FEN
[Event "CM-AntiChess-2023 Arena"]
[Site "https://lichess.org/Am4avyJX"]
[Date "2023.01.19"]
[Round "-"]
[White "Rowdy_Rathore"]
[Black "ahana2013"]
[Result "0-1"]
[GameId "Am4avyJX"]
[UTCDate "2023.01.19"]
[UTCTime "17:18:39"]
[WhiteElo "1808"]
[BlackElo "1533"]
[WhiteRatingDiff "-167"]
[BlackRatingDiff "+248"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... Nc6?? { (1.30 → 7.32) Blunder. e6 was best. } { [%eval 7.32] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval 6.81] } 2... bxa6 { [%eval 7.59] } 3. Qh5?? { (7.59 → 0.94) Blunder. b4 was best. } { [%eval 0.94] } (3. b4 Nxb4 4. Qf3 Nxc2 5. Qxf7 Kxf7 6. e4 Nxa1 7. Na3 Nb3) 3... Nd4?! { (0.94 → 2.09) Inaccuracy. Rb8 was best. } { [%eval 2.09] } (3... Rb8 4. Qxh7 Rxh7 5. h4 Rxh4 6. Rxh4 Rxb2 7. Bxb2 e6 8. Bxg7) 4. Qxf7 { [%eval 2.28] } 4... Kxf7 { [%eval 1.06] } 5. exd4 { [%eval 1.37] } 5... e5 { [%eval 1.4] } 6. dxe5 { [%eval 0.83] } 6... Qf6?? { (0.83 → Mate in 12) Checkmate is now unavoidable. Ba3 was best. } { [%eval #12] } (6... Ba3 7. Nxa3 Qg5 8. d3 Qxg2 9. e6 Kxe6 10. Ne2 Qxf2 11. Kxf2) 7. exf6 { [%eval #12] } 7... Kxf6 { [%eval #11] } 8. h4?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (8. b4 Bxb4 9. d4 Bxe1 10. c4 Bxf2 11. Nh3 Bxd4 12. Na3 Bxa1 13. Bb2 Bxb2 14. c5 Bxa3) 8... Ba3 { [%eval #-12] } 9. Nxa3 { [%eval #-11] } 9... d5?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Kg5 was best. } { [%eval #10] } (9... Kg5 10. hxg5 Bb7 11. Rxh7 Bxg2 12. Rxh8 Rb8 13. Rxg8 Rxb2 14. Rxg7 Rxa2 15. Rxd7 Rxa1 16. Rxc7) 10. Nb5 { [%eval #10] } 10... axb5 { [%eval #9] } 11. c4 { [%eval #11] } 11... bxc4 { [%eval #10] } 12. d3 { [%eval #10] } 12... cxd3 { [%eval #9] } 13. Ne2?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. g4 was best. } { [%eval #-10] } (13. g4 Bxg4 14. Kd1 Bxd1 15. Nf3 Bxf3 16. b3 Bxh1 17. f3 Bxf3 18. Bh6 Nxh6 19. Rd1 Bxd1) 13... dxe2 { [%eval #-10] } 14. Kxe2 { [%eval #-9] } 14... Bh3? { (Mate in 9 → -7.29) Lost forced checkmate sequence. Kg5 was best. } { [%eval -7.29] } (14... Kg5 15. hxg5 Bg4 16. Rxh7 Bxe2 17. Rxg7 Ne7 18. Rxe7 Ba6 19. Rxc7 Rae8 20. Rxa7 Rh4 21. Rxa6) 15. gxh3 { [%eval -7.25] } 15... Nh6?? { (-7.25 → 0.69) Blunder. h6 was best. } { [%eval 0.69] } (15... h6) 16. Bxh6 { [%eval 1.46] } 16... gxh6 { [%eval 0.0] } 17. Rhg1?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Rh2 was best. } { [%eval #-8] } (17. Rh2 a6 18. f4 Ra7 19. Kf3 d4 20. Rb1 c5 21. h5 Ke7 22. f5 Kd6 23. f6 Rg7) 17... Rhg8?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Kg7 was best. } { [%eval #8] } (17... Kg7 18. Rxg7 Rhd8 19. Rxc7 a5 20. Rxh7 a4 21. Rxh6 Ra6 22. Rxa6 Rg8 23. Rxa4 Rg1 24. Rxg1) 18. Rxg8 { [%eval #8] } 18... Rxg8 { [%eval #7] } 19. Re1?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-7] } (19. Rg1 Rxg1 20. Kf1 Rxf1 21. f3 Rxf3 22. b4 Rxh3 23. b5 Rxh4 24. b6 cxb6 25. a4 Rxa4#) 19... Rg1 { [%eval #-7] } 20. Rxg1 { [%eval #-6] } 20... Kg5?? { (Mate in 6 → 2.25) Lost forced checkmate sequence. Kg7 was best. } { [%eval 2.25] } (20... Kg7 21. Rxg7 a6 22. Rxh7 c5 23. Rxh6 d4 24. Rxa6 d3 25. Kxd3 c4 26. Kxc4#) 21. Rxg5 { [%eval 1.69] } 21... hxg5 { [%eval 2.15] } 22. hxg5 { [%eval 2.06] } 22... h6 { [%eval 1.61] } 23. gxh6 { [%eval 1.7] } 23... d4 { [%eval 2.21] } 24. Kd2 { [%eval 1.81] } 24... d3?! { (1.81 → 2.57) Inaccuracy. c5 was best. } { [%eval 2.57] } (24... c5) 25. Kxd3 { [%eval 1.87] } 25... c5 { [%eval 1.86] } 26. Kd4?? { (1.86 → -0.06) Blunder. b4 was best. } { [%eval -0.06] } (26. b4 cxb4) 26... cxd4 { [%eval -0.08] } 27. f4 { [%eval -0.45] } 27... a5 { [%eval -0.34] } 28. b4?? { (-0.34 → -9.66) Blunder. a4 was best. } { [%eval -9.66] } (28. a4 d3 29. h7 d2 30. h8=Q d1=K 31. b3 Kd2 32. Qc3 Kxc3 33. h4 Kxb3 34. h5 Kxa4) 28... axb4 { [%eval -10.62] } 29. a3 { [%eval -9.39] } 29... bxa3 { [%eval #-15] } 30. h7 { [%eval #-14] } 30... a2 { [%eval #-14] } 31. h8=R { [%eval #-9] } 31... d3 { [%eval #-9] } 32. Rb8 { [%eval #-8] } 32... d2 { [%eval #-8] } 33. Rb1 { [%eval #-5] } 33... axb1=Q { [%eval #-6] } 34. f5 { [%eval #-5] } 34... Qxf5 { [%eval #-5] } 35. h4 { [%eval #-4] } 35... Qg5 { [%eval #-4] } 36. hxg5 { [%eval #-3] } 36... d1=B { [%eval #-5] } 37. g6 { [%eval #-4] } 37... Bb3 { [%eval #-4] } 38. g7 { [%eval #-3] } 38... Bd1?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Bc2 was best. } { [%eval 0.0] } (38... Bc2 39. g8=N Bb3 40. Ne7 Bg8 41. Nxg8#) 39. g8=N?? { (0.00 → Mate in 2) Checkmate is now unavoidable. g8=K was best. } { [%eval #-2] } (39. g8=K Bg4 40. Kg7 Bd7 41. Kh7 Bh3 42. Kh8 Bg4 43. Kg8 Bd7 44. Kh7) 39... Bh5 { [%eval #-2] } 40. Nf6 { [%eval #-1] } 40... Be8 { [%eval #-1] } 41. Nxe8# { Game ends by variant rule. } 0-1