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[Event "rated variant:antichess game"] [Site "https://lichess.org/AsyLSGxe"] [Date "2025.06.15"] [Round "-"] [White "Hitesh3377"] [Black "BlakeBoy17"] [Result "0-1"] [GameId "AsyLSGxe"] [UTCDate "2025.06.15"] [UTCTime "03:06:22"] [WhiteElo "1407"] [BlackElo "1388"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+23"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... c6 { [%eval 0.47] } 2. b3?! { (0.47 → -0.36) Inaccuracy. e4 was best. } { [%eval -0.36] } (2. e4 c5 3. Bc4 d5 4. Bxd5 Qxd5 5. exd5 Bh3 6. Nxh3 g5) 2... Qb6?? { (-0.36 → 2.35) Blunder. e6 was best. } { [%eval 2.35] } (2... e6 3. Ba3 Bxa3 4. Nxa3 Qh4 5. gxh4 g5 6. hxg5 Nh6 7. gxh6) 3. b4?? { (2.35 → 0.52) Blunder. e3 was best. } { [%eval 0.52] } (3. e3 Qxe3 4. fxe3 b6 5. Bb5 cxb5 6. Qh5 Na6 7. Qxh7 Rxh7 8. Bb2 Rxh2) 3... Qxf2 { [%eval 0.3] } 4. Kxf2 { [%eval 0.46] } 4... c5 { [%eval 0.39] } 5. bxc5 { [%eval 0.39] } 5... d6?? { (0.39 → Mate in 13) Checkmate is now unavoidable. a5 was best. } { [%eval #13] } (5... a5 6. c6) 6. cxd6 { [%eval #13] } 6... exd6 { [%eval #12] } 7. g4 { [%eval #12] } 7... Bxg4 { [%eval #11] } 8. e4 { [%eval #11] } 8... Bxd1 { [%eval #10] } 9. a3 { [%eval #11] } 9... Bxc2 { [%eval #10] } 10. Ra2 { [%eval #10] } 10... Bxe4 { [%eval #9] } 11. h3?? { (Mate in 9 → -3.56) Lost forced checkmate sequence. d4 was best. } { [%eval -3.56] } (11. d4 Bxh1 12. d5 Bxd5 13. Nh3 Bxa2 14. Be3 Bxb1 15. Bxa7 Rxa7 16. a4 Rxa4) 11... Bxh1 { [%eval -3.86] } 12. Ba6? { (-3.86 → -6.46) Mistake. Rb2 was best. } { [%eval -6.46] } (12. Rb2 f5) 12... Nxa6 { [%eval -4.39] } 13. Kg2? { (-4.39 → -7.40) Mistake. a4 was best. } { [%eval -7.4] } (13. a4 Bg2) 13... Bxg2 { [%eval -6.13] } 14. Nf3?! { (-6.13 → -10.15) Inaccuracy. Ne2 was best. } { [%eval -10.15] } (14. Ne2) 14... Bxf3 { [%eval -8.61] } 15. Nc3? { (-8.61 → Mate in 11) Checkmate is now unavoidable. h4 was best. } { [%eval #-11] } (15. h4 h5 16. a4 g6 17. a5 Nf6 18. Na3 Nd5 19. Nc2 Nc3 20. dxc3 Bh6) 15... Bd5 { [%eval #-12] } 16. Nxd5 { [%eval #-11] } 16... Nc7 { [%eval #-11] } 17. Nxc7 { [%eval #-10] } 17... Kd7 { [%eval #-10] } 18. Nxa8 { [%eval #-9] } 18... Kc7 { [%eval #-9] } 19. Nxc7 { [%eval #-8] } 19... b5 { [%eval #-8] } 20. Nxb5 { [%eval #-7] } 20... d5?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Ne7 was best. } { [%eval 0.0] } (20... Ne7 21. Nxa7 Nc6 22. Nxc6 Be7 23. Nxe7 Rc8 24. Nxc8 h5 25. Nxd6 h4 26. Nxf7) 21. Nxa7 { [%eval 0.0] } 21... Bxa3 { [%eval 0.0] } 22. Rxa3 { [%eval -0.3] } 22... g6?? { (-0.30 → 1.57) Blunder. h5 was best. } { [%eval 1.57] } (22... h5 23. h4) 23. Rc3?? { (1.57 → -2.67) Blunder. h4 was best. } { [%eval -2.67] } (23. h4 h5) 23... d4 { [%eval -2.69] } 24. d3? { (-2.69 → -5.31) Mistake. Rb3 was best. } { [%eval -5.31] } (24. Rb3) 24... dxc3 { [%eval -5.32] } 25. Bd2?! { (-5.32 → -7.19) Inaccuracy. Bh6 was best. } { [%eval -7.19] } (25. Bh6) 25... cxd2 { [%eval -6.93] } 26. Nc8?? { (-6.93 → Mate in 5) Checkmate is now unavoidable. Nb5 was best. } { [%eval #-5] } (26. Nb5 h5) 26... Ne7 { [%eval #-5] } 27. Nxe7 { [%eval #-4] } 27... d1=Q { [%eval #-4] } 28. Nxg6 { [%eval #-3] } 28... Qxd3 { [%eval #-3] } 29. Nxh8 { [%eval #-2] } 29... Qxh3 { [%eval #-2] } 30. Nxf7 { [%eval #-1] } 30... Qh6 { [%eval #-1] } 31. Nxh6# { Game ends by variant rule. } 0-1