- Blind mode tutorial
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[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/AoKYLSeL"] [Date "2024.12.08"] [White "NamiduWijesinghe2013"] [Black "GAM_333"] [Result "1-0"] [GameId "AoKYLSeL"] [UTCDate "2024.12.08"] [UTCTime "11:24:24"] [WhiteElo "1682"] [BlackElo "2019"] [WhiteRatingDiff "+42"] [BlackRatingDiff "-10"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Bd4 { [%eval 0.0] } 1... Be4 { [%eval 0.0] } 2. Bxb2?? { (0.00 → -2.21) Blunder. Kg3 was best. } { [%eval -2.21] } (2. Kg3 Kb3 3. Kf4 Kc4 4. Ke5 Qa6 5. Bxb2 Rxb2 6. Nd3 Bxd3) 2... Rxb2?? { (-2.21 → 0.15) Blunder. Bxb2 was best. } { [%eval 0.15] } (2... Bxb2 3. Ng3 Bd5 4. Rxd2 Bxh1 5. Nxh1 Kb3 6. Nc2 Ne3 7. Kg3) 3. Kh3?! { (0.15 → -0.79) Inaccuracy. Kg3 was best. } { [%eval -0.79] } (3. Kg3 Kb3 4. Kf4 Kc4 5. Ke5 Qa6 6. Nd3 Bxd3 7. Nf4 Bxf1) 3... Kb3 { [%eval -1.0] } 4. Ng3?! { (-1.00 → -2.10) Inaccuracy. Kg4 was best. } { [%eval -2.1] } (4. Kg4) 4... Kb4?? { (-2.10 → 0.59) Blunder. Bd5 was best. } { [%eval 0.59] } (4... Bd5) 5. Nxe4 { [%eval 0.73] } 5... Nxe4 { [%eval 0.58] } 6. Kh4?? { (0.58 → -2.27) Blunder. Rg6 was best. } { [%eval -2.27] } (6. Rg6 Be3) 6... Kc5 { [%eval -1.93] } 7. Rg6 { [%eval -1.86] } 7... Rb6?? { (-1.86 → 0.88) Blunder. Ndf2 was best. } { [%eval 0.88] } (7... Ndf2 8. Qf3 Rb8 9. R1g4 Nxg4 10. Qxe4 Nf2 11. Qe6 Rb6 12. Kh5 Rxe6 13. Rxe6) 8. Qxe4 { [%eval 0.6] } 8... Rd6 { [%eval 0.36] } 9. Kh5 { [%eval 0.0] } 9... Kb6 { [%eval 0.0] } 10. Rg7 { [%eval 0.0] } 10... Qc3?? { (0.00 → 1.88) Blunder. Qd4 was best. } { [%eval 1.88] } (10... Qd4 11. Qh7 Bb2 12. R7g6 Kc6 13. Kh6 Qxg1 14. Qg7 Qg4 15. Kh7 Qc8 16. Qe7) 11. R1g6 { [%eval 1.82] } 11... Qc7 { [%eval 1.63] } 12. Rxc7?? { (1.63 → Mate in 7) Checkmate is now unavoidable. Qa8 was best. } { [%eval #-7] } (12. Qa8 Qb8) 12... Kxc7 { [%eval #-6] } 13. Rg8 { [%eval #-6] } 13... Nf2?? { (Mate in 6 → 0.24) Lost forced checkmate sequence. Rd8 was best. } { [%eval 0.24] } (13... Rd8 14. Qa8 Rxa8 15. Rxa8 Kb7 16. Re8 Bf4 17. Nc2 Bb8 18. Na1 Ka8#) 14. Qa8 { [%eval 0.0] } 14... Ne4?? { (0.00 → 1.90) Blunder. Kd7 was best. } { [%eval 1.9] } (14... Kd7 15. Bc4 Nd1 16. Nf3 Nb2 17. Bf7 Na4 18. Ng5 Nb6 19. Qb8 Rc6 20. Bg6) 15. Bb5?? { (1.90 → -0.37) Blunder. Nd3 was best. } { [%eval -0.37] } (15. Nd3) 15... Nc5?! { (-0.37 → 0.18) Inaccuracy. Nc3 was best. } { [%eval 0.18] } (15... Nc3 16. Bc4) 16. Nf3 { [%eval 0.71] } 16... Ne6?? { (0.71 → Mate in 5) Checkmate is now unavoidable. Nd7 was best. } { [%eval #5] } (16... Nd7 17. Bxd7) 17. Kg6 { [%eval #4] } 17... Rd8 { [%eval #3] } 18. Rxd8 { [%eval #2] } 18... Nxd8 { [%eval #2] } 19. Kg7 { [%eval #1] } 19... Nb7 { [%eval #1] } 20. Kf8# { Game ends by variant rule. } 1-0