FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/AIBXf6uk"]
[Date "2024.02.22"]
[White "Dragan122"]
[Black "PGiraud"]
[Result "0-1"]
[GameId "AIBXf6uk"]
[UTCDate "2024.02.22"]
[UTCTime "15:08:47"]
[WhiteElo "1265"]
[BlackElo "1107"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+62"]
[Variant "Antichess"]
[TimeControl "180+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Bd3 Bxd2 4. Bxh7 Rxh7 5. Bxd2 Rxh2) 1... c5?? { (Mate in 16 → -1.32) Lost forced checkmate sequence. e5 was best. } { [%eval -1.32] } (1... e5 2. dxe5 Ba3 3. Nxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. dxc5 { [%eval -6.14] } 2... Nc6?? { (-6.14 → Mate in 16) Checkmate is now unavoidable. g5 was best. } { [%eval #16] } (2... g5 3. Bxg5) 3. Qxd7 { [%eval #16] } 3... Qxd7 { [%eval #14] } 4. Kd1?? { (Mate in 14 → -0.94) Lost forced checkmate sequence. g4 was best. } { [%eval -0.94] } (4. g4 Qxg4 5. Nh3 Qxh3 6. Bxh3 Bxh3 7. b4 Nxb4 8. a4 Nxc2 9. Rg1 Nxa1 10. Rxg7 Bxg7) 4... Qxd1 { [%eval -0.95] } 5. a4?? { (-0.95 → Mate in 12) Checkmate is now unavoidable. e4 was best. } { [%eval #-12] } (5. e4 Qxc2) 5... Qxe2 { [%eval #-12] } 6. Nxe2 { [%eval #-11] } 6... Nd4 { [%eval #-11] } 7. Nxd4 { [%eval #-10] } 7... Bf5?? { (Mate in 10 → 4.11) Lost forced checkmate sequence. Bh3 was best. } { [%eval 4.11] } (7... Bh3 8. gxh3 g5 9. Bxg5 e6 10. Nxe6 Bxc5 11. Nxc5 Nh6 12. Bxh6 Ke7 13. Nxb7 Kd6 14. Nxd6) 8. Nxf5 { [%eval 3.54] } 8... b6?? { (3.54 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (8... g5 9. Bxg5) 9. Nxg7?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. cxb6 was best. } { [%eval 0.0] } (9. cxb6 axb6 10. Nxg7 Bxg7 11. b3 Bxa1 12. b4 Rxa4 13. Be2 Rxb4 14. Nc3 Bxc3 15. Bb5 Rxb5) 9... bxc5?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #11] } (9... Bxg7 10. cxb6 Bxb2 11. bxa7 Rxa7 12. Bxb2 Rxa4 13. Bxh8 Rxa1 14. Bxa1 e5 15. Bxe5 Nf6 16. Bxf6) 10. Nxe8 { [%eval #11] } 10... Rxe8 { [%eval #10] } 11. b4 { [%eval #10] } 11... cxb4 { [%eval #9] } 12. Nc3 { [%eval #9] } 12... bxc3 { [%eval #8] } 13. Bb2?? { (Mate in 8 → -1.51) Lost forced checkmate sequence. Bh6 was best. } { [%eval -1.51] } (13. Bh6 Bxh6 14. Rc1 Bxc1 15. f4 Bxf4 16. Bd3 Bxh2 17. Bxh7 Rxh7 18. Rxh2 Rxh2 19. a5 Rxg2) 13... cxb2 { [%eval -1.62] } 14. c4?? { (-1.62 → -4.00) Blunder. Be2 was best. } { [%eval -4.0] } (14. Be2 bxa1=K) 14... bxa1=K { [%eval -3.72] } 15. h4 { [%eval -2.43] } 15... Rb8?! { (-2.43 → -1.66) Inaccuracy. Rd8 was best. } { [%eval -1.66] } (15... Rd8 16. Rh3 Rd5 17. cxd5 e6 18. dxe6 fxe6 19. Ra3 Bxa3 20. a5 Ne7 21. Be2 a6 22. Bxa6) 16. c5?? { (-1.66 → Mate in 8) Checkmate is now unavoidable. Rh3 was best. } { [%eval #-8] } (16. Rh3 h6) 16... Rb5?