Nd2 { [%eval -0.58] } 7... c4?! { (-0.58 → 0.27) Inaccuracy. Nc6 was best. } { [%eval 0.27] } (7... Nc6) 8. Ne2 { [%eval 0.16] } 8... cxd3 { [%eval 0.38] } 9. cxd3 { [%eval 0.38] } 9... Nc6 { [%eval 0.57] } 10. O-O { [%eval 0.49] } 10... h5?! { (0.49 → 1.51) Inaccuracy. Qd8 was best. } { [%eval 1.51] } (10... Qd8 11. b4 Bd6 12. Qb3 Be6 13. Nf3 a6 14. Bb2 h6 15. Rac1 Qb8 16. Nc3) 11. Nc3? { (1.51 → 0.23) Mistake. b4 was best. } { [%eval 0.23] } (11. b4 Qb6 12. Nf3 Bd6 13. Bb2 a5 14. Rb1 axb4 15. axb4 Qb5 16. h4 Ra6) 11... g5?? { (0.23 → 2.18) Blunder. h4 was best. } { [%eval 2.18] } (11... h4 12. b4) 12. Nb3?? { (2.18 → -0.11) Blunder. e4 was best. } { [%eval -0.11] } (12. e4 dxe4 13. Nc4 Qc7 14. Bxg5 Qg7 15. Bxf6 Qxf6 16. Nd5 Qg7 17. dxe4 f4) 12... Qd8 { [%eval -0.05] } 13. Bd2 { [%eval -0.19] } 13... g4? { (-0.19 → 0.93) Mistake. Be6 was best. } { [%eval 0.93] } (13... Be6) 14. h4 { [%eval 0.94] } 14... f4?? { (0.94 → 4.12) Blunder. Be6 was best. } { [%eval 4.12] } (14... Be6 15. Rc1 Qd7 16. d4 e4 17. Nc5 Bxc5 18. dxc5 d4 19. exd4 Nxd4 20. Bg5) 15. exf4 { [%eval 3.82] } 15... exf4 { [%eval 3.93] } 16. Bxf4 { [%eval 4.1] } 16... Bd6 { [%eval 4.32] } 17. Re1+ { [%eval 4.62] } 17... Kf7 { [%eval 4.73] } 18. Bg5 { [%eval 4.65] } 18... Rg8 { [%eval 5.57] } 19. Qd2 { [%eval 5.15] } 19... Bxg3?! { (5.15 → 6.94) Inaccuracy. Be7 was best. } { [%eval 6.94] } (19... Be7 20. Rac1 Rf8 21. d4 Kg8 22. Nc5 Kg7 23. Bh6+ Kh8) 20. fxg3 { [%eval 7.13] } 20... Qb6+ { [%eval 6.76] } 21. Kh2 { [%eval 6.7] } 21... Qxb3 { [%eval 7.59] } 22. Rf1 { [%eval 7.35] } 22... Rg6 { [%eval 7.68] } 23. Bxf6 { [%eval 6.91] } 23... Rxf6 { [%eval 8.29] } 24. Bxd5+ { [%eval 8.78] } 24... Qxd5 { [%eval 8.99] } 25. Nxd5 { [%eval 8.2] } 25... Rxf1? { (8.20 → Mate in 9) Checkmate is now unavoidable. Rf5 was best. } { [%eval #9] } (25... Rf5 26. Qg5 Rf3 27. Qxh5+ Ke6 28. Qxg4+ Kd6 29. Qxf3 Ne5 30. Qf4 Bd7 31. Qb4+) 26. Rxf1+ { [%eval #8] } 26... Ke6 { [%eval #8] } 27. Nf4+? { (Mate in 8 → 7.47) Lost forced checkmate sequence. Nc7+ was best. } { [%eval 7.47] } (27. Nc7+ Kd6 28. Qf4+ Ne5 29. Qd4+ Kxc7 30. Qxe5+ Kc6 31. Rf6+ Be6 32. Rxe6+ Kd7) 27... Kf5? { (7.47 → Mate in 6) Checkmate is now unavoidable. Kd6 was best. } { [%eval #6] } (27... Kd6 28. Nxh5 Be6 29. Qf4+ Kc5 30. Kg1 Bd5 31. b4+ Kb6 32. Nf6 Rd8 33. Qxg4) 28. Nxh5+ { [%eval #10] } 28... Kg6 { [%eval #2] } 29. Qg5+ { [%eval #1] } 29... Kh7 { [%eval #1] } 30. Rf7+ { [%eval #1] } 30... Kh8 { [%eval #1] } 31. Qg7# { White wins by checkmate. } 1-0