FEN
[Event "rated variant:atomic game"]
[Site "https://lichess.org/APtOT2t7"]
[Date "2026.03.31"]
[Round "-"]
[White "sosunok2009"]
[Black "V08062024"]
[Result "1-0"]
[GameId "APtOT2t7"]
[UTCDate "2026.03.31"]
[UTCTime "13:25:17"]
[WhiteElo "1376"]
[BlackElo "1394"]
[WhiteRatingDiff "+18"]
[BlackRatingDiff "-5"]
[Variant "Atomic"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nc3 { [%eval 3.32] } 2... c6?! { (3.32 → 4.82) Inaccuracy. Nh6 was best. } { [%eval 4.82] } (2... Nh6 3. g4 c6 4. d4 e6 5. e4 f5 6. Nh4 Bd6 7. g5) 3. Nb5 { [%eval 3.1] } 3... cxb5 { [%eval 4.0] } 4. e4 { [%eval 3.8] } 4... Qb6?? { (3.80 → 13.69) Blunder. e6 was best. } { [%eval 13.69] } (4... e6 5. Bb5 Nc6 6. O-O Bd6 7. e5 Bb4 8. c3 Nh6 9. h3) 5. d4 { [%eval 12.69] } 5... Qa5+ { [%eval 7.43] } 6. c3 { [%eval 6.46] } 6... e5?! { (6.46 → 11.20) Inaccuracy. Nh6 was best. } { [%eval 11.2] } (6... Nh6 7. Ne5 d6 8. Nd7 Kd8 9. Nxb8 Ng4 10. f4 e5 11. b4 Qa4 12. Qxa4) 7. dxe5 { [%eval 10.57] } 7... Bd6?! { (10.57 → Mate in 5) Checkmate is now unavoidable. d6 was best. } { [%eval #5] } (7... d6 8. Bb5+) 8. e5? { (Mate in 5 → 7.76) Lost forced checkmate sequence. Bb5 was best. } { [%eval 7.76] } (8. Bb5 Nc6 9. Qd5 Qb6 10. Be3 g6 11. Qf7+ Kd8 12. Qxd7#) 8... Qa4 { [%eval 7.54] } 9. b3 { [%eval 8.34] } 9... Qe4+ { [%eval 8.76] } 10. Be3 { [%eval 7.85] } 10... Qc2 { [%eval 14.01] } 11. Qxc2 { [%eval 11.38] } 11... Ba3 { [%eval 15.24] } 12. Rd1 { [%eval 17.24] } 12... d5?! { (17.24 → Mate in 13) Checkmate is now unavoidable. Kf8 was best. } { [%eval #13] } (12... Kf8 13. e6) 13. exd6 { [%eval #12] } 13... Bd6 { [%eval 27.63] } 14. Bc5?? { (27.63 → 4.57) Blunder. Bb5+ was best. } { [%eval 4.57] } (14. Bb5+) 14... Nh6 { [%eval 3.14] } 15. Bb5+ { [%eval 2.54] } 15... Nc6?? { (2.54 → Mate in 7) Checkmate is now unavoidable. Kf8 was best. } { [%eval #7] } (15... Kf8 16. g4) 16. Bxd6+ { [%eval #6] } 16... Ke7 { [%eval #3] } 17. Rd7+ { [%eval #2] } 17... Ke6 { [%eval #2] } 18. Rd6+ { [%eval #1] } 18... Kf5 { [%eval #1] } 19. Rxf6# { Game ends by variant rule. } 1-0