- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/AC6p8e1Q"] [Date "2025.07.17"] [Round "-"] [White "troi-p"] [Black "like_north"] [Result "1/2-1/2"] [GameId "AC6p8e1Q"] [UTCDate "2025.07.17"] [UTCTime "08:34:25"] [WhiteElo "1705"] [BlackElo "1701"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "180+2"] [ECO "C30"] [Opening "King's Gambit Declined: Queen's Knight Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. f4?! { (0.22 → -0.34) Inaccuracy. Nf3 was best. } { [%eval -0.34] } (2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. Re1 Nd6 6. Nxe5 Nxe5) 2... Nc6 { [%eval 0.15] } { C30 King's Gambit Declined: Queen's Knight Defense } 3. Nf3 { [%eval 0.14] } 3... d5 { [%eval 0.12] } 4. exd5 { [%eval 0.14] } 4... Qxd5 { [%eval 0.16] } 5. Nc3 { [%eval 0.09] } 5... Qa5 { [%eval 0.58] } 6. fxe5 { [%eval 0.05] } 6... Nxe5?? { (0.05 → 3.45) Blunder. Bg4 was best. } { [%eval 3.45] } (6... Bg4 7. Be2 O-O-O 8. O-O Bxf3 9. Bxf3 Nxe5 10. d3 Nf6 11. Kh1) 7. Nxe5?? { (3.45 → 0.05) Blunder. Qe2 was best. } { [%eval 0.05] } (7. Qe2 f6 8. d4 Bf5 9. dxe5 O-O-O 10. Qb5 Qxb5 11. Bxb5 Bxc2) 7... Qxe5+ { [%eval 0.07] } 8. Qe2 { [%eval 0.11] } 8... Qxe2+ { [%eval 0.14] } 9. Bxe2 { [%eval 0.06] } 9... Nf6 { [%eval 0.17] } 10. O-O { [%eval -0.05] } 10... Bd6 { [%eval 0.41] } 11. d4 { [%eval 0.31] } 11... O-O { [%eval 0.23] } 12. Bf4 { [%eval 0.01] } 12... Bxf4 { [%eval 0.03] } 13. Rxf4 { [%eval 0.06] } 13... Re8 { [%eval 0.17] } 14. Raf1 { [%eval 0.0] } 14... Bd7 { [%eval 0.1] } 15. Nb5?? { (0.10 → -5.02) Blunder. Bf3 was best. } { [%eval -5.02] } (15. Bf3 c6 16. a4 a5 17. d5 Rac8 18. h3 Kf8 19. Rd4 c5 20. Rdd1 Rcd8) 15... Bxb5?? { (-5.02 → -0.04) Blunder. Rxe2 was best. } { [%eval -0.04] } (15... Rxe2 16. c4 Bxb5 17. cxb5 h5 18. Rc1 Rxb2 19. Rxc7 Re8 20. Rxb7 Rxa2 21. b6) 16. Bxb5 { [%eval 0.0] } 16... c6 { [%eval 0.0] } 17. Bd3 { [%eval -0.1] } 17... b5 { [%eval 0.22] } 18. c3 { [%eval 0.02] } 18... a5 { [%eval 0.06] } 19. c4 { [%eval 0.04] } 19... Rab8 { [%eval 0.3] } 20. cxb5 { [%eval 0.28] } 20... cxb5 { [%eval 0.38] } 21. Rf5 { [%eval 0.15] } 21... Red8 { [%eval 0.18] } 22. Rxb5 { [%eval 0.03] } 22... Rxb5 { [%eval 0.03] } 23. Bxb5 { [%eval 0.11] } 23... Rxd4 { [%eval 0.15] } 24. Rc1 { [%eval 0.01] } 24... g6 { [%eval 0.12] } 25. Rc8+ { [%eval -0.01] } 25... Kg7 { [%eval -0.04] } 26. Ra8 { [%eval -0.09] } 26... Rd2 { [%eval -0.13] } 27. Rxa5 { [%eval -0.16] } 27... Rxb2 { [%eval -0.13] } 28. Bc4?? { (-0.13 → -2.50) Blunder. h3 was best. } { [%eval -2.5] } (28. h3 Ne4) 28... Rb1+?? { (-2.50 → -0.11) Blunder. Ng4 was best. } { [%eval -0.11] } (28... Ng4 29. Bf1 Rb1 30. Ra3 Nxh2 31. Kxh2 Rxf1 32. g4 Rd1 33. Kg3 Rd5 34. Kf4) 29. Kf2 { [%eval -0.12] } 29... Rc1 { [%eval 0.0] } 30. Bb3 { [%eval 0.0] } 30... Ne4+ { [%eval 0.0] } 31. Ke3 { [%eval -0.01] } 31... Nc5 { [%eval 0.2] } 32. Kd2 { [%eval -0.01] } 32... Nxb3+ { [%eval -0.02] } 33. axb3 { [%eval -0.06] } 33... Rb1 { [%eval 0.0] } 34. Kc2 { [%eval 0.0] } 34... Rg1 { [%eval 0.05] } 35. b4?! { (0.05 → -0.56) Inaccuracy. g3 was best. } { [%eval -0.56] } (35. g3 Rg2+) 35... Rxg2+ { [%eval -0.58] } 36. Kc3 { [%eval -0.32] } 36... Rxh2 { [%eval -0.58] } 37. b5 { [%eval -0.81] } 