- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated classical game"] [Site "https://lichess.org/Ait4CM8W"] [Date "2026.01.11"] [Round "-"] [White "Theeshi"] [Black "zielinov"] [Result "1/2-1/2"] [GameId "Ait4CM8W"] [UTCDate "2026.01.11"] [UTCTime "07:58:34"] [WhiteElo "1423"] [BlackElo "1366"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+3"] [Variant "Standard"] [TimeControl "1500+0"] [ECO "B27"] [Opening "Sicilian Defense: Hyperaccelerated Dragon"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. Nf3 { [%eval 0.2] } 2... g6 { [%eval 0.34] } { B27 Sicilian Defense: Hyperaccelerated Dragon } 3. Bc4 { [%eval 0.3] } 3... Bg7 { [%eval 0.32] } 4. Nc3 { [%eval 0.0] } 4... Nh6?! { (0.00 → 0.62) Inaccuracy. Nc6 was best. } { [%eval 0.62] } (4... Nc6 5. O-O d6 6. Re1 a6 7. a4 e6 8. d3 Bd7 9. h3) 5. d3 { [%eval 0.62] } 5... O-O? { (0.62 → 1.96) Mistake. d6 was best. } { [%eval 1.96] } (5... d6 6. h3 Nc6 7. Be3 Be6 8. Bb3 Nd4 9. Bxd4 cxd4 10. Ne2) 6. O-O? { (1.96 → 0.57) Mistake. h4 was best. } { [%eval 0.57] } (6. h4 Ng4 7. h5 Nc6 8. hxg6 hxg6 9. Qd2 e6 10. Qf4 f5 11. Qg3 b5) 6... e6 { [%eval 0.81] } 7. h3 { [%eval 0.84] } 7... d5? { (0.84 → 2.12) Mistake. f6 was best. } { [%eval 2.12] } (7... f6 8. Be3 b6 9. d4 cxd4 10. Nxd4 Bb7 11. Qe2 Nf7 12. Rad1 Qe7 13. f4) 8. exd5 { [%eval 2.2] } 8... exd5 { [%eval 2.53] } 9. Bxd5?! { (2.53 → 1.52) Inaccuracy. Bg5 was best. } { [%eval 1.52] } (9. Bg5 Qd7 10. Nxd5 Nf5 11. g4 Nc6 12. gxf5 Qxf5 13. Bd2 Qxh3 14. Nf4 Qf5) 9... Nc6?! { (1.52 → 2.44) Inaccuracy. Nf5 was best. } { [%eval 2.44] } (9... Nf5 10. Bg5 Qd6 11. Bb3 h6 12. Ne4 Qc7 13. Nf6+ Kh8 14. Nd5 Qd7 15. Bf4) 10. Bxc6 { [%eval 2.51] } 10... bxc6 { [%eval 2.34] } 11. d4?? { (2.34 → 0.38) Blunder. Bg5 was best. } { [%eval 0.38] } (11. Bg5 Qa5 12. Ne4 Be6 13. Qc1 Nf5 14. g4 Nd4 15. Nxd4 cxd4 16. Nf6+ Kh8) 11... Ba6 { [%eval 0.85] } 12. Re1 { [%eval 1.0] } 12... Re8?! { (1.00 → 2.07) Inaccuracy. cxd4 was best. } { [%eval 2.07] } (12... cxd4) 13. Rxe8+ { [%eval 1.47] } 13... Qxe8 { [%eval 1.36] } 14. dxc5 { [%eval 1.52] } 14... Rd8 { [%eval 1.57] } 15. Qe1 { [%eval 1.0] } 15... Bxc3?? { (1.00 → 3.80) Blunder. Qxe1+ was best. } { [%eval 3.8] } (15... Qxe1+) 16. Qxc3 { [%eval 3.64] } 16... Rd1+ { [%eval 3.45] } 17. Kh2 { [%eval 2.83] } 17... Qe7?? { (2.83 → Mate in 16) Checkmate is now unavoidable. Nf5 was best. } { [%eval #16] } (17... Nf5 18. b4 Qb8+ 19. g3 Rf1 20. Bf4 Qb5 21. Rxf1 Qxf1 22. Qe1 Qxe1 23. Nxe1) 18. Bxh6 { [%eval 11.33] } 18... Qc7+?! { (11.33 → Mate in 9) Checkmate is now unavoidable. f6 was best. } { [%eval #9] } (18... f6 19. Rxd1 Bc8 20. Qb3+ Qe6 21. Rd8+ Kf7 22. Qb8 g5 23. Qxa7+ Bd7 24. Rxd7+) 19. Ne5? { (Mate in 9 → 8.29) Lost forced checkmate sequence. g3 was best. } { [%eval 8.29] } (19. g3 f6 20. Rxd1 Kf7 21. Qb3+ Ke7 22. Re1+ Be2 23. Rxe2+ Qe5 24. Nxe5 fxe5) 19... Rxa1 { [%eval 9.45] } 20. Kg3?? { (9.45 → 3.93) Blunder. f4 was best. } { [%eval 3.93] } (20. f4 Re1 21. Nd7 Qxf4+ 22. Bxf4 Re6 23. Bh6 f6 24. Nxf6+ Kf7 25. Nxh7 Ke7) 20... f6? { (3.93 → 7.00) Mistake. Rd1 was best. } { [%eval 7.0] } (20... Rd1 21. Bf4 Qd8 22. Nxc6 Qf8 23. Qf6 h6 24. Be5 Kh7 25. Ne7 Rd8 26. c6) 21. f4?? { (7.00 → 1.76) Blunder. Qb3+ was best. } { [%eval 1.76] } (21. Qb3+ Kh8 22. f4 Bc8 23. Nf7+ Kg8 24. Nd6+ Kh8 25. Nxc8 Re1 26. Nd6 Re7) 21... fxe5 { [%eval 0.43] } 22. fxe5?? { (0.43 → -4.24) Blunder. Qb3+ was best. } { [%eval -4.24] } (22. Qb3+ Bc4) 22... Kf7?? { (-4.24 → 0.00) Blunder. Rf1 was best. } { [%eval 0.0] } (22... Rf1 23. Qb3+ Rf7 24. Qe6 Qe7 25. Qd6 Qxd6 26. exd6 Bc8 27. b4 Rb7 28. Bd2) 23. Qf3+ { [%eval 0.0] } 23... Ke8 { [%eval 0.39] } 24. Qf8+ { [%eval 0.35] } 24... Kd7 { [%eval 0.47] } 25. Qf7+?? { (0.47 → -3.60) Blunder. Bf4 was best. } { [%eval -3.6] } (25. Bf4) 25... Kc8 { [%eval -3.41] } 26. Qe8+ { [%eval -3.42] } 26... Qd8?? { (-3.42 → 3.78) Blunder. Kb7 was best. } { [%eval 3.78] } (26... Kb7 27. Bf8 Bc4 28. Bd6 Qc8 29. Qe7+ Ka8 30. b3 Be6 31. a4 Ra2 32. b4) 27. Qxc6+ { [%eval 3.88] } 27... Qc7 { [%eval 3.94] } 28. Qxa6+ { [%eval 3.97] } 28... Kd7 { [%eval 4.44] } 29. Bf4 { [%eval 4.35] } 29... Ke7? { (4.35 → 9.68) Mistake. Qxc5 was best. } { [%eval 9.68] } (29... Qxc5 30. Qb7+ Ke6 31. Qxh7 Re1 32. Qxg6+ Ke7 33. Qf6+ Kd7 34. Qf7+ Kc6 35. Qg6+) 30. Qf6+ { [%eval 9.12] } 30... Ke8 { [%eval 9.27] } 31. Bg5? { (9.27 → 4.43) Mistake. Qh8+ was best. } { [%eval 4.43] } (31. Qh8+ Kd7 32. e6+ Kxe6 33. Bxc7 Kf7 34. Qxh7+ Ke6 35. c6 Rd1 36. Bf4 Kf6) 31... Re1?? { (4.43 → Mate in 8) Checkmate is now unavoidable. Kd7 