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[Event "rated variant:antichess game"] [Site "https://lichess.org/Ais4CyPy"] [Date "2023.02.13"] [Round "-"] [White "Computer_AI_Level_8"] [Black "RT007"] [Result "1-0"] [GameId "Ais4CyPy"] [UTCDate "2023.02.13"] [UTCTime "09:28:45"] [WhiteElo "1495"] [BlackElo "1189"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-19"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Qh5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxh5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #15] } (3... Qxg2 4. Qxh7 Rxh7 5. Bxg2 Rxh2 6. Bxb7 Bxb7 7. Rxh2 Bg2 8. Rxg2) 4. Be2?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-14] } (4. Ba6 bxa6 5. g4 Bxg4 6. Nh3 Qxh3 7. f3 Bxf3 8. Rg1 Qxh2) 4... Qxh2 { [%eval #-14] } 5. Rxh2 { [%eval #-13] } 5... Nh6?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (5... b5 6. Bxb5 h5 7. Bxe8 h4 8. Bxf7 a5 9. Rxh4 Rxh4 10. Bxg8 Be6 11. Bxe6 Nd7 12. Bxd7) 6. Rxh6 { [%eval #12] } 6... gxh6 { [%eval #11] } 7. Ba6 { [%eval #11] } 7... bxa6 { [%eval #10] } 8. d4?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. g4 was best. } { [%eval #-13] } (8. g4 Bxg4 9. Kd1 Bxd1 10. Nc3 Bxc2 11. Nb5 axb5 12. Rb1 Bxb1 13. d4 Bxa2 14. Bxh6 Bxh6) 8... e5 { [%eval #-13] } 9. Bxh6 { [%eval #-12] } 9... Bxh6 { [%eval #-12] } 10. dxe5 { [%eval #-11] } 10... f6 { [%eval #-11] } 11. exf6 { [%eval #-10] } 11... Ke7 { [%eval #-10] } 12. fxe7 { [%eval #-9] } 12... Rd8 { [%eval #-9] } 13. exd8=Q { [%eval #-8] } 13... Nc6?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. c6 was best. } { [%eval #9] } (13... c6 14. Qxc8 Nd7 15. Qxa6 Rd8 16. Qxa7 Ne5 17. Qxh7 c5 18. Qxh6 Nc6 19. Qxc6 Rd3 20. cxd3) 14. Qxc8 { [%eval #9] } 14... Rxc8 { [%eval #8] } 15. b4 { [%eval #8] } 15... Nxb4 { [%eval #7] } 16. f4?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. a4 was best. } { [%eval #-7] } (16. a4 Nxc2 17. Kf1 Nxa1 18. Nd2 Bxd2 19. f4 Bxf4 20. g3 Bxg3 21. Kf2 Bxf2 22. a5 Bxg1#) 16... Bxf4?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Nxa2 was best. } { [%eval #6] } (16... Nxa2 17. Rxa2 Bxf4 18. Rxa6 Bh6 19. Rxa7 Rd8 20. Rxc7 Rd4 21. Rxh7 Rd8 22. Rxh6 Rd3 23. cxd3#) 17. g3?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. a4 was best. } { [%eval #-7] } (17. a4 Nxc2 18. a5 Nxa1 19. g3 Bxg3 20. Ne2 Bxe1 21. Nd2 Bxd2 22. Nc3 Bxc3#) 17... Bxg3?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Nxa2 was best. } { [%eval #6] } (17... Nxa2 18. gxf4 a5 19. Rxa2 a4 20. Rxa4 Rd8 21. Rxa7 Rf8 22. Rxc7 Rxf4 23. Rxh7 Rf3 24. Nxf3#) 18. a3?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. a4 was best. } { [%eval #-6] } (18. a4 Nxc2 19. Nh3 Nxa1 20. a5 Bxe1 21. Nf4 Bxa5 22. Nd2 Bxd2 23. Ng6 hxg6#) 18... Nxc2?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Bxe1 was best. } { [%eval #5] } (18... Bxe1 19. axb4 Bxb4 20. Rxa6 c5 21. Rxa7 c4 22. Rxh7 Rh8 23. Rxh8 Bc3 24. Nxc3#) 19. a4 { [%eval #5] } 19... Nxe1 { [%eval #4] } 20. Nf3 { [%eval #4] } 20... Nxf3 { [%eval #3] } 21. Nd2 { [%eval #3] } 21... Nxd2 { [%eval #2] } 22. Re1 { [%eval #2] } 22... Bxe1 { [%eval #1] } 23. a5 { [%eval #1] } 23... Rb8# { Game ends by variant rule. } 1-0