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[Event "rated variant:antichess game"] [Site "https://lichess.org/AVMm97V2"] [Date "2025.06.08"] [Round "-"] [White "Burki-1625"] [Black "Qued"] [Result "1-0"] [GameId "AVMm97V2"] [UTCDate "2025.06.08"] [UTCTime "23:20:11"] [WhiteElo "1569"] [BlackElo "1958"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Na6?? { (-1.80 → 0.11) Blunder. e5 was best. } { [%eval 0.11] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. b4 { [%eval -0.15] } 2... Nxb4 { [%eval 0.04] } 3. cxb4 { [%eval -0.4] } 3... b6?! { (-0.40 → 0.39) Inaccuracy. b5 was best. } { [%eval 0.39] } (3... b5 4. Qa4 bxa4 5. Kd1 g6 6. Kc2 a3 7. Nxa3 a5 8. bxa5) 4. d3?? { (0.39 → Mate in 14) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-14] } (4. Nh3 a5 5. bxa5 Rxa5 6. d3 Rxa2 7. Rxa2 Ba6 8. Rxa6 Qb8) 4... g5 { [%eval #-14] } 5. Bxg5 { [%eval #-13] } 5... f6?? { (Mate in 13 → 0.75) Lost forced checkmate sequence. e6 was best. } { [%eval 0.75] } (5... e6 6. Bxd8 Bxb4 7. Bxc7 Bxe1 8. Bxb6 axb6 9. Qxe1 Rxa2 10. Rxa2 Ba6 11. Rxa6) 6. Bxf6 { [%eval 0.85] } 6... Nxf6 { [%eval 0.89] } 7. g4 { [%eval 0.75] } 7... Nxg4 { [%eval 0.65] } 8. h3?! { (0.65 → 0.05) Inaccuracy. Kd2 was best. } { [%eval 0.05] } (8. Kd2) 8... Nxf2 { [%eval 0.22] } 9. Kxf2 { [%eval 0.02] } 9... d6?? { (0.02 → 2.25) Blunder. c5 was best. } { [%eval 2.25] } (9... c5 10. bxc5 bxc5 11. a3 a5 12. Nd2 c4 13. dxc4 a4 14. Qxa4 Rxa4 15. Nb1) 10. Nd2 { [%eval 2.31] } 10... Bxh3 { [%eval 2.37] } 11. Nxh3 { [%eval 1.78] } 11... Qc8?? { (1.78 → Mate in 15) Checkmate is now unavoidable. Rg8 was best. } { [%eval #15] } (11... Rg8 12. Rg1 Rxg1 13. Nxg1 e6 14. Kf3 Rc8 15. Bg2 c5 16. bxc5 Rxc5 17. Qc2) 12. Nc4?? { (Mate in 15 → Mate in 11) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-11] } (12. Rc1 Qxh3 13. Rxc7 Qxf1 14. Nxf1 a5 15. bxa5 Rxa5 16. Rxe7 Rxa2 17. Rxe8 Rxe2) 12... Qxh3 { [%eval #-11] } 13. Rxh3 { [%eval #-10] } 13... Bh6?? { (Mate in 10 → 2.45) Lost forced checkmate sequence. Rg8 was best. } { [%eval 2.45] } (13... Rg8 14. Rxh7 Kf7 15. Rxf7 Bh6 16. Rxe7 Rad8 17. Rxc7 Rd7 18. Rxd7 a6 19. Rxd6) 14. Rxh6 { [%eval 2.2] } 14... Rf8 { [%eval 1.91] } 15. Nxb6?! { (1.91 → 1.15) Inaccuracy. Rxd6 was best. } { [%eval 1.15] } (15. Rxd6 Rxf2) 15... Rxf2 { [%eval 0.84] } 16. Rxd6?? { (0.84 → Mate in 6) Checkmate is now unavoidable. Nxa8 was best. } { [%eval #-6] } (16. Nxa8 Rxf1 17. Nxc7 Rxd1 18. Rxd6 exd6 19. Nxe8 Rxd3 20. exd3 h5 21. Nxd6 a5) 16... exd6?? { (Mate in 6 → 1.34) Lost forced checkmate sequence. cxd6 was best. } { [%eval 1.34] } (16... cxd6 17. Nxa8 Rxf1 18. Qxf1 a5 19. bxa5 Kf8 20. Qxf8 d5 21. Qxe7 d4 22. Qxh7#) 17. Nxa8 { [%eval 2.7] } 17... Rxe2?? { (2.70 → Mate in 6) Checkmate is now unavoidable. Rxf1 was best. } { [%eval #6] } (17... Rxf1 18. Nxc7 Rxd1 19. Nxe8 Rxd3 20. exd3 a5 21. Nxd6 axb4 22. a3 bxa3 23. Rxa3) 18. Nxc7 { [%eval #6] } 18... Rxa2 { [%eval #5] } 19. Nxe8 { [%eval #5] } 19... Rxa1 { [%eval #4] } 20. Nxd6 { [%eval #4] } 20... Rxd1 { [%eval #3] } 21. Bg2 { [%eval #3] } 21... Rxd3 { [%eval #2] } 22. b5 { [%eval #3] } 22... Rxd6 { [%eval #2] } 23. b6 { [%eval #2] } 23... axb6 { [%eval #1] } 24. Bc6 { [%eval #1] } 24... Rxc6# { Game ends by variant rule. } 1-0