FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/AErmHeGw"]
[Date "2025.06.24"]
[White "Hypnoctopus"]
[Black "Narutofan2010"]
[Result "0-1"]
[GameId "AErmHeGw"]
[UTCDate "2025.06.24"]
[UTCTime "21:23:08"]
[WhiteElo "1309"]
[BlackElo "987"]
[WhiteRatingDiff "-18"]
[BlackRatingDiff "+122"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. Qg4 { [%eval #13] } 3... Bxg4 { [%eval #12] } 4. h3?? { (Mate in 12 → -1.23) Lost forced checkmate sequence. Kd1 was best. } { [%eval -1.23] } (4. Kd1 Bxd1 5. Nc3 Bxc2 6. Ne4 Bxe4 7. b3 Bxg2 8. Rb1 Bxh1) 4... Bxh3 { [%eval -0.98] } 5. Rxh3 { [%eval -1.2] } 5... h5?! { (-1.20 → -0.56) Inaccuracy. Kd7 was best. } { [%eval -0.56] } (5... Kd7 6. Rxh7) 6. Rxh5 { [%eval -0.76] } 6... Rxh5 { [%eval 0.03] } 7. Nh3? { (0.03 → -1.51) Mistake. Ke2 was best. } { [%eval -1.51] } (7. Ke2 Rh8 8. Na3 c6 9. d4 Qa5 10. b3 Qxa3 11. Bxa3 Kd7) 7... Rxh3 { [%eval -1.57] } 8. gxh3 { [%eval -1.91] } 8... Nc6?? { (-1.91 → Mate in 10) Checkmate is now unavoidable. Kd7 was best. } { [%eval #10] } (8... Kd7 9. h4) 9. d4?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (9. b4 Nxb4 10. a4 Nxc2 11. e4 Nxe1 12. d3 Nxd3 13. Ra3 Nxc1 14. e5 dxe5) 9... Nxd4 { [%eval #-13] } 10. exd4 { [%eval #-12] } 10... c5?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. g5 was best. } { [%eval #9] } (10... g5 11. Bxg5 Rb8 12. Bxe7 Rxb2 13. Bxd6 Rxc2 14. Bxc7 Rxa2 15. Rxa2 Qxc7 16. Rxa6) 11. dxc5 { [%eval #9] } 11... dxc5 { [%eval #8] } 12. Kd1?? { (Mate in 8 → -6.69) Lost forced checkmate sequence. b4 was best. } { [%eval -6.69] } (12. b4 cxb4 13. Bh6 gxh6 14. Na3 bxa3 15. Kd2 Qxd2 16. Rb1 Qxc2 17. Rb5 axb5) 12... Qxd1 { [%eval -5.81] } 13. h4 { [%eval -7.63] } 13... Qxc2 { [%eval -5.27] } 14. b4?? { (-5.27 → Mate in 10) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-10] } (14. Nc3 Qxc3) 14... Qxb1 { [%eval #-10] } 15. bxc5 { [%eval #-9] } 15... Qxc1?? { (Mate in 9 → -6.29) Lost forced checkmate sequence. Qxa2 was best. } { [%eval -6.29] } (15... Qxa2 16. Rxa2 Rd8 17. Rxa6 f5 18. Rxa7 Rd4 19. Rxe7 Rxh4 20. Rxe8 Bxc5 21. Rxg8) 16. Rxc1 { [%eval -7.83] } 16... a5? { (-7.83 → -3.98) Mistake. Rd8 was best. } { [%eval -3.98] } (16... Rd8 17. Rd1) 17. c6?? { (-3.98 → Mate in 9) Checkmate is now unavoidable. Rc2 was best. } { [%eval #-9] } (17. Rc2 Nh6) 17... Kd8?? { (Mate in 9 → -4.40) Lost forced checkmate sequence. Kd7 was best. } { [%eval -4.4] } (17... Kd7 18. cxd7 Re8 19. dxe8=K e6 20. Kxf8 Nf6 21. Kxf7 Nd7 22. Kxg7 Nc5 23. Rxc5) 18. c7?? { (-4.40 → Mate in 12) Checkmate is now unavoidable. Rc2 was best. } { [%eval #-12] } (18. Rc2 g5) 18... Kxc7 { [%eval #-12] } 19. Rxc7 { [%eval #-11] } 19... Rc8 { [%eval #-17] } 20. Rxc8 { [%eval #-6] } 20... e5 { [%eval #-6] } 21. Rxf8 { [%eval #-5] } 21... e4 { [%eval #-5] } 22. Rxf7 { [%eval #-4] } 22... e3?? { (Mate in 4 → -2.00) Lost forced checkmate sequence. a6 was best. } { [%eval -2.0] } (22... a6 23. Rxg7 Ne7 24. Rxe7 a4 25. Rxe4 a5 26. Rxa4#) 23. Rxa7?? { (-2.00 → Mate in 7) Checkmate is now unavoidable. Rxg7 was best. } { [%eval #-7] } (23. Rxg7 exf2 24. Rxg8 f1=R 25. h5 Rb1 26. Rg3 a4 27. Rb3 axb3 28. axb3 Rxb3) 23... exf2 { [%eval #-7] } 24. Rxa5 { [%eval #-6] } 24... g5 { [%eval #-6] } 25. hxg5 { [%eval #-5] } 25... Nf6?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Nh6 was best. } { [%eval 0.0] } (25... Nh6 26. gxh6 f1=R 27. Rf5 Rxf5 28. h7 Rg5 29. a3 Rg8 30. hxg8=K#) 26. gxf6 { [%eval 0.0] } 26... f1=B { [%eval 0.0] } 27. Rb5?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Ra6 was best. } { [%eval #-3] } (27. Ra6 Bxa6 28. f7 Bb7 29. f8=B Ba6 30. Bc5 Be2 31. Bd6 Bf3 32. Be7 Be4) 27... Bxb5 { [%eval #-3] } 28. a3 { [%eval #-2] } 28... Be8 { [%eval #-5] } 29. f7 { [%eval #-4] } 29... Bxf7 { [%eval #-4] } 30. a4 { [%eval #-3] } 30... Be8 { [%eval #-3] } 31. a5 { [%eval #-2] } 31... Bc6 { [%eval #-2] } 32. a6 { [%eval #-1] } 32... Bb7 { [%eval #-1] } 33. axb7# { Game ends by variant rule. } 0-1