was best. } { [%eval #8] } (31... Kd7 32. Qf7+ Kc8 33. Qd5 h6 34. Bxh6 Re1 35. Bf4 g5 36. Qa8+ Qb8 37. Qxb8+) 32. Qd8+?? { (Mate in 8 → -5.24) Lost forced checkmate sequence. Qe6+ was best. } { [%eval -5.24] } (32. Qe6+ Kf8 33. Bh6+ Qg7 34. Qf6+ Ke8 35. Qxg7 Re3+ 36. Bxe3 h5 37. Bg5 h4+) 32... Qxd8 { [%eval -5.34] } 33. Bxd8 { [%eval -5.21] } 33... Kxd8 { [%eval -5.14] } 34. Kf4 { [%eval -5.04] } 34... Re2 { [%eval -5.24] } 35. c6 { [%eval -5.85] } 35... Rxc2 { [%eval -6.02] } 36. Kg5 { [%eval -6.03] } 36... Rxc6 { [%eval -6.07] } 37. b4 { [%eval -6.4] } 37... Ke7 { [%eval -6.19] } 38. b5 { [%eval -6.47] } 38... Rb6 { [%eval -5.83] } 39. a4 { [%eval -5.69] } 39... Kf7 { [%eval -5.71] } 40. Kf4 { [%eval -6.57] } 40... Kg7 { [%eval -5.65] } 41. Ke4 { [%eval -5.77] } 41... g5 { [%eval -5.73] } 42. Kd5 { [%eval -5.67] } 42... Kf7 { [%eval -5.94] } 43. a5 { [%eval -7.48] } 43... Rxb5+ { [%eval -7.23] } 44. Kd6 { [%eval -7.33] } 44... Rxa5 { [%eval -7.14] } 45. e6+ { [%eval -8.15] } 45... Ke8 { [%eval -7.66] } 46. e7 { [%eval -7.66] } 46... Rd5+ { [%eval -6.0] } 47. Ke6?! { (-6.00 → -9.93) Inaccuracy. Kxd5 was best. } { [%eval -9.93] } (47. Kxd5 Kxe7 48. Ke5 a5 49. Kf5 a4 50. g4 a3 51. Kxg5 a2 52. Kh5 Kf8) 47... Rd2 { [%eval -9.26] } 48. g4 { [%eval -63.46] } 48... Rh2 { [%eval -59.58] } 49. h4 { [%eval -77.57] } 49... Rxh4 { [%eval -11.48] } 50. Kf6 { [%eval -9.15] } 50... Rxg4 { [%eval -7.04] } 51. Ke6? { (-7.04 → Mate in 10) Checkmate is now unavoidable. Kf5 was best. } { [%eval #-10] } (51. Kf5 Rf4+ 52. Kxg5 Kxe7 53. Kxf4 Kf6 54. Ke4 Ke6 55. Kd4 h5 56. Kc5 Kd7) 51... a6 { [%eval #-12] } 52. Kf6 { [%eval #-10] } 52... a5 { [%eval #-9] } 53. Ke6 { [%eval #-9] } 53... a4 { [%eval #-8] } 54. Kf6 { [%eval #-7] } 54... a3 { [%eval #-14] } 55. Ke6 { [%eval #-6] } 55... a2 { [%eval #-5] } 56. Kf6 { [%eval #-5] } 56... a1=Q+ { [%eval #-4] } 57. Ke6 { [%eval #-4] } 57... Qa7 { [%eval #-3] } 58. Kd6 { [%eval #-3] } 58... Qxe7+ { [%eval #-4] } 59. Kc6 { [%eval #-4] } 59... Rd4 { [%eval #-3] } 60. Kb5 { [%eval #-3] } 60... Qc7 { [%eval #-3] } 61. Ka6 { [%eval #-3] } 61... Rb4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Qc6+ was best. } { [%eval 0.0] } { Draw by stalemate. } (61... Qc6+ 62. Ka7 Ra4+ 63. Kb8 Ra8#) 1/2-1/2