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[Event "rated variant:antichess game"] [Site "https://lichess.org/AkKdmSGV"] [Date "2026.05.05"] [Round "-"] [White "MIXA-B"] [Black "RNybo"] [Result "1-0"] [GameId "AkKdmSGV"] [UTCDate "2026.05.05"] [UTCTime "17:24:35"] [WhiteElo "989"] [BlackElo "706"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?! { (0.15 → -0.62) Inaccuracy. e3 was best. } { [%eval -0.62] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... h6?! { (-0.62 → 0.17) Inaccuracy. e6 was best. } { [%eval 0.17] } (1... e6 2. c4 Bxa3 3. Nxa3 b5 4. cxb5 d6 5. Qc2 Nc6 6. Qxc6) 2. e3?? { (0.17 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (2. c4 b5 3. cxb5 Ba6 4. bxa6 Nxa6 5. a4 Rb8 6. d3 Rxb2) 2... a6?? { (Mate in 16 → 2.61) Lost forced checkmate sequence. b5 was best. } { [%eval 2.61] } (2... b5 3. Bxb5 Bb7 4. Bxd7 Bxg2 5. Bxe8 Bxh1 6. Bxf7 Qxd2 7. Bxg8 Rxg8 8. Qxd2) 3. Bxa6 { [%eval 2.2] } 3... bxa6 { [%eval 2.92] } 4. Qh5?? { (2.92 → 0.69) Blunder. Qg4 was best. } { [%eval 0.69] } (4. Qg4 Rh7 5. Qxd7 Kxd7 6. Nc3 Nc6 7. Nb5 axb5 8. b4 Rxa3 9. Rxa3 Nxb4) 4... Nc6 { [%eval 1.36] } 5. Qxh6 { [%eval 0.89] } 5... gxh6?! { (0.89 → 1.73) Inaccuracy. Nxh6 was best. } { [%eval 1.73] } (5... Nxh6) 6. d4?? { (1.73 → Mate in 14) Checkmate is now unavoidable. a4 was best. } { [%eval #-14] } (6. a4 Nd4) 6... Nxd4 { [%eval #-14] } 7. exd4 { [%eval #-13] } 7... a5?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. c5 was best. } { [%eval #12] } (7... c5 8. Bxh6 Bxh6 9. dxc5 Be3 10. fxe3 Rxh2 11. Rxh2 Nh6 12. Rxh6 Qa5 13. Rxa6) 8. Bxh6 { [%eval #12] } 8... Bxh6 { [%eval #10] } 9. f4 { [%eval #10] } 9... Bxf4 { [%eval #9] } 10. Nd2?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. a4 was best. } { [%eval #-11] } (10. a4 Bxh2 11. Rxh2 Rxh2 12. Nc3 Rxg2 13. Nf3 Rxc2 14. Ne4 Rxb2 15. Nd6 exd6) 10... Bxd2 { [%eval #-11] } 11. Kxd2 { [%eval #-10] } 11... Rxh2 { [%eval #-10] } 12. Rxh2 { [%eval #-9] } 12... Nh6 { [%eval #-9] } 13. Rxh6 { [%eval #-8] } 13... Ra6?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. e5 was best. } { [%eval #8] } (13... e5 14. dxe5 f5 15. exf6 Qxf6 16. Rxf6 Kf7 17. Rxf7 Ba6 18. Rxd7 a4 19. Rxc7) 14. Rxa6 { [%eval #8] } 14... Bxa6 { [%eval #7] } 15. c4 { [%eval #7] } 15... Bxc4 { [%eval #6] } 16. Kd3 { [%eval #6] } 16... Bxd3 { [%eval #5] } 17. Rf1 { [%eval #5] } 17... Bxf1 { [%eval #4] } 18. Nh3?? { (Mate in 4 → -8.92) Lost forced checkmate sequence. b3 was best. } { [%eval -8.92] } (18. b3 Bxg2 19. Nf3 Bxf3 20. d5 Bxd5 21. a4 Bxb3#) 18... Bxg2 { [%eval -8.31] } 19. b3? { (-8.31 → Mate in 14) Checkmate is now unavoidable. b4 was best. } { [%eval #-14] } (19. b4 Bxh3) 19... Bxh3 { [%eval #-18] } 20. b4 { [%eval #-10] } 20... axb4 { [%eval #-10] } 21. axb4 { [%eval #-9] } 21... Kf8?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. c5 was best. } { [%eval 0.0] } (21... c5 22. dxc5 Qb6 23. cxb6 d6 24. b5 Bg4 25. b7 Bc8 26. bxc8=N e5 27. Nxd6) 22. d5?? { (0.00 → Mate in 8) Checkmate is now unavoidable. b5 was best. } { [%eval #-8] } (22. b5 e5 23. dxe5 Qf6 24. exf6 Kg7 25. fxg7 c5 26. bxc6 dxc6 27. g8=K Bd7) 22... Bg4 { [%eval #-11] } 23. d6 { [%eval #-10] } 23... cxd6 { [%eval #-10] } 24. b5 { [%eval #-9] } 24... Qa8?? { (Mate in 9 → 0.07) Lost forced checkmate sequence. Qe8 was best. } { [%eval 0.07] } (24... Qe8 25. b6 f5 26. b7 Qc8 27. bxc8=K e5 28. Kxd7 Bd1 29. Kxd6 Bh5 30. Kxe5) 25. b6 { [%eval -0.72] } 25... Qa7?? { (-0.72 → Mate in 9) Checkmate is now unavoidable. Qa5 was best. } { [%eval #9] } (25... Qa5 26. b7) 26. bxa7 { [%eval #9] } 26... Bh5 { [%eval #4] } 27. a8=N?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. a8=B was best. } { [%eval #-6] } (27. a8=B Bf3 28. Bxf3 d5 29. Bxd5 f6 30. Bc6 dxc6#) 27... Ke8 { [%eval #-7] } 28. Nb6 { [%eval #-6] } 28... d5?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Kf8 was best. } { [%eval #1] } (28... Kf8 29. Nxd7 Bg6 30. Nxf8 f6 31. Nxg6 d5 32. Nxe7 f5 33. Nxf5 d4 34. Nxd4#) 29. Nxd7 { [%eval #1] } 29... Kxd7# { Game ends by variant rule. } 1-0