37... Rh3+?! { (-0.81 → -0.02) Inaccuracy. Rh1 was best. } { [%eval -0.02] } (37... Rh1 38. Ra2) 38. Kc4 { [%eval 0.0] } 38... Rh4+ { [%eval 0.0] } 39. Kc5 { [%eval 0.0] } 39... Rh5+ { [%eval 0.0] } 40. Kc6 { [%eval 0.0] } 40... Rxb5?? { (0.00 → 4.93) Blunder. Re5 was best. } { [%eval 4.93] } (40... Re5 41. Ra2 Re6+ 42. Kd7 h5 43. Rb2 Kf6 44. b6 Re7+ 45. Kc6 Re6+ 46. Kc7) 41. Rxb5 { [%eval 5.01] } 41... h5 { [%eval 5.01] } 42. Kd5 { [%eval 5.03] } 42... Kf6 { [%eval 5.01] } 43. Ke4 { [%eval 5.06] } 43... Kg7 { [%eval 5.1] } 44. Kf4 { [%eval 5.0] } 44... Kh6 { [%eval 5.38] } 45. Rc5 { [%eval 5.12] } 45... f6?! { (5.12 → 7.35) Inaccuracy. Kg7 was best. } { [%eval 7.35] } (45... Kg7 46. Rc6 h4 47. Kg4 g5 48. Kxg5 Kf8 49. Kxh4 Ke7 50. Kg5 Kd7 51. Ra6) 46. Rc6 { [%eval 5.87] } 46... Kg7 { [%eval 5.49] } 47. Rc7+ { [%eval 5.23] } 47... Kh6 { [%eval 5.03] } 48. Rc8 { [%eval 5.01] } 48... g5+ { [%eval 5.28] } 49. Kg3?? { (5.28 → 0.22) Blunder. Kf5 was best. } { [%eval 0.22] } (49. Kf5 Kg7 50. Rc7+ Kf8 51. Kxf6 Ke8 52. Ke6 Kd8 53. Rd7+ Kc8 54. Rh7 h4) 49... Kg6?? { (0.22 → 5.22) Blunder. Kg7 was best. } { [%eval 5.22] } (49... Kg7 50. Kf3 f5 51. Ke3 h4 52. Kd4 h3 53. Ke5 g4 54. Kf4 Kf7 55. Kg3) 50. Rg8+?? { (5.22 → 0.25) Blunder. Kf3 was best. } { [%eval 0.25] } (50. Kf3 Kf5 51. Rg8 h4 52. Rg7 Ke5 53. Kg4 Kd4 54. Rf7 Ke5 55. Re7+ Kd6) 50... Kf5?? { (0.25 → 4.75) Blunder. Kh7 was best. } { [%eval 4.75] } (50... Kh7 51. Rb8 Kg7 52. Rb5 Kg6 53. Kf3 f5 54. Rb6+ Kg7 55. Ke3 h4 56. Kd4) 51. Rf8?? { (4.75 → 0.26) Blunder. Kf3 was best. } { [%eval 0.26] } (51. Kf3 h4 52. Rg7 h3 53. Kg3 g4 54. Rxg4 h2 55. Rh4 Ke6 56. Rxh2 Kd5) 51... h4+?? { (0.26 → 5.08) Blunder. Kg6 was best. } { [%eval 5.08] } (51... Kg6) 52. Kg2?? { (5.08 → 0.25) Blunder. Kh3 was best. } { [%eval 0.25] } (52. Kh3 g4+ 53. Kxh4 g3 54. Kxg3 Ke5 55. Rd8 Ke4 56. Kg4 Ke3 57. Kf5 Kf3) 52... Ke5?? { (0.25 → 5.35) Blunder. Kg6 was best. } { [%eval 5.35] } (52... Kg6) 53. Re8+ { [%eval 4.84] } 53... Kf4 { [%eval 4.78] } 54. Re1?? { (4.78 → 0.17) Blunder. Kh3 was best. } { [%eval 0.17] } (54. Kh3 Kf5 55. Rc8 Ke4 56. Rc6 f5 57. Rf6 Kd4 58. Rxf5 g4+ 59. Kxg4 h3) 54... f5?? { (0.17 → 5.04) Blunder. Kf5 was best. } { [%eval 5.04] } (54... Kf5) 55. Rf1+?? { (5.04 → 0.26) Blunder. Kh3 was best. } { [%eval 0.26] } (55. Kh3 Kf3 56. Re6 f4 57. Rc6 g4+ 58. Kxh4 g3 59. Rc1 Kg2 60. Rc2+ Kf3) 55... Kg4?? { (0.26 → 5.01) Blunder. Ke5 was best. } { [%eval 5.01] } (55... Ke5) 56. Rg1?? { (5.01 → 0.20) Blunder. Rf3 was best. } { [%eval 0.2] } (56. Rf3 f4 57. Rb3 Kf5 58. Kh3 Ke4 59. Kg4 f3 60. Rxf3 Kd4 61. Rh3 Kc4) 56... Kh5 { [%eval 0.17] } 57. Kf2 { [%eval 0.11] } 57... g4 { [%eval 0.13] } 58. Rh1 { [%eval 0.0] } 58... Kg5 { [%eval 0.0] } 59. Ke2 { [%eval 0.0] } 59... h3 { [%eval 0.0] } 60. Kf2 { [%eval 0.0] } 60... Kf4 { [%eval 0.0] } 61. Ke2 { [%eval 0.0] } 61... Kg3 { [%eval 0.0] } 62. Rg1+ { [%eval 0.0] } 62... Kh4 { [%eval 0.0] } 63. Kf2 { [%eval 0.0] } 63... f4 { [%eval 0.0] } 64. Rh1 { [%eval 0.0] } 64... Kg5 { [%eval 0.0] } 65. Rg1 { [%eval 0.0] } 65... Kh4 { [%eval 0.0] } 66. Rh1 { [%eval 0.0] } 66... Kg5 { [%eval 0.0] } 67. Rg1 { [%eval 0.0] } 67... Kh4 { [%eval 0.0] } { The game is a draw. } 1/2-1/2