- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/A8KDXaZi"] [Date "2025.07.23"] [White "Edoardo-11"] [Black "Nexon_Master_Chess"] [Result "1-0"] [GameId "A8KDXaZi"] [UTCDate "2025.07.23"] [UTCTime "13:59:16"] [WhiteElo "1491"] [BlackElo "1116"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-41"] [Variant "Antichess"] [TimeControl "60+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval #-15] } 2. dxe5 { [%eval #-14] } 2... d6?? { (Mate in 14 → 0.23) Lost forced checkmate sequence. Ba3 was best. } { [%eval 0.23] } (2... Ba3 3. Qxd7 Bxd7 4. bxa3 Qg5 5. Bxg5 Kd8 6. Bxd8 Nc6 7. Bxc7) 3. exd6 { [%eval 0.14] } 3... Bxd6 { [%eval 0.33] } 4. Qxd6 { [%eval -0.11] } 4... cxd6 { [%eval 0.32] } 5. g4 { [%eval 0.16] } 5... Bxg4 { [%eval 0.0] } 6. Bh6? { (0.00 → -1.46) Mistake. Bf4 was best. } { [%eval -1.46] } (6. Bf4 Bxe2 7. Bxd6 Qxd6 8. Nxe2 Qxh2 9. Rxh2 Nf6 10. Rxh7 Nxh7) 6... Bxe2?! { (-1.46 → -0.55) Inaccuracy. Nxh6 was best. } { [%eval -0.55] } (6... Nxh6 7. Nd2 Bxe2 8. Kxe2 Qd7 9. Bh3 Qxh3 10. Nxh3 Ke7 11. Ng1 Re8 12. Kd3) 7. Bxe2 { [%eval -0.84] } 7... Nxh6 { [%eval -0.46] } 8. Ba6 { [%eval -0.22] } 8... Nxa6?? { (-0.22 → Mate in 9) Checkmate is now unavoidable. bxa6 was best. } { [%eval #9] } (8... bxa6 9. Na3) 9. b4 { [%eval #9] } 9... Nxb4 { [%eval #8] } 10. Nc3?? { (Mate in 8 → Mate in 15) Lost forced checkmate sequence. a4 was best. } { [%eval #-15] } (10. a4 Nxc2 11. Ra2 Nxe1 12. Nf3 Nxf3 13. Rf1 Nxh2 14. Ra3 Nxf1 15. Nd2 Nxd2) 10... Nxa2 { [%eval #-15] } 11. Rxa2 { [%eval #-10] } 11... Ng4?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Qa5 was best. } { [%eval #8] } (11... Qa5 12. Rxa5 Rd8 13. Rxa7 f5 14. Rxb7 Rf8 15. Rxg7 Rb8 16. Rxh7 Rb4 17. Rxh6) 12. Rxa7 { [%eval #8] } 12... Rxa7 { [%eval #7] } 13. Na4 { [%eval #7] } 13... Rxa4 { [%eval #6] } 14. h4 { [%eval #6] } 14... Nxf2 { [%eval #5] } 15. Kxf2 { [%eval #5] } 15... Rxh4 { [%eval #4] } 16. Rxh4 { [%eval #4] } 16... Qxh4 { [%eval #3] } 17. c4 { [%eval #3] } 17... Qxf2 { [%eval #2] } 18. Nf3 { [%eval #2] } 18... Qxf3 { [%eval #1] } 19. c5 { [%eval #1] } 19... dxc5# { Game ends by variant rule. } 1-0