FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/AT3Kcv9L"]
[Date "2025.11.01"]
[White "birgulb-bjksatranc"]
[Black "MatveyLarichev"]
[Result "0-1"]
[GameId "AT3Kcv9L"]
[UTCDate "2025.11.01"]
[UTCTime "11:00:53"]
[WhiteElo "868"]
[BlackElo "1358"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+4"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... e5?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Ba6 { [%eval #15] } 4... Qxd2 { [%eval #14] } 5. Bxb7 { [%eval #14] } 5... Qxe1 { [%eval #11] } 6. Bxc8?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #-11] } (6. Qxe1 Bxb7 7. Qxe6 Bxg2 8. Qxg8 Rxg8 9. Nd2 Bxh1 10. b4 Bxb4 11. Ne4 Bxe4) 6... Qxg1 { [%eval #-11] } 7. Bxe6 { [%eval #-10] } 7... Qxh1?? { (Mate in 10 → 0.57) Lost forced checkmate sequence. Qxg2 was best. } { [%eval 0.57] } (7... Qxg2 8. Bxg8 Qxf2 9. Bxh7 Qxh2 10. Rxh2 Rxh7 11. Rxh7 Bc5 12. Rxg7 a5 13. Rxc7) 8. Bxg8?? { (0.57 → -2.44) Blunder. Qxh1 was best. } { [%eval -2.44] } (8. Qxh1) 8... Qxh2 { [%eval -5.25] } 9. Bxh7 { [%eval -3.83] } 9... Qxg2?? { (-3.83 → Mate in 9) Checkmate is now unavoidable. Qxh7 was best. } { [%eval #9] } (9... Qxh7) 10. Be4?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Bg8 was best. } { [%eval #-8] } (10. Bg8 Qxf2 11. c4 Rxg8 12. b4 Bxb4 13. Nc3 Qxa2 14. Rxa2 Bxc3 15. Rxa7 Rxa7) 10... Qxf2 { [%eval #-8] } 11. Bxa8 { [%eval #-7] } 11... Qxc2 { [%eval #-7] } 12. Qxc2 { [%eval #-6] } 12... Nc6 { [%eval #-6] } 13. Bxc6 { [%eval #-5] } 13... Kd7 { [%eval #-5] } 14. Bxd7 { [%eval #-4] } 14... Bc5 { [%eval #-4] } 15. Qxc5 { [%eval #-3] } 15... g5 { [%eval #-4] } 16. Qxa7 { [%eval #-3] } 16... c5 { [%eval #-3] } 17. Qxc5 { [%eval #-2] } 17... Rc8?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. g4 was best. } { [%eval #7] } (17... g4 18. Bxg4 Rh6 19. Bxh6#) 18. Bxc8?? { (Mate in 7 → Mate in 1) Lost forced checkmate sequence. Bxg5 was best. } { [%eval #-1] } (18. Bxg5 Rxc5 19. Bc1 Rxc1 20. Nd2 Rxa1 21. b4 Rxa2 22. b5 Rxd2 23. b6 Rxd7) 18... g4 { [%eval #-1] } 19. Bxg4# { Game ends by variant rule. } 0-1
