- Blind mode tutorial
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[Event "Antichess Shield Arena"] [Site "https://lichess.org/AGtqBSS9"] [Date "2022.11.24"] [Round "-"] [White "Chitlango"] [Black "Bobilli"] [Result "1-0"] [GameId "AGtqBSS9"] [UTCDate "2022.11.24"] [UTCTime "21:04:28"] [WhiteElo "1388"] [BlackElo "1762"] [WhiteRatingDiff "+161"] [BlackRatingDiff "-34"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... h5?! { (0.00 → 1.00) Inaccuracy. Nh6 was best. } { [%eval 1.0] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4 { [%eval 6.03] } 2... hxg4 { [%eval 6.77] } 3. Bh3 { [%eval 0.15] } 3... Rxh3 { [%eval 0.76] } 4. Nxh3 { [%eval -0.36] } 4... gxh3 { [%eval 0.07] } 5. Kf1 { [%eval -0.07] } 5... b6?? { (-0.07 → 1.77) Blunder. c6 was best. } { [%eval 1.77] } (5... c6 6. e3) 6. Kg2?? { (1.77 → -1.84) Blunder. c4 was best. } { [%eval -1.84] } (6. c4) 6... hxg2 { [%eval -1.7] } 7. Rf1 { [%eval -1.84] } 7... gxf1=K { [%eval -1.99] } 8. Qxf1 { [%eval -1.61] } 8... Nh6?! { (-1.61 → -0.54) Inaccuracy. d6 was best. } { [%eval -0.54] } (8... d6 9. Qd1 Nd7 10. e3 f6 11. Qg4 g6 12. Qxg6 Bh6 13. Qxf6 exf6 14. d3 Bxe3 15. fxe3) 9. a3?! { (-0.54 → -1.29) Inaccuracy. d3 was best. } { [%eval -1.29] } (9. d3 Ng8) 9... Na6 { [%eval -1.69] } 10. b4? { (-1.69 → -3.27) Mistake. c3 was best. } { [%eval -3.27] } (10. c3 Nb4) 10... Nxb4 { [%eval -2.81] } 11. axb4 { [%eval -3.19] } 11... Ba6?! { (-3.19 → -1.87) Inaccuracy. b5 was best. } { [%eval -1.87] } (11... b5 12. Rxa7) 12. Rxa6 { [%eval -1.88] } 12... Rc8?? { (-1.88 → Mate in 12) Checkmate is now unavoidable. Qc8 was best. } { [%eval #12] } (12... Qc8) 13. Rxb6 { [%eval #12] } 13... axb6 { [%eval #11] } 14. c3?? { (Mate in 11 → -1.15) Lost forced checkmate sequence. Qh1 was best. } { [%eval -1.15] } (14. Qh1 f6 15. f4 g5 16. fxg5 fxg5 17. Qc6 dxc6 18. d4 Qxd4 19. Bxg5 Qxb4 20. Bxh6 Qxb1) 14... Ra8 { [%eval -1.0] } 15. Na3?? { (-1.00 → Mate in 13) Checkmate is now unavoidable. c4 was best. } { [%eval #-13] } (15. c4 Ra3 16. Nxa3 Qb8 17. Qd1 f6 18. Nb1 d5 19. cxd5 Kd7 20. d6 exd6 21. Qa4 Qb7) 15... Rxa3 { [%eval #-13] } 16. Bxa3 { [%eval #-12] } 16... c5 { [%eval #-12] } 17. bxc5 { [%eval #-11] } 17... bxc5 { [%eval #-11] } 18. Bxc5 { [%eval #-10] } 18... Qb6 { [%eval #-19] } 19. Bxe7 { [%eval #-18] } 19... Qxf2 { [%eval #-15] } 20. Qxf2 { [%eval #-17] } 20... Kxe7 { [%eval #-15] } 21. Qxf7 { [%eval #-14] } 21... Nxf7 { [%eval #-14] } 22. e3 { [%eval #-13] } 22... g6 { [%eval #-17] } 23. d3 { [%eval #-11] } 23... d5 { [%eval #-15] } 24. e4 { [%eval #-9] } 24... dxe4 { [%eval #-9] } 25. dxe4 { [%eval #-8] } 25... Nd8 { [%eval #-9] } 26. c4 { [%eval #-8] } 26... Bh6 { [%eval #-10] } 27. h3 { [%eval #-6] } 27... Bc1 { [%eval #-10] } 28. h4 { [%eval #-6] } 28... Bg5 { [%eval #-6] } 29. hxg5 { [%eval #-5] } 29... Kf6?? { (Mate in 5 → 2.13) Lost forced checkmate sequence. Nc6 was best. } { [%eval 2.13] } (29... Nc6 30. e5 Nxe5 31. c5 Nd7 32. c6 Kf7 33. cxd7 Ke8 34. dxe8=K#) 30. gxf6 { [%eval 2.27] } 30... g5?? { (2.27 → Mate in 10) Checkmate is now unavoidable. Nc6 was best. } { [%eval #10] } (30... Nc6) 31. f7 { [%eval #10] } 31... Nxf7 { [%eval #9] } 32. e5 { [%eval #9] } 32... Nxe5 { [%eval #8] } 33. c5 { [%eval #8] } 33... Nd7 { [%eval #7] } 34. c6 { [%eval #7] } 34... g4 { [%eval #4] } 35. cxd7 { [%eval #4] } 35... g3 { [%eval #3] } 36. d8=Q { [%eval #3] } 36... g2 { [%eval #2] } 37. Qd2 { [%eval #2] } 37... g1=Q { [%eval #1] } 38. Qf2 { [%eval #1] } 38... Qxf2# { Game ends by variant rule. } 1-0