FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/AAb8AncR"]
[Date "2022.01.02"]
[Round "-"]
[White "bhargavn07"]
[Black "Jesus_MSC"]
[Result "0-1"]
[GameId "AAb8AncR"]
[UTCDate "2022.01.02"]
[UTCTime "02:37:42"]
[WhiteElo "1507"]
[BlackElo "1066"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+32"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval -0.13] } 1... g6 { [%eval 0.01] } 2. Nh3 { [%eval 0.43] } 2... g5 { [%eval 0.52] } 3. Nxg5 { [%eval 0.48] } 3... e5?? { (0.48 → Mate in 15) Checkmate is now unavoidable. Bg7 was best. } { [%eval #15] } (3... Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bh3 Rxh3 7. Bf6 exf6 8. Qc1) 4. Nxh7 { [%eval #16] } 4... Rxh7 { [%eval #15] } 5. Bh3?? { (Mate in 15 → -2.76) Lost forced checkmate sequence. b4 was best. } { [%eval -2.76] } (5. b4 Bxb4 6. d4 exd4 7. Qxd4 Bxe1 8. Qxa7 Bxf2 9. Qxa8 Rxh2 10. Rxh2 Bxg3 11. Qxb8 Bxh2) 5... Rxh3 { [%eval -2.77] } 6. Rg1?? { (-2.77 → Mate in 14) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-14] } (6. Rf1 Rxg3) 6... Rxg3 { [%eval #-13] } 7. hxg3 { [%eval #-12] } 7... Qh4 { [%eval #-13] } 8. gxh4 { [%eval #-12] } 8... Kd8 { [%eval #-12] } 9. Rxg8 { [%eval #-10] } 9... a5 { [%eval #-10] } 10. Rxf8 { [%eval #-9] } 10... f5 { [%eval #-10] } 11. Rxd8 { [%eval #-9] } 11... Ra6?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. d5 was best. } { [%eval #10] } (11... d5 12. Rxd5 a4 13. Rxe5 Nd7 14. Rxf5 b5 15. Rxb5 Bb7 16. Rxb7 Ra6 17. Rxc7 Rf6 18. Rxd7) 12. Rxd7 { [%eval #10] } 12... Bxd7 { [%eval #9] } 13. f4?? { (Mate in 9 → 2.00) Lost forced checkmate sequence. e4 was best. } { [%eval 2.0] } (13. e4 fxe4 14. Qf3 exf3 15. d4 exd4 16. Bh6 Rxh6 17. Kd2 Rxh4 18. b4 axb4 19. Na3 bxa3) 13... exf4 { [%eval 1.87] } 14. e4?? { (1.87 → Mate in 7) Checkmate is now unavoidable. b4 was best. } { [%eval #-7] } (14. b4 axb4) 14... fxe3 { [%eval #-7] } 15. dxe3 { [%eval #-6] } 15... f4?? { (Mate in 6 → 2.91) Lost forced checkmate sequence. Rh6 was best. } { [%eval 2.91] } (15... Rh6 16. Qxd7 Rxh4 17. Qxc7 a4 18. Qxb8 a3 19. bxa3 Rg4 20. Qxb7 Rf4 21. exf4#) 16. Qxd7 { [%eval 2.66] } 16... fxe3?? { (2.66 → Mate in 8) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #8] } (16... Nxd7) 17. Bxe3 { [%eval #8] } 17... Nxd7 { [%eval #7] } 18. Bh6 { [%eval #7] } 18... Rxh6 { [%eval #6] } 19. b4?? { (Mate in 6 → 3.19) Lost forced checkmate sequence. Nd2 was best. } { [%eval 3.19] } (19. Nd2 Rxh4 20. Ne4 Rxe4 21. Ke2 Rxe2 22. a4 Rxc2 23. Rg1 Rxb2 24. Rg2 Rxg2#) 19... Rxh4 { [%eval 3.28] } 20. bxa5 { [%eval 3.48] } 20... Rh8 { [%eval 3.2] } 21. a6 { [%eval 3.64] } 21... bxa6 { [%eval 2.71] } 22. Na3 { [%eval 2.89] } 22... Nf6 { [%eval 2.61] } 23. Nb5?? { (2.61 → 0.00) Blunder. c4 was best. } { [%eval 0.0] } (23. c4) 23... axb5 { [%eval 0.0] } 24. c4?? { (0.00 → -2.53) Blunder. Rc1 was best. } { [%eval -2.53] } (24. Rc1 b4 25. a4 bxa3 26. Kd1 Ra8 27. Kd2 Ra6 28. Kc3 Nh7 29. Kd2) 24... bxc4 { [%eval -2.27] } 25. Ke2?? { (-2.27 → Mate in 4) Checkmate is now unavoidable. a4 was best. } { [%eval #-4] } (25. a4 Nd5) 25... Rh1 { [%eval #-4] } 26. Rxh1 { [%eval #-3] } 26... Nh5 { [%eval #-3] } 27. Rxh5 { [%eval #-2] } 27... c5 { [%eval #-2] } 28. Rxc5 { [%eval #-1] } 28... c3 { [%eval #-1] } 29. Rxc3# { Game ends by variant rule. } 0-1