- Blind mode tutorial
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[Event "EFMS Arena"] [Site "https://lichess.org/APZRR2k6"] [Date "2020.09.11"] [Round "-"] [White "SakuraSpring11"] [Black "RILEY_N5"] [Result "0-1"] [GameId "APZRR2k6"] [UTCDate "2020.09.11"] [UTCTime "19:24:06"] [WhiteElo "1176"] [BlackElo "1688"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "240+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -4.91) Blunder. e3 was best. } { [%eval -4.91] } (1. e3) 1... g5 { [%eval -4.75] } 2. hxg5 { [%eval -4.03] } 2... Bh6 { [%eval -5.72] } 3. gxh6?? { (-5.72 → Mate in 14) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #-14] } (3. Rxh6 Nxh6 4. gxh6 Kf8 5. c4 c6 6. g3 Kg7 7. hxg7 Qa5) 3... Nxh6 { [%eval #-14] } 4. Rxh6 { [%eval #-13] } 4... e6?? { (Mate in 13 → -1.46) Lost forced checkmate sequence. Rg8 was best. } { [%eval -1.46] } (4... Rg8 5. Rxh7 Rxg2 6. Bxg2 b5 7. Bxa8 Bb7 8. Bxb7 Qc8 9. Bxc8) 5. Rxh7?! { (-1.46 → -2.07) Inaccuracy. Rxe6 was best. } { [%eval -2.07] } (5. Rxe6) 5... Rxh7 { [%eval -2.56] } 6. g4?! { (-2.56 → -3.42) Inaccuracy. Nh3 was best. } { [%eval -3.42] } (6. Nh3 Rxh3) 6... Qh4?? { (-3.42 → -0.78) Blunder. Rh3 was best. } { [%eval -0.78] } (6... Rh3 7. Nxh3) 7. Nh3?? { (-0.78 → -2.99) Blunder. g5 was best. } { [%eval -2.99] } (7. g5) 7... Qxf2 { [%eval -3.28] } 8. Kxf2?? { (-3.28 → Mate in 10) Checkmate is now unavoidable. Nxf2 was best. } { [%eval #-10] } (8. Nxf2 Rh1 9. Nxh1 b6 10. d3 Kd8 11. g5 f6 12. gxf6 Na6 13. b4 Nxb4 14. Ba3 Nxd3) 8... Rxh3 { [%eval #-10] } 9. Bxh3 { [%eval #-9] } 9... f5 { [%eval #-9] } 10. gxf5 { [%eval #-8] } 10... exf5 { [%eval #-8] } 11. Bxf5 { [%eval #-7] } 11... d6 { [%eval #-7] } 12. Bxc8 { [%eval #-6] } 12... Na6 { [%eval #-6] } 13. Bxb7 { [%eval #-5] } 13... c6 { [%eval #-7] } 14. Bxc6 { [%eval #-5] } 14... Ke7 { [%eval #-11] } 15. Bxa8 { [%eval -0.36] } 15... Kd7?! { (-0.36 → 0.55) Inaccuracy. Kf7 was best. } { [%eval 0.55] } (15... Kf7 16. Bb7) 16. d4?? { (0.55 → Mate in 4) Checkmate is now unavoidable. Bc6 was best. } { [%eval #-4] } (16. Bc6) 16... d5 { [%eval #-7] } 17. Bxd5 { [%eval #-6] } 17... Kc6?? { (Mate in 6 → 0.52) Lost forced checkmate sequence. Nb4 was best. } { [%eval 0.52] } (17... Nb4 18. Na3 Nxc2 19. Nxc2 Kc6 20. Bxc6 a5 21. Bh1 a4 22. Kg1 a3 23. bxa3#) 18. Bxc6 { [%eval 0.52] } 18... Nc7?? { (0.52 → Mate in 10) Checkmate is now unavoidable. Nc5 was best. } { [%eval #10] } (18... Nc5 19. dxc5 a5 20. b4 axb4 21. Nc3 bxc3 22. Bb2 cxb2 23. Qd3 bxa1=B 24. Qc3 Bxc3 25. Ke1) 19. Qd3?? { (Mate in 10 → Mate in 1) Lost forced checkmate sequence. Bb5 was best. } { [%eval #-1] } (19. Bb5 Nxb5 20. Qg1 Nxd4 21. e4 Nxc2 22. a4 Nxa1 23. b3 Nxb3 24. Qg3 Nxc1 25. Qd3 Nxd3) 19... Nd5 { [%eval #-2] } 20. Bxd5 { [%eval #-1] } 20... a6 { [%eval #-1] } 21. Qxa6# { Game ends by variant rule. } 0-1