FEN
[Event "rated rapid game"]
[Site "https://lichess.org/AmI3lFe6"]
[Date "2026.06.03"]
[Round "-"]
[White "Piccioli31"]
[Black "derg38"]
[Result "0-1"]
[GameId "AmI3lFe6"]
[UTCDate "2026.06.03"]
[UTCTime "01:09:53"]
[WhiteElo "1207"]
[BlackElo "1251"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+6"]
[Variant "Standard"]
[TimeControl "900+10"]
[ECO "D04"]
[Opening "Queen's Pawn Game: Colle System"]
[Termination "Time forfeit"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.15] } 1... d5 { [%eval 0.27] } 2. Nf3 { [%eval 0.08] } 2... Nf6 { [%eval 0.11] } 3. e3 { [%eval 0.0] } { D04 Queen's Pawn Game: Colle System } 3... Bg4 { [%eval 0.35] } 4. Be2 { [%eval 0.09] } 4... e6 { [%eval 0.16] } 5. b3 { [%eval -0.05] } 5... Nc6 { [%eval 0.38] } 6. O-O { [%eval 0.21] } 6... Ne4 { [%eval 0.32] } 7. Ne5?! { (0.32 → -0.32) Inaccuracy. c4 was best. } { [%eval -0.32] } (7. c4 h5 8. a3 Qf6 9. Nfd2 Qg5 10. Nxe4 dxe4 11. Kh1 Qh4) 7... Bxe2 { [%eval 0.03] } 8. Qxe2 { [%eval 0.05] } 8... Nxe5 { [%eval -0.06] } 9. dxe5 { [%eval 0.0] } 9... Be7 { [%eval 0.13] } 10. f3 { [%eval -0.08] } 10... Nc5 { [%eval -0.09] } 11. Bb2 { [%eval -0.01] } 11... O-O { [%eval 0.04] } 12. Nd2 { [%eval 0.01] } 12... a5 { [%eval -0.01] } 13. f4 { [%eval -0.21] } 13... a4 { [%eval -0.25] } 14. Qg4 { [%eval -0.51] } 14... a3 { [%eval -0.35] } 15. Bc3 { [%eval -0.34] } 15... b5 { [%eval -0.21] } 16. Bb4 { [%eval -0.43] } 16... c6 { [%eval -0.33] } 17. Rf3 { [%eval -0.38] } 17... g6 { [%eval -0.33] } 18. Raf1 { [%eval -0.42] } 18... Ne4 { [%eval -0.35] } 19. Nxe4 { [%eval -0.3] } 19... dxe4 { [%eval -0.38] } 20. R3f2?? { (-0.38 → -4.25) Blunder. Bxe7 was best. } { [%eval -4.25] } (20. Bxe7 Qxe7) 20... Bxb4 { [%eval -4.4] } 21. f5 { [%eval -4.82] } 21... exf5 { [%eval -4.95] } 22. Rxf5 { [%eval -4.99] } 22... Qd7 { [%eval -4.69] } 23. e6 { [%eval -5.47] } 23... Qxe6 { [%eval -5.71] } 24. Qg5 { [%eval -5.68] } 24... Be7 { [%eval -5.65] } 25. Rf6 { [%eval -6.71] } 25... Bxf6 { [%eval -6.65] } 26. Rxf6 { [%eval -6.14] } 26... Qe7?? { (-6.14 → 0.00) Blunder. Qd5 was best. } { [%eval 0.0] } (26... Qd5 27. Qh6 Qe5 28. Rf1 f5 29. Rd1 Rad8 30. Rxd8 Rxd8 31. Kf2 Qe7 32. Qf4) 27. h4?? { (0.00 → -5.86) Blunder. Rxg6+ was best. } { [%eval -5.86] } (27. Rxg6+ hxg6 28. Qxe7 Rfe8 29. Qb4 Red8 30. h4 Rd1+ 31. Kh2 Ra1 32. Qd6 Rxa2) 27... Rad8?? { (-5.86 → 0.00) Blunder. Rfe8 was best. } { [%eval 0.0] } (27... Rfe8 28. Qf4 Rad8 29. h5 Qe5 30. Rxf7 Qxf4 31. Rxf4 gxh5 32. Rf6 Kh8 33. Rxc6) 28. h5?? { (0.00 → -6.09) Blunder. Rxg6+ was best. } { [%eval -6.09] } (28. Rxg6+ fxg6 29. Qxe7 Rd2 30. Qe6+ Kg7 31. Qe5+ Rf6 32. Qe7+ Rf7 33. Qxa3 Rxc2) 28... Rd5?? { (-6.09 → -0.49) Blunder. Rd1+ was best. } { [%eval -0.49] } (28... Rd1+ 29. Kh2 Qc7+ 30. Rf4 Rd5 31. Qf6 Rf5 32. Qd4 Rxf4 33. exf4 Qxf4+ 34. g3) 29. Qh4?? { (-0.49 → -6.53) Blunder. Rxg6+ was best. } { [%eval -6.53] } (29. Rxg6+) 29... Rxh5?? { (-6.53 → -1.18) Blunder. Rd1+ was best. } { [%eval -1.18] } (29... Rd1+ 30. Kh2 Qe5+ 31. Rf4 Qxh5 32. Qxh5 gxh5 33. Rxe4 Rfd8 34. c4 Kg7 35. Kg3) 30. Qf4?? { (-1.18 → -6.76) Blunder. Rxg6+ was best. } { [%eval -6.76] } (30. Rxg6+ hxg6 31. Qxe7 c5 32. c4 bxc4 33. bxc4 Rf5 34. Qxe4 Rd8 35. Qc2 Rb8) 30... Rf5 { [%eval -6.5] } 31. Rxf5 { [%eval -6.75] } 31... gxf5 { [%eval -6.88] } 32. Qg3+ { [%eval -7.62] } 32... Kh8 { [%eval -7.24] } 33. c3 { [%eval -7.49] } 33... Qc5 { [%eval -7.24] } 34. c4 { [%eval -7.63] } 34... bxc4 { [%eval -7.38] } 35. bxc4 { [%eval -7.63] } 35... Qxc4 { [%eval -6.26] } 36. Qe5+ { [%eval -7.01] } 36... Kg8 { [%eval -6.52] } 37. Qg3+ { [%eval -6.68] } 37... Kh8 { [%eval -6.33] } 38. Qe5+ { [%eval -7.07] } 38... f6 { [%eval -6.54] } 39. Qd4?? { (-6.54 → Mate in 13) Checkmate is now unavoidable. Qd6 was best. } { [%eval #-13] } (39. Qd6 Qg8 40. Qxa3 Qg7 41. Qb2 Qg5 42. Qd2 Rb8 43. Qe1 f4 44. exf4 Qxf4) 39... Qxd4 { [%eval #-12] } 40. exd4 { [%eval #-13] } 40... Rd8 { [%eval #-14] } 41. Kf2 { [%eval #-11] } 41... Rxd4 { [%eval #-10] } 42. Ke3 { [%eval #-12] } 42... Rd3+?! { (Mate in 12 → -15.10) Lost forced checkmate sequence. Rd8 was best. } { [%eval -15.1] } (42... Rd8 43. Kf4 Re8 44. Ke3 Kg7 45. g3 Re7 46. g4 fxg4 47. Kd4 e3 48. Kc5) 43. Ke2?! { (-15.10 → Mate in 8) Checkmate is now unavoidable. Kf4 was best. } { [%eval #-8] } (43. Kf4 Rd8 44. Ke3 Kg7 45. Kf4 Re8 46. Ke3 Re7 47. Kd2 e3+ 48. Ke2 Re8) 43... c5 { [%eval #-7] } 44. g3 { [%eval #-7] } 44... c4 { [%eval #-6] } 45. g4 { [%eval #-6] } 45... fxg4 { [%eval #-5] } { White left the game. } 0-1