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[Event "QCFY - 615 Arena"] [Site "https://lichess.org/ATIxf3Tq"] [Date "2026.04.27"] [Round "-"] [White "kaishakarthick"] [Black "NYuvan"] [Result "0-1"] [GameId "ATIxf3Tq"] [UTCDate "2026.04.27"] [UTCTime "12:02:35"] [WhiteElo "627"] [BlackElo "713"] [WhiteRatingDiff "-24"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Qh5?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2?? { (Mate in 14 → -0.18) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -0.18] } (3... Qxg2 4. Qxh7 Rxh7 5. Bxg2 Rxh2 6. Bxb7 Bxb7 7. Rxh2 Bf3 8. Nxf3) 4. Qxf7?? { (-0.18 → Mate in 14) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-14] } (4. Nxd2 Be6 5. Qxh7 Bxa2 6. Rxa2 Rxh7 7. Rxa7 Rxa7 8. Ba6 Rxh2) 4... Kxf7 { [%eval #-13] } 5. Kxd2 { [%eval #-12] } 5... Bh3 { [%eval #-12] } 6. gxh3 { [%eval #-11] } 6... g6?? { (Mate in 11 → -0.05) Lost forced checkmate sequence. b5 was best. } { [%eval -0.05] } (6... b5 7. Bxb5 Nc6 8. Bxc6 Nf6 9. Bxa8 c6 10. Bxc6 Nd5 11. Bxd5 a5 12. Bxf7) 7. Ba6 { [%eval -0.29] } 7... bxa6?? { (-0.29 → 1.53) Blunder. Nxa6 was best. } { [%eval 1.53] } (7... Nxa6 8. Ke3) 8. Kd3?! { (1.53 → 0.60) Inaccuracy. Ke3 was best. } { [%eval 0.6] } (8. Ke3 Ke6 9. Kf3 g5 10. Bxg5 a5 11. Bxe7 Nxe7 12. h4 a4 13. Na3 c5) 8... Ke6?! { (0.60 → 1.74) Inaccuracy. g5 was best. } { [%eval 1.74] } (8... g5 9. Bxg5 Nd7 10. Bxe7 Nxe7 11. Ne2 Rg8 12. Rg1 Rxg1 13. Nxg1 c5 14. b4) 9. Bh6?! { (1.74 → 0.98) Inaccuracy. Na3 was best. } { [%eval 0.98] } (9. Na3 h5 10. Bg5 Nc6 11. Bxe7 Ncxe7 12. Ne2 Re8 13. Ke3 Nh6 14. Nb5 axb5) 9... Bxh6 { [%eval 0.92] } 10. f4?? { (0.92 → -0.99) Blunder. Na3 was best. } { [%eval -0.99] } (10. Na3) 10... Bxf4 { [%eval 0.0] } 11. Kd2?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Na3 was best. } { [%eval #-13] } (11. Na3 Bxh2 12. Rxh2 Nh6 13. Rd2 Nd7 14. b3 Rhc8 15. Rc1 Nb6 16. Rb1 Nd7) 11... Bxh2 { [%eval #-13] } 12. Rxh2 { [%eval #-12] } 12... Nc6?? { (Mate in 12 → 0.21) Lost forced checkmate sequence. Nf6 was best. } { [%eval 0.21] } (12... Nf6 13. h4 g5 14. hxg5 Nh5 15. Rxh5 Rf8 16. Rxh7 Kd5 17. Rxe7 Nd7 18. Rxd7) 13. h4?? { (0.21 → Mate in 11) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-11] } (13. Ke2 a5) 13... g5 { [%eval #-11] } 14. hxg5 { [%eval #-10] } 14... Kf6?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Nb4 was best. } { [%eval #11] } (14... Nb4 15. Rxh7 Nxa2 16. Rxh8 Kf5 17. Rxa2 Kxg5 18. Rxa6 Rf8 19. Rxg8 Rxg8 20. Rxa7) 15. gxf6 { [%eval #18] } 15... exf6 { [%eval #7] } 16. Rxh7 { [%eval #7] } 16... Rxh7 { [%eval #6] } 17. Nh3 { [%eval #6] } 17... Rxh3 { [%eval #5] } 18. Ke3 { [%eval #5] } 18... Rxe3 { [%eval #4] } 19. c3?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (19. b4 Nxb4 20. a4 Nxc2 21. a5 Nxa1 22. Na3 Rxa3#) 19... Rxc3 { [%eval 0.0] } 20. bxc3?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Nxc3 was best. } { [%eval #-10] } (20. Nxc3 Ne5 21. a4 Nf3 22. Nb1 Ne1 23. Ra3 Nf3) 20... Nb4?? { (Mate in 10 → 0.84) Lost forced checkmate sequence. Re8 was best. } { [%eval 0.84] } (20... Re8 21. a4 Re6 22. c4 Nd4 23. Ra2 Nb5 24. axb5 axb5 25. Rxa7 bxc4 26. Rxc7) 21. cxb4 { [%eval 0.84] } 21... c5?? { (0.84 → 3.12) Blunder. a5 was best. } { [%eval 3.12] } (21... a5) 22. bxc5 { [%eval 3.27] } 22... Ne7?? { (3.27 → Mate in 10) Checkmate is now unavoidable. a5 was best. } { [%eval #10] } (22... a5 23. a4 f5 24. c6 f4 25. c7 Ne7 26. Na3 f3 27. Rb1 Rd8 28. cxd8=K) 23. a4?? { (Mate in 10 → 2.15) Lost forced checkmate sequence. c6 was best. } { [%eval 2.15] } (23. c6 Nxc6 24. Nc3 a5 25. a4 Rf8 26. Rg1 Rc8 27. Rg4 Rg8 28. Rxg8 Nd8) 23... a5?? { (2.15 → Mate in 12) Checkmate is now unavoidable. Nf5 was best. } { [%eval #12] } (23... Nf5 24. c6 Nd6 25. Ra3 Rd8 26. Rg3 f5 27. Rc3 a5 28. Rb3 Rd7 29. cxd7) 24. Ra3?? { (Mate in 12 → 3.00) Lost forced checkmate sequence. c6 was best. } { [%eval 3.0] } (24. c6 Nxc6 25. Na3 Rb8 26. Rg1 Rb5 27. axb5 Ne7 28. b6 axb6 29. Rg5 fxg5) 24... Nd5?? { (3.00 → 63.78) Blunder. Ng6 was best. } { [%eval 63.78] } (24... Ng6 25. c6 f5 26. Rc3 Rg8 27. c7 Rf8 28. Na3 Ne7 29. Rb3 Rd8 30. cxd8=K) 25. Rh3?? { (63.78 → 3.82) Blunder. Nc3 was best. } { [%eval 3.82] } (25. Nc3 Nxc3) 25... Ne3?? { (3.82 → Mate in 11) Checkmate is now unavoidable. Nc7 was best. } { [%eval #11] } (25... Nc7 26. Rc3 Rf8 27. c6 Ra8 28. Na3 Rd8 29. Nb5 Nxb5 30. axb5 a4 31. c7) 26. Rxe3 { [%eval #11] } 26... Re8 { [%eval #8] } 27. Rxe8 { [%eval #8] } 27... f5 { [%eval #7] } 28. Re4 { [%eval #7] } 28... fxe4 { [%eval #6] } 29. Nc3?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. c6 was best. } { [%eval #-1] } (29. c6 e3 30. c7 e2 31. c8=R a6 32. Rc3 e1=B 33. Nd2 Bxd2 34. Rc1 Bxc1#) 29... a6 { [%eval #-1] } 30. Nxe4# { Game ends by variant rule. } 0-1