FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/AV5V5JHN"]
[Date "2021.03.09"]
[White "T0m_Tom"]
[Black "GodingB"]
[Result "1-0"]
[GameId "AV5V5JHN"]
[UTCDate "2021.03.09"]
[UTCTime "20:14:08"]
[WhiteElo "1092"]
[BlackElo "1500"]
[WhiteRatingDiff "+42"]
[BlackRatingDiff "-700"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Na3?? { (0.15 → -2.27) Blunder. e3 was best. } { [%eval -2.27] } (1. e3 b5) 1... d6?? { (-2.27 → 0.79) Blunder. e6 was best. } { [%eval 0.79] } (1... e6 2. b4 Bxb4 3. Nb5 Bxd2 4. Qxd2 a5 5. Nxc7 Qxc7 6. Qxa5) 2. Nb5?? { (0.79 → -2.78) Blunder. g4 was best. } { [%eval -2.78] } (2. g4 Bxg4 3. Nb5 Bxe2 4. Nxe2 Nf6 5. Nxa7 Rxa7 6. Rg1 Rxa2) 2... h6?? { (-2.78 → 5.64) Blunder. Bh3 was best. } { [%eval 5.64] } (2... Bh3 3. gxh3) 3. Nxa7?? { (5.64 → 1.08) Blunder. Nxd6 was best. } { [%eval 1.08] } (3. Nxd6) 3... Rxa7 { [%eval 1.83] } 4. Rb1?? { (1.83 → -0.78) Blunder. g4 was best. } { [%eval -0.78] } (4. g4 Bxg4) 4... Rxa2 { [%eval -0.75] } 5. Nh3?? { (-0.75 → Mate in 15) Checkmate is now unavoidable. c3 was best. } { [%eval #-15] } (5. c3) 5... Rxb2?? { (Mate in 15 → -4.60) Lost forced checkmate sequence. Bxh3 was best. } { [%eval -4.6] } (5... Bxh3 6. gxh3 Rxb2 7. Rxb2 e5 8. Rxb7 Qh4 9. Rxb8 Qxf2 10. Rxe8 Qxe1 11. Rxf8 Qxf1 12. Qxf1) 6. Bxb2 { [%eval -4.35] } 6... Bxh3 { [%eval -4.82] } 7. gxh3?? { (-4.82 → Mate in 13) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #-13] } (7. Bxg7) 7... Nf6 { [%eval #-14] } 8. Bxf6 { [%eval #-13] } 8... exf6 { [%eval #-13] } 9. Rxb7 { [%eval #-12] } 9... Qe7?? { (Mate in 12 → -3.17) Lost forced checkmate sequence. Qd7 was best. } { [%eval -3.17] } (9... Qd7 10. Rxc7 Qxh3 11. Rxf7 Kxf7 12. Bxh3 f5 13. Bxf5 Rh7 14. Bxh7 Ke8 15. d3 g6 16. Bxg6) 10. Rxc7 { [%eval -3.71] } 10... Qxc7?? { (-3.71 → 0.50) Blunder. Qxe2 was best. } { [%eval 0.5] } (10... Qxe2) 11. c4 { [%eval 0.12] } 11... Qxc4 { [%eval 0.0] } 12. h4?? { (0.00 → -2.62) Blunder. Qa4 was best. } { [%eval -2.62] } (12. Qa4 Qxe2 13. Qxe8 Qxf1 14. Qxb8 Qxe1 15. Rxe1 d5 16. Qxf8 Rxf8 17. d4 f5 18. f4 Rd8) 12... Qxe2 { [%eval -2.4] } 13. Kxe2?! { (-2.40 → -3.14) Inaccuracy. Qxe2 was best. } { [%eval -3.14] } (13. Qxe2 Be7 14. Qxe7 Kxe7 15. Be2 f5 16. f4 d5 17. Bd1 Na6 18. Kf2 Kd6 19. Kf3 d4) 13... d5 { [%eval -3.27] } 14. d4?? { (-3.27 → Mate in 9) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-9] } (14. Ke1 d4) 14... Bc5 { [%eval #-9] } 15. dxc5 { [%eval #-8] } 15... Kd7 { [%eval #-8] } 16. Qxd5 { [%eval #-7] } 16... Na6?? { (Mate in 7 → 3.75) Lost forced checkmate sequence. Kc8 was best. } { [%eval 3.75] } (16... Kc8 17. Qxf7 g6 18. Qxg6 Rd8 19. Qxh6 Re8 20. Qxf6 Rxe2 21. Bxe2 Nc6 22. Qxc6 Kc7 23. Qxc7#) 17. Qxf7 { [%eval 3.75] } 17... Nxc5 { [%eval 4.61] } 18. Qxd7?! { (4.61 → 3.59) Inaccuracy. Qxg7 was best. } { [%eval 3.59] } (18. Qxg7 Rd8 19. Qxd7 Nxd7 20. Ke3 h5 21. Kf3 Rf8 22. Bd3 Nb8 23. Bh7 Rg8 24. Bxg8 f5) 18... Nxd7 { [%eval 0.33] } 19. Kd3 { [%eval 1.48] } 19... Rc8?? { (1.48 → Mate in 5) Checkmate is now unavoidable. h5 was best. } { [%eval #5] } (19... h5 20. Kd4) 20. Kc3 { [%eval #6] } 20... Rxc3 { [%eval #5] } 21. Bd3 { [%eval #16] } 21... Rxd3 { [%eval #15] } 22. f3 { [%eval #15] } 22... Rxf3 { [%eval #14] } 23. Rf1?? { (Mate in 14 → Mate in 10) Lost forced checkmate sequence. h3 was best. } { [%eval #-10] } (23. h3 Rxh3 24. Rxh3 Ne5 25. Rd3 Nxd3 26. h5 g5 27. hxg6 Nc5 28. g7 Nd7 29. g8=B f5) 23... Rxf1 { [%eval #-10] } 24. h5 { [%eval #-9] } 24... g5 { [%eval #-9] } 25. hxg6 { [%eval #-8] } 25... Rf5 { [%eval #-10] } 26. g7 { [%eval #-9] } 26... Nf8?? { (Mate in 9 → -1.04) Lost forced checkmate sequence. Re5 was best. } { [%eval -1.04] } (26... Re5 27. g8=B Re6 28. Bxe6 f5 29. Bxd7 h5 30. Bxf5 h4 31. Be4 h3 32. Bg2 hxg2 33. h3) 27. gxf8=N?? { (-1.04 → Mate in 6) Checkmate is now unavoidable. gxf8=K was best. } { [%eval #-6] } (27. gxf8=K h5) 27... Rg5?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. h5 was best. } { [%eval #7] } (27... h5 28. h3 Rf4 29. h4 Rxh4 30. Nd7 Ra4 31. Nxf6 Ra7 32. Nxh5 Rg7 33. Nxg7#) 28. Ng6 { [%eval #7] } 28... Rxg6 { [%eval #6] } 29. h4 { [%eval #6] } 29... Rg5 { [%eval #1] } 30. hxg5 { [%eval #1] } 30... fxg5# { Game ends by variant rule. } 1-0