FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/ANRlQbPV"]
[Date "2024.10.03"]
[White "nni1240"]
[Black "Attacking-Player2"]
[Result "1-0"]
[GameId "ANRlQbPV"]
[UTCDate "2024.10.03"]
[UTCTime "15:50:51"]
[WhiteElo "1916"]
[BlackElo "2243"]
[WhiteRatingDiff "+29"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b4?! { (0.15 → -0.76) Inaccuracy. e3 was best. } { [%eval -0.76] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... g6 { [%eval -0.24] } 2. g4?! { (-0.24 → -0.80) Inaccuracy. g3 was best. } { [%eval -0.8] } (2. g3 Nh6 3. b5 Ng4 4. e4 Nxf2 5. Kxf2 b6 6. Qh5 gxh5) 2... b6 { [%eval -0.53] } 3. d3?! { (-0.53 → -1.51) Inaccuracy. a3 was best. } { [%eval -1.51] } (3. a3 a5 4. bxa5 bxa5 5. a4 Ra6 6. Ra3 Nc6 7. d4 Nxd4 8. Qxd4 Bg7) 3... g5 { [%eval -1.85] } 4. Bxg5 { [%eval -1.53] } 4... Bg7?? { (-1.53 → 1.09) Blunder. c5 was best. } { [%eval 1.09] } (4... c5 5. bxc5) 5. Bxe7 { [%eval 1.1] } 5... Bxa1 { [%eval 1.05] } 6. Bxd8 { [%eval 1.4] } 6... Kxd8 { [%eval 1.21] } 7. Nc3 { [%eval 0.84] } 7... Bxc3 { [%eval 0.1] } 8. f4 { [%eval 0.92] } 8... Bxe1 { [%eval 0.6] } 9. Qxe1 { [%eval 0.63] } 9... a5 { [%eval 0.84] } 10. bxa5 { [%eval 0.62] } 10... Rxa5 { [%eval 0.69] } 11. Qxa5 { [%eval 0.57] } 11... bxa5 { [%eval 1.84] } 12. f5?? { (1.84 → -0.07) Blunder. Nf3 was best. } { [%eval -0.07] } (12. Nf3 Ke7 13. h4 Na6 14. h5 Kd6 15. d4 c6 16. f5 Ke6 17. fxe6 fxe6) 12... Ke7 { [%eval 0.11] } 13. f6?? { (0.11 → -3.53) Blunder. h4 was best. } { [%eval -3.53] } (13. h4 c5) 13... Kxf6 { [%eval -2.89] } 14. g5?? { (-2.89 → Mate in 16) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-16] } (14. Nh3 h5) 14... Kxg5 { [%eval #-16] } 15. e3 { [%eval #-11] } 15... Kf4?? { (Mate in 11 → -2.51) Lost forced checkmate sequence. Nf6 was best. } { [%eval -2.51] } (15... Nf6 16. d4 c5 17. dxc5 Kf4 18. exf4 d5 19. cxd6 Bh3 20. Bxh3 Ng4 21. Bxg4) 16. exf4 { [%eval -3.11] } 16... Na6?? { (-3.11 → 0.68) Blunder. Nf6 was best. } { [%eval 0.68] } (16... Nf6) 17. Ne2?? { (0.68 → -1.45) Blunder. d4 was best. } { [%eval -1.45] } (17. d4 Nb8) 17... f5?? { (-1.45 → Mate in 21) Checkmate is now unavoidable. Nf6 was best. } { [%eval #21] } (17... Nf6 18. d4) 18. Rg1 { [%eval #21] } 18... Nb4 { [%eval #20] } 19. Rxg8 { [%eval #20] } 19... Nxc2 { [%eval #11] } 20. Rxc8 { [%eval #11] } 20... Rxc8 { [%eval #10] } 21. Nd4 { [%eval #10] } 21... Nxd4 { [%eval #9] } 22. Be2 { [%eval #9] } 22... Nxe2 { [%eval #8] } 23. h4 { [%eval #8] } 23... Nxf4 { [%eval #7] } 24. a4 { [%eval #7] } 24... Nxd3 { [%eval #6] } 25. h5 { [%eval #6] } 25... Rg8 { [%eval #5] } 26. h6 { [%eval #5] } 26... Rg7 { [%eval #4] } 27. hxg7 { [%eval #4] } 27... Nf4 { [%eval #3] } 28. g8=R { [%eval #3] } 28... Ng6 { [%eval #1] } 29. Rxg6 { [%eval #1] } 29... hxg6# { Game ends by variant rule. } 1-0
