FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/A80f0jTZ"]
[Date "2017.10.10"]
[White "V2chess"]
[Black "BeavisNButtHead"]
[Result "0-1"]
[GameId "A80f0jTZ"]
[UTCDate "2017.10.10"]
[UTCTime "22:36:20"]
[WhiteElo "1626"]
[BlackElo "1869"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+21"]
[Variant "Antichess"]
[TimeControl "0+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.85] } 1... b5 { [%eval 1.0] } 2. Bxb5 { [%eval 0.81] } 2... Ba6 { [%eval 1.27] } 3. Bxa6 { [%eval 0.82] } 3... Nxa6 { [%eval 1.42] } 4. b4? { (1.42 → 0.03) Mistake. Na3 was best. } { [%eval 0.03] } (4. Na3) 4... Nxb4 { [%eval 0.44] } 5. a3? { (0.44 → -0.80) Mistake. a4 was best. } { [%eval -0.8] } (5. a4 Nxc2 6. Qxc2 h6 7. Qxc7 Qxc7 8. g3 Qxc1 9. Na3 Qxa3 10. Rxa3 Kd8 11. Ke2 Rc8) 5... Nxc2 { [%eval 0.15] } 6. Qxc2 { [%eval 0.57] } 6... e6?? { (0.57 → 2.79) Blunder. h6 was best. } { [%eval 2.79] } (6... h6 7. Qxc7 Qxc7 8. Nf3 Qxh2 9. Nxh2 Kd8 10. Rg1 f6 11. Nf1 Rh7 12. Ke2 Kc7 13. Kd3) 7. Qxh7 { [%eval 2.65] } 7... Bxa3?? { (2.65 → Mate in 13) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #13] } (7... Rxh7 8. Bb2) 8. Rxa3?? { (Mate in 13 → 3.22) Lost forced checkmate sequence. Bxa3 was best. } { [%eval 3.22] } (8. Bxa3 Rxh7 9. h4 Rxh4 10. Rxh4 Qxh4 11. Kd1 Qxf2 12. d4 Qxe3 13. Nc3 Qxc3 14. Rb1 Qxa3) 8... Rxh7 { [%eval 3.35] } 9. Rxa7 { [%eval 3.67] } 9... Rxh2 { [%eval 4.28] } 10. Rxh2 { [%eval 3.67] } 10... Rxa7 { [%eval 4.32] } 11. Rh6?! { (4.32 → 2.93) Inaccuracy. Ba3 was best. } { [%eval 2.93] } (11. Ba3) 11... Nxh6 { [%eval 3.6] } 12. g4 { [%eval 3.71] } 12... Nxg4 { [%eval 4.21] } 13. e4?? { (4.21 → 1.95) Blunder. Ba3 was best. } { [%eval 1.95] } (13. Ba3) 13... Nxf2 { [%eval 2.79] } 14. Kxf2 { [%eval 2.3] } 14... Ra3?! { (2.30 → 3.00) Inaccuracy. g6 was best. } { [%eval 3.0] } (14... g6 15. e5) 15. Nxa3 { [%eval 2.7] } 15... Qe7?! { (2.70 → 3.51) Inaccuracy. g5 was best. } { [%eval 3.51] } (15... g5 16. e5) 16. Bb2?? { (3.51 → Mate in 7) Checkmate is now unavoidable. Nc4 was best. } { [%eval #-7] } (16. Nc4) 16... Qxa3 { [%eval #-6] } 17. Bxa3 { [%eval #-6] } 17... Kf8 { [%eval #-6] } 18. Bxf8 { [%eval #-6] } 18... e5 { [%eval #-5] } 19. Bxg7 { [%eval #-5] } 19... f5 { [%eval #-4] } 20. Bxe5 { [%eval #-4] } 20... fxe4 { [%eval #-3] } 21. Bxc7 { [%eval #-3] } 21... d6 { [%eval #-2] } 22. Bxd6 { [%eval #-2] } 22... e3 { [%eval #-1] } 23. Kxe3# { Game ends by variant rule. } 0-1