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[Event "Reggio Arena"] [Site "https://lichess.org/AAjgJrkw"] [Date "2018.05.16"] [Round "-"] [White "Sebek12345"] [Black "Jaba01"] [Result "1/2-1/2"] [GameId "AAjgJrkw"] [UTCDate "2018.05.16"] [UTCTime "21:35:49"] [WhiteElo "1911"] [BlackElo "1744"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+6"] [Variant "Antichess"] [TimeControl "240+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.42] } 1... b5?! { (0.42 → 1.15) Inaccuracy. c5 was best. } { [%eval 1.15] } (1... c5 2. Qa4 b5 3. cxb5 Qa5 4. Qxa5 Na6 5. bxa6 Bxa6 6. Qxc5) 2. cxb5 { [%eval 0.5] } 2... Na6?? { (0.50 → 2.98) Blunder. d6 was best. } { [%eval 2.98] } (2... d6 3. g4) 3. bxa6 { [%eval 0.82] } 3... Bxa6 { [%eval 1.2] } 4. e3 { [%eval 1.03] } 4... Bxf1 { [%eval 1.05] } 5. Kxf1 { [%eval 1.0] } 5... e5?? { (1.00 → 3.71) Blunder. Qc8 was best. } { [%eval 3.71] } (5... Qc8) 6. b4 { [%eval 3.55] } 6... Bxb4 { [%eval 3.35] } 7. Qg4 { [%eval 3.1] } 7... Bxd2 { [%eval 3.15] } 8. Qxg7 { [%eval 2.9] } 8... Bxe3 { [%eval 2.75] } 9. Qxh8? { (2.75 → 0.97) Mistake. Qxe5 was best. } { [%eval 0.97] } (9. Qxe5 Bxf2 10. Qxe8 Qxe8 11. Kxf2 Qe1 12. Kxe1 Ne7 13. Na3 Nc8 14. Be3 a5 15. Ba7 Nxa7) 9... Bxf2?? { (0.97 → 5.01) Blunder. Bxc1 was best. } { [%eval 5.01] } (9... Bxc1) 10. Qxh7 { [%eval 4.28] } 10... Bxg1 { [%eval 4.19] } 11. Qxf7?? { (4.19 → Mate in 8) Checkmate is now unavoidable. Qxg8 was best. } { [%eval #-8] } (11. Qxg8 Bxh2) 11... Kxf7 { [%eval #-8] } 12. Kxg1 { [%eval #-7] } 12... Qg5 { [%eval #-8] } 13. Bxg5 { [%eval #-7] } 13... Nh6 { [%eval #-7] } 14. Bxh6 { [%eval #-6] } 14... Kg7 { [%eval #-6] } 15. Bxg7 { [%eval #-5] } 15... Rf8?? { (Mate in 5 → 2.16) Lost forced checkmate sequence. c6 was best. } { [%eval 2.16] } (15... c6 16. Bxe5 Rb8 17. Bxb8 d5 18. Bxa7 c5 19. Bxc5 d4 20. Bxd4#) 16. Bxf8 { [%eval 2.16] } 16... c5 { [%eval 2.22] } 17. Bxc5 { [%eval 2.77] } 17... d6? { (2.77 → 4.81) Mistake. e4 was best. } { [%eval 4.81] } (17... e4 18. Bxa7 e3 19. Bxe3 d5 20. Bg5 d4 21. Na3 d3 22. Bd8 d2 23. Rc1 dxc1=K 24. Nb1) 18. Bxd6?? { (4.81 → 0.00) Blunder. Bxa7 was best. } { [%eval 0.0] } (18. Bxa7 d5) 18... a5 { [%eval 0.0] } 19. Bxe5 { [%eval 0.0] } 19... a4 { [%eval 0.0] } 20. Nd2 { [%eval 0.0] } 20... a3 { [%eval 0.0] } 21. Bb2 { [%eval 0.0] } 21... axb2 { [%eval 0.0] } 22. g4?? { (0.00 → Mate in 2) Checkmate is now unavoidable. a4 was best. } { [%eval #-2] } (22. a4 bxa1=B 23. Kf2 Bf6 24. Ra1 Bxa1 25. a5 Bd4 26. Kg1 Bxg1 27. Nb1 Bxh2 28. a6 Bg3) 22... bxa1=B?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. bxa1=N was best. } { [%eval 0.0] } (22... bxa1=N 23. g5 Nb3 24. axb3#) 23. Kf2 { [%eval 0.0] } 23... Bg7 { [%eval 0.0] } 24. Ra1 { [%eval 0.0] } 24... Bxa1 { [%eval 0.0] } 25. h4 { [%eval 0.0] } 25... Bh8 { [%eval 0.0] } 26. h5 { [%eval 0.0] } 26... Ba1 { [%eval 0.0] } 27. a4 { [%eval 0.0] } 27... Bh8 { [%eval 0.0] } 28. a5 { [%eval 0.0] } 28... Ba1 { [%eval 0.0] } 29. a6 { [%eval 0.0] } 