FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/A9hq0erz"]
[Date "2026.05.10"]
[Round "-"]
[White "Dmitr15"]
[Black "lichess AI level 2"]
[Result "0-1"]
[GameId "A9hq0erz"]
[UTCDate "2026.05.10"]
[UTCTime "07:10:35"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. d4?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-14] } (4. Ba6 bxa6 5. a4 Rxh2 6. Rxh2 Bh6 7. Rxh6 Nxh6 8. Qg4 Nxg4) 4... Rxh2 { [%eval #-14] } 5. Rxh2 { [%eval #-13] } 5... e5 { [%eval #-13] } 6. dxe5 { [%eval #-12] } 6... Qf6?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Qh4 was best. } { [%eval #12] } (6... Qh4 7. Rxh4 Nf6 8. exf6 b5 9. Bxb5 d6 10. Bxe8 Ba6 11. Bxg6 d5 12. Qxd5) 7. exf6 { [%eval #12] } 7... Nxf6 { [%eval #11] } 8. Qxd7 { [%eval #11] } 8... Nfxd7 { [%eval #10] } 9. Bb5?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (9. b4 Bxb4 10. Bc4 Bxe1 11. a3 Bxf2 12. Nc3 Bxg1 13. a4 Bxh2 14. Bf4 Bxf4) 9... Ne5 { [%eval #-8] } 10. Bxe8 { [%eval #-7] } 10... Bh3 { [%eval #-9] } 11. gxh3 { [%eval #-7] } 11... Ba3 { [%eval #-7] } 12. bxa3 { [%eval #-6] } 12... Nf7 { [%eval #-6] } 13. Bxf7 { [%eval #-5] } 13... a5?? { (Mate in 5 → 4.43) Lost forced checkmate sequence. Nc6 was best. } { [%eval 4.43] } (13... Nc6 14. Bxg6 Re8 15. Bxe8 b5 16. Bxc6 b4 17. axb4 a5 18. bxa5#) 14. Bxg6 { [%eval 3.5] } 14... a4?! { (3.50 → 4.89) Inaccuracy. Ra7 was best. } { [%eval 4.89] } (14... Ra7 15. Nf3) 15. Be4?? { (4.89 → Mate in 3) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-3] } (15. Nf3 b5) 15... Ra6 { [%eval #-3] } 16. Bxb7 { [%eval #-2] } 16... c6 { [%eval #-6] } 17. Bxa6 { [%eval #-4] } 17... Nxa6 { [%eval #-4] } 18. Nf3 { [%eval #-3] } 18... Nb8?? { (Mate in 3 → 2.87) Lost forced checkmate sequence. Nb4 was best. } { [%eval 2.87] } (18... Nb4 19. axb4 c5 20. bxc5 a3 21. Bxa3#) 19. Bf4?? { (2.87 → Mate in 7) Checkmate is now unavoidable. c4 was best. } { [%eval #-7] } (19. c4) 19... c5 { [%eval #-7] } 20. Bxb8 { [%eval #-6] } 20... c4 { [%eval #-6] } 21. Bf4 { [%eval #-1] } 21... c3 { [%eval #-1] } 22. Nxc3# { Game ends by variant rule. } 0-1