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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/AHn6OENT"] [Date "2026.02.09"] [Round "-"] [White "Semargl108"] [Black "Percussion201"] [Result "0-1"] [GameId "AHn6OENT"] [UTCDate "2026.02.09"] [UTCTime "09:52:26"] [WhiteElo "1643"] [BlackElo "1292"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+27"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... e5?? { (-0.19 → Mate in 17) Checkmate is now unavoidable. c5 was best. } { [%eval #17] } (1... c5 2. b4 cxb4 3. d3 g5 4. Bxg5 Qc7 5. Bxe7 Nxe7 6. h4) 2. g3?? { (Mate in 17 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (2. b4 Bxb4 3. d4 exd4 4. Qxd4 Bxe1 5. Qxd7 Bxf2 6. Qxf7 Kxf7) 2... Qh4 { [%eval #-16] } 3. gxh4 { [%eval #-15] } 3... Bb4?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Ba3 was best. } { [%eval #15] } (3... Ba3 4. Bxa3 Kf8 5. Bxf8 c6 6. Bxg7 Nf6 7. Bxh8 a6 8. Bxf6 Ra7 9. Bxe5) 4. Ba3?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-13] } (4. Bg2 Bxd2 5. Bxb7 Bxb7 6. Qxd2 Bxh1 7. Qxd7 Nxd7 8. e4 Bxe4 9. a4 Bxc2) 4... Bxd2 { [%eval #-15] } 5. Qxd2 { [%eval #-13] } 5... e4?? { (Mate in 13 → -2.92) Lost forced checkmate sequence. Kf8 was best. } { [%eval -2.92] } (5... Kf8 6. Bxf8 e4 7. Bxg7 Ne7 8. Bxh8 f6 9. Bxf6 d6) 6. Qxd7 { [%eval -3.0] } 6... Bxd7 { [%eval -3.13] } 7. Be7 { [%eval -2.92] } 7... Kxe7 { [%eval -2.87] } 8. Bh3 { [%eval -3.31] } 8... Bxh3 { [%eval -3.04] } 9. Nxh3 { [%eval -3.07] } 9... f5?? { (-3.07 → 0.37) Blunder. e3 was best. } { [%eval 0.37] } (9... e3 10. fxe3) 10. f3?? { (0.37 → Mate in 11) Checkmate is now unavoidable. e3 was best. } { [%eval #-11] } (10. e3 f4) 10... exf3 { [%eval #-11] } 11. exf3 { [%eval #-10] } 11... f4 { [%eval #-10] } 12. Nxf4 { [%eval #-9] } 12... Ke6 { [%eval #-9] } 13. Nxe6 { [%eval #-8] } 13... g6 { [%eval #-8] } 14. Nxc7 { [%eval #-7] } 14... a5 { [%eval #-7] } 15. Nxa8 { [%eval #-6] } 15... b6 { [%eval #-6] } 16. Nxb6 { [%eval #-5] } 16... a4?? { (Mate in 5 → 2.58) Lost forced checkmate sequence. Nd7 was best. } { [%eval 2.58] } (16... Nd7 17. Nxd7 a4 18. bxa4 g5 19. hxg5 Nh6 20. gxh6 Rb8 21. Nxb8#) 17. Nxa4 { [%eval 1.62] } 17... Nc6?? { (1.62 → Mate in 21) Checkmate is now unavoidable. g5 was best. } { [%eval #21] } (17... g5 18. hxg5) 18. b4 { [%eval 5.69] } 18... Nxb4 { [%eval #20] } 19. a3 { [%eval 48.26] } 19... Nxc2 { [%eval 7.84] } 20. Ke2?? { (7.84 → Mate in 5) Checkmate is now unavoidable. h5 was best. } { [%eval #-5] } (20. h5 gxh5) 20... Nxa1?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Nxa3 was best. } { [%eval #10] } (20... Nxa3 21. Rxa3 g5 22. hxg5 Nh6 23. gxh6 Rd8 24. Rb3 Rd2 25. Kxd2#) 21. Ke3?? { (Mate in 10 → 3.07) Lost forced checkmate sequence. h5 was best. } { [%eval 3.07] } (21. h5 gxh5 22. Rd1 h4 23. f4 h5 24. f5 Rh7 25. f6 Nxf6 26. Rd5 Nxd5) 21... Nc2?? { (3.07 → Mate in 8) Checkmate is now unavoidable. Nh6 was best. } { [%eval #8] } (21... Nh6 22. h5 gxh5 23. Ke4 Ng4 24. fxg4 hxg4 25. Rf1 Rf8 26. Rxf8 h6 27. h3) 22. h3?? { (Mate in 8 → 0.78) Lost forced checkmate sequence. Rg1 was best. } { [%eval 0.78] } (22. Rg1 Nxe3 23. Rxg6 hxg6 24. Nd2 Rxh4 25. Nc5 Rxh2 26. Ne6 Rxd2 27. Nd4 Rxd4) 22... Nxa3?! { (0.78 → 1.66) Inaccuracy. Nxe3 was best. } { [%eval 1.66] } (22... Nxe3 23. h5) 23. Nxa3 { [%eval 1.09] } 23... g5?? { (1.09 → Mate in 11) Checkmate is now unavoidable. h5 was best. } { [%eval #11] } (23... h5 24. Kf4 Nh6 25. Kg4 hxg4 26. fxg4 Nxg4 27. hxg4 Rxh4 28. Rxh4 g5 29. Nb6) 24. hxg5 { [%eval #11] } 24... h6 { [%eval #9] } 25. gxh6 { [%eval #9] } 25... Rxh6 { [%eval #5] } 26. Rf1 { [%eval #6] } 26... Rxh3 { [%eval #5] } 27. Rh1?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. f4 was best. } { [%eval #-2] } (27. f4 Rxe3 28. Rh1 Rxa3 29. Rh7 Rxa4 30. Rh1 Rxf4 31. Rh6 Nxh6#) 27... Rxf3 { [%eval #-2] } 28. Kxf3 { [%eval #-1] } 28... Ne7?? { (Mate in 1 → Mate in 6) Lost forced checkmate sequence. Nh6 was best. } { [%eval #6] } (28... Nh6 29. Rxh6#) 29. Rf1 { [%eval #9] } 29... Nc6 { [%eval #7] } 30. Kf2 { [%eval #8] } 30... Na7 { [%eval #4] } 31. Kf3?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Nb5 was best. } { [%eval #-1] } (31. Nb5 Nxb5 32. Nc3 Nxc3 33. Rd1 Nxd1 34. Ke3 Nxe3#) 31... Nb5 { [%eval #-1] } 32. Nxb5# { Game ends by variant rule. } 0-1