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. a6 was best. } { [%eval 0.0] } (16... a6 17. Bxa6 f5 18. Rxa1 Rc8 19. Bxc8 h5 20. Bxf5 Rh7 21. Bxh7 Bh6 22. Bxg8 e6 23. Bxe6) 17. axb5 { [%eval 0.0] } 17... a6 { [%eval 0.47] } 18. bxa6 { [%eval 0.52] } 18... Bh6 { [%eval 0.61] } 19. f4 { [%eval 1.18] } 19... Bxf4 { [%eval 1.21] } 20. Rh2? { (1.21 → 0.07) Mistake. h5 was best. } { [%eval 0.07] } (20. h5 h6 21. c6 Bc7 22. a7 Rh7 23. Rh2 Bxh2 24. a8=N Kb2 25. c7 Bxc7 26. Nxc7 f6) 20... Bxh2 { [%eval 0.14] } 21. g3 { [%eval -0.13] } 21... Bxg3 { [%eval -0.06] } 22. Bb5? { (-0.06 → -1.50) Mistake. Bh3 was best. } { [%eval -1.5] } (22. Bh3 Bxh4 23. Be6 fxe6 24. c6 Nf6 25. c7 Rd8 26. cxd8=K Ka2 27. Kxe7 Ne4 28. Kxe6 Bf6) 22... Bxh4 { [%eval -0.82] } 23. c6 { [%eval -0.92] } 23... Nf6 { [%eval -1.2] } 24. c7?? { (-1.20 → Mate in 7) Checkmate is now unavoidable. Be2 was best. } { [%eval #-7] } (24. Be2 h5 25. Bxh5 Rxh5 26. c7 Nd7 27. c8=B f5 28. Bxd7 e6 29. Bxe6 Bg3 30. Bxf5 Rxf5) 24... Rb8?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Nd7 was best. } { [%eval 0.0] } (24... Nd7 25. Bxd7 f5 26. Bxf5 Rg8 27. Bxh7 Bg5 28. Bxg8 e6 29. Bxe6 Bd8 30. cxd8=K Ka2 31. Bxa2#) 25. cxb8=R?? { (0.00 → Mate in 6) Checkmate is now unavoidable. cxb8=N was best. } { [%eval #-6] } (25. cxb8=N Ne8 26. Bxe8 h5 27. Bxf7 Bg3 28. Bxh5 Bxb8 29. Bg6 Kb1 30. Bxb1 e5 31. Bc2 e4) 25... Nd7 { [%eval #-6] } 26. Bxd7 { [%eval #-5] } 26... Kb2 { [%eval #-5] } 27. Rxb2 { [%eval #-4] } 27... Bf2 { [%eval #-4] } 28. Rxf2 { [%eval #-3] } 28... h6?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. h5 was best. } { [%eval #11] } (28... h5 29. Rxf7 h4 30. Rxe7 h3 31. Bxh3#) 29. Rxf7 { [%eval #11] } 29... h5 { [%eval #10] } 30. Rxe7 { [%eval #10] } 30... h4 { [%eval #9] } 31. Be8 { [%eval #11] } 31... h3 { [%eval #10] } 32. Rg7 { [%eval #15] } 32... h2 { [%eval #14] } 33. Rg1?? { (Mate in 14 → Mate in 4) Lost forced checkmate sequence. a7 was best. } { [%eval #-4] } (33. a7 h1=K 34. Rg1 Kxg1 35. a8=R Kf2 36. Bf7 Kg3 37. Ra5 Kh2 38. Bg6 Kg1 39. Re5 Kg2) 33... hxg1=K?? { (Mate in 4 → Mate in 13) Lost forced checkmate sequence. hxg1=R was best. } { [%eval #13] } (33... hxg1=R 34. Bg6 Rxg6 35. a7 Rg7 36. a8=N Rc7 37. Nxc7#) 34. a7 { [%eval #13] } 34... Kf2 { [%eval #20] } 35. a8=N?? { (Mate in 20 → 0.00) Lost forced checkmate sequence. Bg6 was best. } { [%eval 0.0] } (35. Bg6 Ke3 36. Bd3 Kxd3 37. a8=R Ke4 38. Ra6 Kd4 39. Rf6 Kc3 40. Rf5 Kd3 41. Ra5 Ke3) 35... Kg3 { [%eval 0.0] } 36. Nc7 { [%eval 0.0] } 36... Kg4 { [%eval 0.0] } 37. Bh5?? { (0.00 → -143.09) Blunder. Ba4 was best. } { [%eval -143.09] } (37. Ba4 Kf3 38. Be8 Ke3 39. Bd7 Kd3 40. Be8 Kc3 41. Bd7 Kd3) 37... Kxh5 { [%eval #-39] } 38. Nd5 { [%eval #-8] } 38... Kh6 { [%eval #-8] } 39. Ne3 { [%eval #-7] } 39... Kg7 { [%eval #-7] } 40. Nd5 { [%eval #-1] } 40... Kf6 { [%eval #-1] } 41. Nxf6# { Game ends by variant rule. } 0-1

