- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/ALDgezCI"] [Date "2026.01.07"] [Round "-"] [White "TrainToBusan"] [Black "Waign"] [Result "1/2-1/2"] [GameId "ALDgezCI"] [UTCDate "2026.01.07"] [UTCTime "16:20:43"] [WhiteElo "2317"] [BlackElo "2274"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+1"] [WhiteTitle "WFM"] [Variant "Standard"] [TimeControl "180+0"] [ECO "A46"] [Opening "Indian Defense: Spielmann-Indian"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... Nf6 { [%eval 0.15] } 2. Nf3 { [%eval 0.08] } 2... c5 { [%eval 0.39] } { A46 Indian Defense: Spielmann-Indian } 3. c3 { [%eval 0.0] } 3... g6 { [%eval 0.35] } 4. Bf4 { [%eval 0.14] } 4... Bg7 { [%eval 0.19] } 5. e3 { [%eval 0.09] } 5... O-O { [%eval 0.06] } 6. Bd3 { [%eval -0.03] } 6... d6 { [%eval 0.0] } 7. O-O { [%eval 0.0] } 7... Nc6 { [%eval 0.0] } 8. Nbd2 { [%eval -0.39] } 8... Nh5 { [%eval 0.04] } 9. Bg3 { [%eval -0.25] } 9... e5 { [%eval 0.27] } 10. dxe5 { [%eval 0.05] } 10... dxe5 { [%eval -0.04] } 11. Bc4 { [%eval -0.06] } 11... Qe7 { [%eval 0.03] } 12. Ne4 { [%eval -0.3] } 12... Nxg3 { [%eval -0.34] } 13. hxg3 { [%eval -0.34] } 13... Rd8 { [%eval 0.19] } 14. Qc2? { (0.19 → -1.04) Mistake. Qa4 was best. } { [%eval -1.04] } (14. Qa4 h6) 14... Bf5? { (-1.04 → 0.08) Mistake. Na5 was best. } { [%eval 0.08] } (14... Na5 15. Qe2 Nxc4 16. Qxc4 b6 17. Rfd1 Be6 18. Qa4 Bd7 19. Qc4 Bf5 20. Qa4) 15. Rad1 { [%eval 0.04] } 15... Rxd1 { [%eval 0.24] } 16. Rxd1 { [%eval 0.26] } 16... Rd8 { [%eval 0.26] } 17. Rxd8+ { [%eval 0.25] } 17... Qxd8? { (0.25 → 1.56) Mistake. Nxd8 was best. } { [%eval 1.56] } (17... Nxd8) 18. Nfd2? { (1.56 → 0.18) Mistake. g4 was best. } { [%eval 0.18] } (18. g4) 18... b6 { [%eval 0.53] } 19. a4?! { (0.53 → -0.06) Inaccuracy. Be2 was best. } { [%eval -0.06] } (19. Be2) 19... Na5 { [%eval -0.05] } 20. Ba2 { [%eval -0.16] } 20... Qd7 { [%eval 0.03] } 21. b4 { [%eval 0.0] } 21... Nb7 { [%eval 0.12] } 22. f3 { [%eval -0.07] } 22... Nd6 { [%eval 0.04] } 23. bxc5 { [%eval 0.0] } 23... bxc5 { [%eval 0.0] } 24. Nxc5 { [%eval -0.46] } 24... Qc6 { [%eval 0.02] } 25. Nce4 { [%eval 0.11] } 25... Bh6 { [%eval 0.21] } 26. Kf2 { [%eval -0.04] } 26... Qb6 { [%eval -0.05] } 27. Qd3 { [%eval -0.1] } 27... Nxe4+ { [%eval -0.08] } 28. Nxe4 { [%eval 0.0] } 28... Bxe4 { [%eval 0.0] } 29. fxe4 { [%eval 0.0] } 29... Qb2+ { [%eval -0.08] } 30. Qe2 { [%eval -0.16] } 30... Qxc3 { [%eval -0.06] } 31. Bd5 { [%eval -0.11] } 31... Kg7 { [%eval -0.18] } 32. Qf3 { [%eval -0.49] } 32... f6 { [%eval -0.01] } 33. Qe2 { [%eval 0.0] } 33... a5 { [%eval 0.0] } 34. Qc4?! { (0.00 → -0.88) Inaccuracy. Bc4 was best. } { [%eval -0.88] } (34. Bc4 Bxe3+ 35. Qxe3 Qxc4 36. Qa7+ Kh6 37. Qxa5 Qd4+ 38. Kf1 Qd1+ 39. Kf2) 34... Qxe3+ { [%eval -0.5] } 35. Kf1 { [%eval -0.61] } 35... Qc1+?! { (-0.61 → 0.00) Inaccuracy. Bg5 was best. } { [%eval 0.0] } (35... Bg5) 36. Qxc1 { [%eval 0.0] } 36... Bxc1 { [%eval -0.07] } 37. Kf2 { [%eval -0.31] } 37... h5 { [%eval -0.26] } 38. Bc6 { [%eval -0.28] } 38... g5 { [%eval 0.0] } 39. Kf3 { [%eval -0.17] } 39... Kh6 { [%eval -0.04] } 40. Be8 { [%eval 0.0] } 40... g4+ { [%eval 0.0] } 41. Kf2 { [%eval -0.06] } 41... Kg5 { [%eval -0.31] } 42. Bf7 { [%eval -0.09] } 42... Ba3 { [%eval -0.4] } 43. Be8 { [%eval 0.0] } 43... Bc5+ { [%eval 0.0] } 44. Ke2 { [%eval 0.0] } 44... h4 { [%eval 0.0] } 45. gxh4+ { [%eval 0.0] } 45... Kxh4 { [%eval 0.0] } 46. Bd7 { [%eval 0.0] } 46... Kg3 { [%eval 0.0] } 47. Kf1 { [%eval 0.0] } 47... Kf4 { [%eval 0.0] } 48. Bf5 { [%eval 0.0] } 48... g3 { [%eval 0.0] } 49. Ke2 { [%eval 0.0] } 49... Bd4 { [%eval 0.0] } 50. Kd3 { [%eval 0.0] } 50... Bb6 { [%eval 0.0] } 51. Bd7 { [%eval 0.0] } 51... Bc5 { [%eval 0.0] } 52. Bh3 { [%eval 0.0] } 52... Bb4 { [%eval 0.0] } 53. Bc8 { [%eval 0.0] } 53... Be1 { [%eval 0.0] } 54. Bd7 { [%eval 0.0] } 54... Bb4 { [%eval 0.0] } 55. Be6 { [%eval 0.0] } 55... Be1 { [%eval 0.0] } 56. Bf5 { [%eval 0.0] } 56... Bb4 { [%eval 0.0] } 57. Bh3 { [%eval 0.0] } 57... Be1 { [%eval 0.0] } 58. Ke2 { [%eval 0.0] } 58... Bb4 { [%eval -0.02] } 59. Bf5 { [%eval 0.0] } 59... Bd6 { [%eval 0.0] } 60. Kd3 { [%eval -0.01] } 60... Bb4 { [%eval 0.0] } 61. Ke2 { [%eval 0.0] } 61... Bf8 { [%eval -0.17] } 62. Kd3 { [%eval 0.0] } 62... Bb4 { [%eval 0.0] } { The game is a draw. } 1/2-1/2