- Blind mode tutorial
lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "C4LJohn Desperado Arena"] [Site "https://lichess.org/AdwGycID"] [Date "2024.12.17"] [White "C4LDerekW"] [Black "C4LJohn"] [Result "0-1"] [GameId "AdwGycID"] [UTCDate "2024.12.17"] [UTCTime "01:16:03"] [WhiteElo "1958"] [BlackElo "1253"] [WhiteRatingDiff "-336"] [BlackRatingDiff "+214"] [Variant "Antichess"] [TimeControl "420+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Kxd7?? { (0.39 → Mate in 14) Checkmate is now unavoidable. Nxd7 was best. } (3... Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxb4 8. c4) 4. Qe2?? { (Mate in 14 → 0.14) Lost forced checkmate sequence. c4 was best. } (4. c4 Bxc4 5. Qh5 Bxa2 6. Qxf7 Bxf7 7. Rxa7 Rxa7 8. b3 Bxb3) 4... Bxe2 5. Kxe2 Kd6 6. d3? { (-0.23 → -1.92) Mistake. b3 was best. } (6. b3 Qe8) 6... Kd5?? { (-1.92 → 3.01) Blunder. e5 was best. } (6... e5 7. Nd2 e4 8. dxe4 f5 9. exf5 Ke6 10. fxe6 Qxd2 11. Kxd2 Bd6 12. a3) 7. Kf3?? { (3.01 → Mate in 12) Checkmate is now unavoidable. d4 was best. } (7. d4 Kxd4) 7... Ke4?? { (Mate in 12 → 1.80) Lost forced checkmate sequence. Kc4 was best. } (7... Kc4 8. dxc4 Qd4 9. exd4 e5 10. dxe5 g5 11. Bxg5 f5 12. exf6 Nxf6 13. Bxf6) 8. Kxe4 Qxd3 9. Kxd3 Nd7?? { (2.55 → 5.84) Blunder. e5 was best. } (9... e5 10. Kd2) 10. e4?? { (5.84 → Mate in 10) Checkmate is now unavoidable. c4 was best. } (10. c4 Nb6 11. Ne2 Nxc4 12. Kxc4 Nh6 13. Nbc3 f6 14. Na4 Nf7 15. Kd4 Ne5) 10... f5 11. exf5 e6 12. fxe6 Ba3 13. exd7 Bxb2 14. Bxb2 g5 15. Bxh8 Nf6 16. Bxf6 Rc8 17. Bxg5 h6?? { (Mate in 5 → Mate in 17) Lost forced checkmate sequence. Rd8 was best. } (17... Rd8 18. Bxd8 h5 19. Bxc7 a5 20. Bxa5 h4 21. Nd2 h3 22. Nxh3#) 18. dxc8=K hxg5 19. Kxc7 g4 20. Kb6 axb6 21. f4?? { (Mate in 13 → 2.06) Lost forced checkmate sequence. h4 was best. } (21. h4 gxh3 22. Rxh3 b5 23. Na3 b4 24. Rb1 bxa3 25. Rb2 axb2 26. Ke4 b1=Q) 21... gxf3 22. gxf3 b5 23. Kc4 bxc4 24. f4?? { (1.57 → Mate in 1) Checkmate is now unavoidable. Nd2 was best. } (24. Nd2 c3) 24... c3 25. Nxc3# { Game ends by variant rule. } 0-1