FEN
[Event "Take Take Take Arena"]
[Site "https://lichess.org/AcY4RTmk"]
[Date "2026.04.08"]
[Round "-"]
[White "shv3ts"]
[Black "tHeDaRkDeFeNdEr1"]
[Result "0-1"]
[GameId "AcY4RTmk"]
[UTCDate "2026.04.08"]
[UTCTime "19:45:33"]
[WhiteElo "1034"]
[BlackElo "2503"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[BlackBerserk "true"]
[Variant "Standard"]
[TimeControl "180+0"]
[ECO "C47"]
[Opening "Four Knights Game"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nc3 { [%eval 0.08] } 2... Nf6 { [%eval 0.03] } 3. Nf3 { [%eval 0.08] } 3... Nc6 { [%eval 0.07] } { C47 Four Knights Game } 4. d3 { [%eval -0.15] } 4... d5 { [%eval -0.25] } 5. Bg5 { [%eval -0.12] } 5... d4 { [%eval -0.29] } 6. Nb5?! { (-0.29 → -0.99) Inaccuracy. Nd5 was best. } { [%eval -0.99] } (6. Nd5 Qd6 7. Nxf6+ gxf6 8. Bd2 f5 9. exf5 Bxf5 10. g3 Qd7) 6... a6 { [%eval -0.85] } 7. Na3 { [%eval -0.97] } 7... Bb4+ { [%eval -0.67] } 8. c3?? { (-0.67 → -4.49) Blunder. Bd2 was best. } { [%eval -4.49] } (8. Bd2 Bxa3 9. bxa3 Qd6 10. Be2 Nd7 11. Rc1 Nc5 12. c3 dxc3) 8... dxc3 { [%eval -4.2] } 9. bxc3 { [%eval -4.57] } 9... Bxa3 { [%eval -4.37] } 10. Bxf6 { [%eval -5.07] } 10... Qxf6 { [%eval -5.46] } 11. d4 { [%eval -5.57] } 11... Bb2 { [%eval -5.6] } 12. Rb1 { [%eval -6.38] } 12... Bxc3+ { [%eval -6.39] } 13. Ke2 { [%eval -6.54] } 13... Nxd4+ { [%eval -6.24] } 14. Kd3 { [%eval -6.27] } 14... Nxf3 { [%eval -6.12] } 15. gxf3 { [%eval -6.74] } 15... Bd4 { [%eval -6.52] } 16. Kc4 { [%eval -7.99] } 16... O-O { [%eval -7.71] } 17. Kd3 { [%eval -7.9] } 17... Be6 { [%eval -8.1] } 18. Ke2 { [%eval -7.88] } 18... Rad8 { [%eval -7.32] } 19. Ke1? { (-7.32 → Mate in 5) Checkmate is now unavoidable. Qc2 was best. } { [%eval #-5] } (19. Qc2 Qh4 20. Ke1 b5 21. Rg1 Bb6 22. Bxb5 axb5 23. Rxb5 Qf6 24. Qb2 Qxf3) 19... Bc3+ { [%eval #-4] } 20. Ke2 { [%eval #-4] } 20... Bc4+ { [%eval #-3] } 21. Ke3 { [%eval #-1] } 21... Rd3+?? { (Mate in 1 → -5.21) Lost forced checkmate sequence. Qf4# was best. } { [%eval -5.21] } (21... Qf4#) 22. Ke2?? { (-5.21 → Mate in 1) Checkmate is now unavoidable. Bxd3 was best. } { [%eval #-1] } (22. Bxd3 Rd8 23. Bxc4 Qh6+ 24. Ke2 Rd2+ 25. Qxd2 Qxd2+ 26. Kf1 Bd4 27. Be2 b6) 22... Rxd1+ { [%eval #-3] } 23. Kxd1 { [%eval #-3] } 23... Rd8+ { [%eval #-6] } 24. Kc2 { [%eval #-6] } 24... Qxf3 { [%eval #-5] } 25. Kc1 { [%eval #-1] } 25... Qf4+ { [%eval #-1] } 26. Kc2 { [%eval #-1] } 26... Qd2# { Black wins by checkmate. } 0-1