- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/ArIxGsBT"] [Date "2023.10.15"] [White "pojhgyfd"] [Black "ArduinoGuy"] [Result "0-1"] [GameId "ArIxGsBT"] [UTCDate "2023.10.15"] [UTCTime "12:19:12"] [WhiteElo "1261"] [BlackElo "1136"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+71"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... d5?? { (1.23 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Bxg4 { [%eval #13] } 5. Nh3?? { (Mate in 13 → -4.11) Lost forced checkmate sequence. c4 was best. } { [%eval -4.11] } (5. c4 dxc4 6. Kd1 Bxd1 7. Ne2 Bxe2 8. d4 cxd3 9. Rf1 Bxf1) 5... Bxh3 { [%eval -3.81] } 6. gxh3 { [%eval -5.94] } 6... Qa4?! { (-5.94 → -4.23) Inaccuracy. d4 was best. } { [%eval -4.23] } (6... d4 7. exd4) 7. Na3?? { (-4.23 → Mate in 12) Checkmate is now unavoidable. c4 was best. } { [%eval #-12] } (7. c4 Qxc4 8. a3 Qxc1 9. Ke2 Qxb1 10. Rhxb1 d4 11. exd4 Nd7 12. Rg1 f6 13. Rxg7 Bxg7) 7... Qxc2 { [%eval #-12] } 8. Nxc2 { [%eval #-11] } 8... d4 { [%eval #-11] } 9. Nxd4 { [%eval #-10] } 9... c5?? { (Mate in 10 → -0.26) Lost forced checkmate sequence. Nc6 was best. } { [%eval -0.26] } (9... Nc6 10. Nxc6 Rb8 11. Nxe7 Rxb2 12. Nxg8 Rxa2 13. Rxa2 Rxg8 14. Rxa7 f5 15. Rxc7 Be7 16. Rxe7) 10. e4?? { (-0.26 → -4.14) Blunder. Ne6 was best. } { [%eval -4.14] } (10. Ne6 fxe6) 10... cxd4 { [%eval -4.32] } 11. b3?? { (-4.32 → Mate in 10) Checkmate is now unavoidable. h4 was best. } { [%eval #-10] } (11. h4 f5) 11... f5 { [%eval #-10] } 12. exf5 { [%eval #-9] } 12... e6 { [%eval #-9] } 13. fxe6 { [%eval #-8] } 13... Nd7 { [%eval #-8] } 14. exd7 { [%eval #-7] } 14... Rc8?? { (Mate in 7 → Mate in 14) Lost forced checkmate sequence. Ba3 was best. } { [%eval #14] } (14... Ba3 15. Bxa3 Rf8 16. Bxf8 h5 17. Bxg7 Nf6 18. Bxf6 Rg8 19. Bxd4 Rc8 20. dxc8=K h4 21. Bxa7#) 15. dxc8=N?? { (Mate in 14 → Mate in 6) Lost forced checkmate sequence. dxc8=K was best. } { [%eval #-6] } (15. dxc8=K a5 16. f3 a4 17. bxa4 Ba3 18. Bxa3 d3 19. Be7 Nxe7 20. Kd8 Rxd8 21. Ke2 dxe2) 15... Be7?? { (Mate in 6 → 1.96) Lost forced checkmate sequence. g5 was best. } { [%eval 1.96] } (15... g5 16. Nxa7 Ba3 17. Bxa3 Ne7 18. Bxe7 d3 19. Bxg5 Rc8 20. Nxc8 h6 21. Bxh6#) 16. Nxe7 { [%eval 1.3] } 16... Nxe7 { [%eval 2.53] } 17. Ke2? { (2.53 → 0.98) Mistake. f4 was best. } { [%eval 0.98] } (17. f4 h5 18. Kf2 h4 19. Kg3 hxg3 20. hxg3 Rxh3 21. Rxh3 g5 22. fxg5 Nc8 23. g6 Nd6) 17... Nf5?? { (0.98 → 6.55) Blunder. d3 was best. } { [%eval 6.55] } (17... d3 18. Kxd3) 18. Ke3 { [%eval 6.53] } 18... Nxe3 { [%eval 6.35] } 19. dxe3 { [%eval 8.13] } 19... dxe3 { [%eval 7.82] } 20. fxe3 { [%eval 6.57] } 20... g5 { [%eval 5.87] } 21. h4 { [%eval 6.87] } 21... gxh4 { [%eval 7.22] } 22. Rg1 { [%eval 5.98] } 22... Rg8 { [%eval 7.22] } 23. Rxg8 { [%eval 8.06] } 23... h3 { [%eval 7.12] } 24. Bb2?! { (7.12 → 5.19) Inaccuracy. a4 was best. } { [%eval 5.19] } (24. a4 h5) 24... a5 { [%eval 5.16] } 25. b4 { [%eval #12] } 25... axb4 { [%eval 2.46] } 26. Ba3?? { (2.46 → 0.00) Blunder. e4 was best. } { [%eval 0.0] } (26. e4 b3) 26... bxa3 { [%eval 1.12] } 27. Rg2?? { (1.12 → Mate in 9) Checkmate is now unavoidable. e4 was best. } { [%eval #-9] } (27. e4) 27... hxg2 { [%eval #-9] } 28. Rf1 { [%eval #-5] } 28... gxf1=Q { [%eval #-15] } 29. e4 { [%eval #-4] } 29... Qf5 { [%eval #-4] } 30. exf5 { [%eval #-3] } 30... h5 { [%eval #-3] } 31. f6 { [%eval #-2] } 31... h4 { [%eval #-2] } 32. f7 { [%eval #-1] } 32... h3 { [%eval #-1] } 33. f8=K# { Game ends by variant rule. } 0-1