- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/AOPfjUvE"] [Date "2025.04.26"] [White "mental_suicide"] [Black "PikachuGambit"] [Result "0-1"] [GameId "AOPfjUvE"] [UTCDate "2025.04.26"] [UTCTime "16:25:25"] [WhiteElo "2383"] [BlackElo "2013"] [WhiteRatingDiff "-54"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "15+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. b4? { (2.54 → 1.06) Mistake. Ba6 was best. } { [%eval 1.06] } (2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5) 2... Bxb4 { [%eval 0.25] } 3. c3 { [%eval -0.25] } 3... Bxc3 { [%eval -0.41] } 4. Nxc3 { [%eval -0.37] } 4... Qg5? { (-0.37 → 0.88) Mistake. b5 was best. } { [%eval 0.88] } (4... b5 5. Bxb5 Qf6 6. Bxd7 Qxc3 7. dxc3 Bxd7 8. Qxd7 Kxd7 9. Rb1) 5. Ba6 { [%eval 0.83] } 5... Qxg2?? { (0.83 → 3.62) Blunder. Nxa6 was best. } { [%eval 3.62] } (5... Nxa6 6. Qa4) 6. Bxb7 { [%eval 1.85] } 6... Qxh1?? { (1.85 → Mate in 12) Checkmate is now unavoidable. Bxb7 was best. } { [%eval #12] } (6... Bxb7 7. Nb5) 7. Bxa8 { [%eval #12] } 7... Qxg1 { [%eval #11] } 8. Bc6?? { (Mate in 11 → -2.74) Lost forced checkmate sequence. Qc2 was best. } { [%eval -2.74] } (8. Qc2 Qxf2 9. Qxh7 Qxe1 10. Qxg7 Rxh2 11. Qxg8 Qxc1 12. Qxf7 Rxd2 13. Qxe8 Qxc3) 8... Qxe1 { [%eval -2.68] } 9. Qxe1 { [%eval -2.53] } 9... Nxc6 { [%eval -2.63] } 10. e4?? { (-2.63 → Mate in 12) Checkmate is now unavoidable. Nd5 was best. } { [%eval #-12] } (10. Nd5 exd5) 10... d5 { [%eval #-12] } 11. exd5 { [%eval #-11] } 11... exd5 { [%eval #-11] } 12. Qxe8 { [%eval -18.25] } 12... Nh6 { [%eval #-10] } 13. Qxc8 { [%eval #-8] } 13... Rxc8 { [%eval #-8] } 14. Nxd5 { [%eval #-7] } 14... Re8 { [%eval #-7] } 15. Nxc7 { [%eval #-6] } 15... g5 { [%eval #-7] } 16. Nxe8 { [%eval #-6] } 16... f6 { [%eval #-6] } 17. Nxf6 { [%eval #-5] } 17... a5 { [%eval #-5] } 18. Nxh7 { [%eval #-4] } 18... Nb4 { [%eval #-4] } 19. Nxg5 { [%eval #-3] } 19... Nxa2 { [%eval #-3] } 20. Rxa2 { [%eval #-2] } 20... a4 { [%eval #-2] } 21. Rxa4 { [%eval #-1] } 21... Nf7 { [%eval #-1] } 22. Nxf7# { Game ends by variant rule. } 0-1