- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/AicSZid2"] [Date "2025.07.31"] [Round "-"] [White "Bullifahrer"] [Black "Chess_DAN"] [Result "1/2-1/2"] [GameId "AicSZid2"] [UTCDate "2025.07.31"] [UTCTime "09:06:49"] [WhiteElo "1526"] [BlackElo "1573"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-2"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... Nh6 { [%eval 0.25] } 2. d3? { (0.25 → -0.89) Mistake. g4 was best. } { [%eval -0.89] } (2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7 Bxa2) 2... g5 { [%eval -0.75] } 3. Bxg5 { [%eval -1.08] } 3... b6?? { (-1.08 → Mate in 15) Checkmate is now unavoidable. Ng4 was best. } { [%eval #15] } (3... Ng4 4. Bxe7 Nxh2 5. Rxh2 Bxe7 6. Rxh7 Rxh7 7. b4 Bxb4 8. g4) 4. Bxh6 { [%eval #15] } 4... Bxh6 { [%eval #14] } 5. Qc1 { [%eval #14] } 5... Bxc1 { [%eval #13] } 6. Bg2 { [%eval #13] } 6... Bxb2 { [%eval #12] } 7. Bxa8 { [%eval #12] } 7... Bxa1 { [%eval #11] } 8. Nc3 { [%eval #11] } 8... Bxc3 { [%eval #10] } 9. h4 { [%eval #10] } 9... Bxe1 { [%eval #9] } 10. h5 { [%eval #9] } 10... Bxf2 { [%eval #8] } 11. Nh3 { [%eval #8] } 11... Bxg3 { [%eval #7] } 12. Nf4 { [%eval #7] } 12... Bxf4 { [%eval #6] } 13. e3 { [%eval #6] } 13... Bxe3 { [%eval #5] } 14. d4 { [%eval #12] } 14... Bxd4 { [%eval #11] } 15. c3 { [%eval #11] } 15... Bxc3 { [%eval #10] } 16. Re1 { [%eval #11] } 16... Bxe1 { [%eval #10] } 17. Bc6?? { (Mate in 10 → Mate in 15) Lost forced checkmate sequence. Bb7 was best. } { [%eval #-15] } (17. Bb7 Bxb7 18. a4 b5 19. axb5 Bc3 20. h6 Bg7 21. hxg7 d5 22. gxh8=Q Qd6) 17... Nxc6 { [%eval #-15] } 18. h6 { [%eval #-14] } 18... Kf8 { [%eval #-14] } 19. a4 { [%eval #-13] } 19... b5 { [%eval #-13] } 20. axb5 { [%eval #-12] } 20... d6 { [%eval #-12] } 21. bxc6 { [%eval #-11] } 21... Bb7 { [%eval #-11] } 22. cxb7 { [%eval #-10] } 22... Kg7 { [%eval #-10] } 23. hxg7 { [%eval #-9] } 23... Qd7 { [%eval #-9] } 24. gxh8=K { [%eval #-8] } 24... Bc3 { [%eval #-8] } 25. Kxh7 { [%eval #-7] } 25... Qc8?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.0] } (25... Bg7 26. Kxg7 Qh3 27. Kxf7 c6 28. Kxe7 Qg4 29. Kxd6 Qb4 30. Kxc6 Qxb7 31. Kxb7) 26. bxc8=K { [%eval -0.63] } 26... Bg7?! { (-0.63 → 0.00) Inaccuracy. f5 was best. } { [%eval 0.0] } (26... f5 27. Kxc7 e6 28. Kxd6 a5 29. Kxe6 a4 30. Kxf5 Ba5 31. Kg7 a3 32. Kgf6) 27. Kxg7 { [%eval 0.0] } 27... a5 { [%eval 0.0] } 28. Kxf7 { [%eval 0.0] } 28... a4 { [%eval 0.0] } 29. Kxe7 { [%eval 0.0] } 29... a3 { [%eval 0.0] } 30. Kxd6 { [%eval 0.0] } 30... cxd6 { [%eval 0.0] } 31. Kb7?? { (0.00 → -1.72) Blunder. Kd8 was best. } { [%eval -1.72] } (31. Kd8 a2 32. Ke8 d5 33. Kf7 d4 34. Kf6 d3 35. Kf5 a1=R 36. Kf4 d2) 31... a2?? { (-1.72 → 0.00) Blunder. d5 was best. } { [%eval 0.0] } (31... d5) 32. Kb6 { [%eval 0.0] } 32... d5 { [%eval 0.0] } 33. Kb5 { [%eval 0.0] } 33... d4 { [%eval 0.0] } 34. Kb4 { [%eval 0.0] } 34... d3 { [%eval 0.0] } 35. Kb3 { [%eval 0.0] } 35... d2 { [%eval 0.0] } 36. Kxa2 { [%eval 0.0] } 36... d1=K { [%eval 0.0] } 37. Ka3 { [%eval 0.0] } 37... Kd2 { [%eval 0.0] } 38. Ka4 { [%eval 0.0] } 38... Kd3 { [%eval 0.0] } 39. Ka5 { [%eval 0.0] } 39... Kd4 { [%eval 0.0] } 40. Ka4 { [%eval 0.0] } 40... Kd3 { [%eval 0.0] } { The game is a draw. } 1/2-1/2