FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/AbIvXbtu"]
[Date "2022.11.24"]
[White "utkutron"]
[Black "Slavaa"]
[Result "0-1"]
[GameId "AbIvXbtu"]
[UTCDate "2022.11.24"]
[UTCTime "06:13:06"]
[WhiteElo "1351"]
[BlackElo "1410"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+27"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... c6?? { (0.00 → 5.63) Blunder. Nh6 was best. } { [%eval 5.63] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. e3? { (5.63 → 3.39) Mistake. e4 was best. } { [%eval 3.39] } (2. e4 Na6 3. Bxa6 bxa6 4. e5 Qa5 5. e6 fxe6 6. Nc3 Qxc3) 2... Qa5 { [%eval 0.88] } 3. a4 { [%eval 0.65] } 3... Qxa4 { [%eval 0.53] } 4. Rxa4 { [%eval 0.62] } 4... Na6?? { (0.62 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (4... c5 5. Rxa7) 5. Rxa6 { [%eval #15] } 5... bxa6 { [%eval #14] } 6. Bxa6 { [%eval #14] } 6... Bxa6 { [%eval #13] } 7. c4 { [%eval #13] } 7... Bxc4 { [%eval #12] } 8. Qb3 { [%eval #12] } 8... Bxb3 { [%eval #11] } 9. Kd1 { [%eval #11] } 9... Bxd1 { [%eval #10] } 10. Ne2 { [%eval #10] } 10... Bxe2 { [%eval #9] } 11. g4 { [%eval #9] } 11... Bxg4 { [%eval #8] } 12. f3 { [%eval #8] } 12... Bxf3 { [%eval #7] } 13. Nc3?? { (Mate in 7 → -0.62) Lost forced checkmate sequence. b3 was best. } { [%eval -0.62] } (13. b3 Bxh1 14. e4 Bxe4 15. d3 Bxd3 16. Bf4 Bxb1 17. Bb8 Rxb8 18. b4 Rxb4 19. h4 Rxh4#) 13... Bxh1 { [%eval -0.07] } 14. e4?? { (-0.07 → -8.29) Blunder. Ne4 was best. } { [%eval -8.29] } (14. Ne4 Bxe4) 14... Bxe4 { [%eval -7.9] } 15. Nxe4 { [%eval -8.0] } 15... c5 { [%eval -8.25] } 16. Nxc5 { [%eval -7.9] } 16... a6 { [%eval -8.02] } 17. Nxd7 { [%eval -7.75] } 17... Kxd7 { [%eval -5.86] } 18. h3?? { (-5.86 → Mate in 16) Checkmate is now unavoidable. h4 was best. } { [%eval #-16] } (18. h4 Kc6) 18... g6 { [%eval #-19] } 19. b3 { [%eval -9.0] } 19... f5 { [%eval -9.14] } 20. d3? { (-9.14 → Mate in 9) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-9] } (20. Ba3 h5 21. Bxe7 Nxe7 22. d4 Nc8 23. b4 Bxb4 24. d5 Nd6 25. h4 g5 26. hxg5 h4) 20... Nf6? { (Mate in 9 → -8.45) Lost forced checkmate sequence. f4 was best. } { [%eval -8.45] } (20... f4 21. Bxf4 Kc7 22. Bxc7 Rb8 23. Bxb8 e5 24. Bxe5 a5 25. Bxh8 Nf6 26. Bxf6 g5 27. Bxg5) 21. Bh6 { [%eval -13.06] } 21... Bxh6 { [%eval #-15] } 22. h4 { [%eval -8.15] } 22... Bg5 { [%eval #-14] } 23. hxg5 { [%eval #-12] } 23... e6? { (Mate in 12 → -8.61) Lost forced checkmate sequence. e5 was best. } { [%eval -8.61] } (23... e5 24. gxf6 Rhg8 25. b4 a5 26. bxa5 Rxa5 27. d4 exd4 28. f7 f4 29. fxg8=K Rd5 30. Kxh7) 24. gxf6 { [%eval -6.77] } 24... Rhg8 { [%eval -8.67] } 25. f7 { [%eval -8.62] } 25... Ra7? { (-8.62 → -4.89) Mistake. g5 was best. } { [%eval -4.89] } (25... g5 26. fxg8=K) 26. fxg8=R?? { (-4.89 → Mate in 7) Checkmate is now unavoidable. fxg8=N was best. } { [%eval #-7] } (26. fxg8=N h6 27. Nxh6 Ke8 28. Nxf5 exf5 29. d4 f4 30. d5 f3 31. b4 a5 32. bxa5 Rxa5) 26... h6 { [%eval #-7] } 27. Rxg6 { [%eval #-6] } 27... Kc7 { [%eval #-6] } 28. Rxe6 { [%eval #-5] } 28... Kd6 { [%eval #-5] } 29. Rxd6 { [%eval #-4] } 29... Rc7 { [%eval #-4] } 30. Rxh6 { [%eval #-3] } 30... Rc6?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Rf7 was best. } { [%eval 0.0] } (30... Rf7 31. Rxa6 Rf6 32. Rxf6 f4 33. Rxf4#) 31. Rxc6 { [%eval 0.0] } 31... f4 { [%eval 0.0] } 32. Rxa6 { [%eval 0.0] } 32... f3 { [%eval 0.0] } 33. Re6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Rc6 was best. } { [%eval #-15] } (33. Rc6 f2 34. Rc4 f1=K 35. d4 Kf2 36. d5 Ke3 37. Rc1 Kd3 38. Rc2 Kxc2 39. d6 Kxb3) 33... f2 { [%eval #-15] } 34. Re5 { [%eval #-3] } 34... f1=R { [%eval #-3] } 35. Rf5 { [%eval #-2] } 35... Rxf5 { [%eval #-2] } 36. b4 { [%eval #-1] } 36... Rc5 { [%eval #-1] } 37. bxc5# { Game ends by variant rule. } 0-1