29... Bh8 { [%eval 0.0] } 30. a7 { [%eval 0.0] } 30... Ba1?! { (0.00 → 0.77) Inaccuracy. Be5 was best. } { [%eval 0.77] } (30... Be5 31. Kg3 Bxg3 32. a8=B Bf4 33. g5 Bxg5 34. Be4 Bxd2 35. Bd3 Bc3 36. Bc4 Bf6 37. Bg8) 31. a8=K?? { (0.77 → Mate in 10) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-10] } (31. Kf3 Bb2 32. Kg3 Ba1 33. a8=B Bc3 34. Kf4 Bxd2 35. g5 Bxf4 36. g6 Be5 37. Be4 Bc3) 31... Bh8?? { (Mate in 10 → 3.00) Lost forced checkmate sequence. Be5 was best. } { [%eval 3.0] } (31... Be5 32. Kb8 Bxb8 33. Kf1 Ba7 34. Kg1 Bxg1 35. g5 Bc5 36. g6 Bd4 37. g7 Bxg7 38. Nf1) 32. Kb7?? { (3.00 → Mate in 10) Checkmate is now unavoidable. Kb8 was best. } { [%eval #-10] } (32. Kb8 Bb2 33. Kf3 Bh8 34. Kc7 Ba1 35. Kd8 Bb2 36. Kd7 Ba1 37. Kc6 Bb2 38. Kb6 Ba1) 32... Ba1?? { (Mate in 10 → 3.00) Lost forced checkmate sequence. Be5 was best. } { [%eval 3.0] } (32... Be5 33. Kg3 Bxg3 34. Ka6 Bf2 35. Ka7 Bxa7 36. h6 Bd4 37. h7 Be5 38. h8=R Bxh8 39. Nf1) 33. Kc6?? { (3.00 → Mate in 10) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-10] } (33. Kf3 Bh8 34. Ke2 Bb2 35. Kb6 Bh8 36. Kf3 Bb2 37. Kc7 Bh8 38. Kd7 Ba1 39. Kd8 Bb2) 33... Bh8?? { (Mate in 10 → 3.00) Lost forced checkmate sequence. Be5 was best. } { [%eval 3.0] } (33... Be5 34. Kc7 Bxc7 35. Ke2 Bb6 36. Kf2 Bxf2 37. h6 Bd4 38. h7 Be5 39. h8=R Bxh8 40. Nf1) 34. Nf1?? { (3.00 → 0.00) Blunder. Kc7 was best. } { [%eval 0.0] } (34. Kc7 Ba1 35. Kf3 Bb2 36. Kd8 Ba1 37. Kc8 Bh8 38. Kb7 Bb2 39. Kb6 Bh8 40. Nf1 Ba1) 34... Ba1?? { (0.00 → 3.00) Blunder. Be5 was best. } { [%eval 3.0] } (34... Be5 35. Nh2 Bxh2 36. Kg3 Bxg3 37. Kd6 Bxd6 38. g5 Bc5 39. g6 Bf2 40. g7 Bc5 41. g8=B) 35. Ng3?? { (3.00 → 0.00) Blunder. Kc7 was best. } { [%eval 0.0] } (35. Kc7 Bb2 36. Kf3 Ba1 37. Nd2 Bb2 38. Kd8 Ba1 39. Kd7 Bh8 40. Ke8 Ba1 41. Kd8 Bh8) 35... Bh8 { [%eval 0.0] } 36. Kc7 { [%eval 0.0] } 36... Ba1?? { (0.00 → 3.00) Blunder. Bc3 was best. } { [%eval 3.0] } (36... Bc3 37. Kg1 Be1 38. Kf2 Bxf2 39. h6 Bxg3 40. g5 Bxc7 41. h7 Bg3 42. g6 Bd6 43. h8=K) 37. Kd7?? { (3.00 → 0.00) Blunder. Nf1 was best. } { [%eval 0.0] } (37. Nf1 Bb2 38. Nd2 Bh8 39. Kf3 Bb2 40. Kc6 Ba1 41. Kb6 Bh8 42. Kb7 Bb2 43. Nf1 Ba1) 37... Bh8 { [%eval 0.0] } 38. Ke8 { [%eval 0.0] } 38... Ba1 { [%eval 0.0] } 39. Nf1 { [%eval 0.0] } 39... Bh8?? { (0.00 → 3.00) Blunder. Be5 was best. } { [%eval 3.0] } (39... Be5 40. Nh2 Bxh2 41. Kg3 Bxg3 42. Kf7 Bh2 43. Kg7 Bg1 44. Kg6 Bf2 45. Kf5 Bc5 46. g5) 40. Ng3?? { (3.00 → 0.00) Blunder. Kf3 was best. } { [%eval 0.0] } (40. Kf3 Ba1 41. Kd8 Bh8 42. Kc7 Bb2 43. Kd7 Ba1 44. Ne3 Bh8 45. Kc7 Bb2 46. Kb7 Ba1) 40... Ba1 { [%eval 0.0] } 41. Nf1 { [%eval 0.0] } 41... Bh8?? { (0.00 → 3.00) Blunder. Be5 was best. } { [%eval 3.0] } (41... Be5 42. Nh2 Bxh2 43. Kg1 Bxg1 44. Kf7 Bh2 45. Kg7 Bg1 46. Kg6 Bf2 47. Kf5 Bc5 48. g5) 42. Ng3?? { (3.00 → 0.00) Blunder. Kf3 was best. } { [%eval 0.0] } { The game is a draw. } (42. Kf3 Ba1 43. Kd8 Bh8 44. Kc7 Bb2 45. Kd7 Ba1 46. Ne3 Bh8 47. Kc7 Bb2 48. Kb7 Ba1) 1/2-1/2