FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/A5ZbG0UJ"]
[Date "2020.12.12"]
[Round "-"]
[White "TheGlyph"]
[Black "Original0reo"]
[Result "1-0"]
[GameId "A5ZbG0UJ"]
[UTCDate "2020.12.12"]
[UTCTime "14:45:57"]
[WhiteElo "1389"]
[BlackElo "1200"]
[WhiteRatingDiff "+54"]
[BlackRatingDiff "-98"]
[Variant "Antichess"]
[TimeControl "300+8"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -4.52) Blunder. e3 was best. } { [%eval -4.52] } (1. e3) 1... Nc6?? { (-4.52 → 0.09) Blunder. d6 was best. } { [%eval 0.09] } (1... d6 2. f4 g5 3. fxg5 Bh3 4. Nxh3 Nd7 5. Nf2 Nh6 6. gxh6) 2. d4 { [%eval 0.63] } 2... Nxd4 { [%eval 0.81] } 3. Qxd4 { [%eval 0.58] } 3... e5?? { (0.58 → Mate in 14) Checkmate is now unavoidable. g5 was best. } { [%eval #14] } (3... g5 4. Qxa7) 4. Qxd7 { [%eval #14] } 4... Kxd7 { [%eval #13] } 5. f4?? { (Mate in 13 → Mate in 17) Lost forced checkmate sequence. b4 was best. } { [%eval #-17] } (5. b4 Bxb4 6. e4 Bxe1 7. Nc3 Bxc3 8. Be3 Bxa1 9. Bxa7 Rxa7 10. Bd3 Rxa2 11. c4 Rxg2) 5... exf4 { [%eval #-17] } 6. Bxf4 { [%eval #-16] } 6... Ba3 { [%eval -8.83] } 7. Bxc7 { [%eval -9.47] } 7... Qxc7? { (-9.47 → -4.95) Mistake. Kxc7 was best. } { [%eval -4.95] } (7... Kxc7 8. bxa3 Bh3 9. gxh3 Qd1 10. Kxd1 h5 11. Ke1 Rd8 12. Kd1 Rxd1 13. Nd2 Rxf1 14. Nxf1) 8. bxa3 { [%eval -5.42] } 8... Qxh2 { [%eval -5.68] } 9. Rxh2 { [%eval -5.13] } 9... h5 { [%eval -4.28] } 10. Rxh5 { [%eval -3.98] } 10... Rxh5 { [%eval -3.74] } 11. Nh3?? { (-3.74 → Mate in 9) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-9] } (11. Nd2) 11... Rxh3 { [%eval #-9] } 12. gxh3 { [%eval #-8] } 12... g5?? { (Mate in 8 → -1.85) Lost forced checkmate sequence. Ke8 was best. } { [%eval -1.85] } (12... Ke8 13. Nc3 Bxh3 14. Bxh3 b5 15. Nxb5 Rb8 16. Nxa7 Kd7 17. Bxd7 Re8 18. Bxe8 Ne7 19. Bxf7) 13. h4 { [%eval -1.66] } 13... gxh4 { [%eval -1.48] } 14. e3?? { (-1.48 → Mate in 7) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-7] } (14. Bh3 f5) 14... h3?? { (Mate in 7 → -1.46) Lost forced checkmate sequence. b5 was best. } { [%eval -1.46] } (14... b5 15. Bxb5 Ke8 16. Bxe8 a5 17. Bxf7 a4 18. Bxg8 Be6 19. Bxe6 h3 20. Bxh3 Rc8 21. Bxc8#) 15. Bxh3 { [%eval -1.57] } 15... f5 { [%eval -1.23] } 16. Bxf5 { [%eval -1.48] } 16... Nh6?? { (-1.48 → Mate in 15) Checkmate is now unavoidable. Kc7 was best. } { [%eval #15] } (16... Kc7 17. Bxc8 Rxc8 18. Nd2 Ne7 19. Kf2 Ng6 20. Kg3 a5 21. Kg4 Kc6 22. Kf3 Ra8 23. Ke4) 17. Bxd7 { [%eval #15] } 17... Bxd7 { [%eval #14] } 18. a4 { [%eval #14] } 18... Bxa4 { [%eval #13] } 19. Nd2?? { (Mate in 13 → 1.66) Lost forced checkmate sequence. e4 was best. } { [%eval 1.66] } (19. e4 Bxc2 20. Na3 Bxe4 21. Nc2 Bxc2 22. Rb1 Bxb1 23. Kd2 Bxa2 24. Kd3 Bc4 25. Kxc4 Re8) 19... Bxc2 { [%eval 0.86] } 20. Ne4? { (0.86 → -0.56) Mistake. e4 was best. } { [%eval -0.56] } (20. e4 Bxe4) 20... Bxe4 { [%eval -0.61] } 21. Rb1 { [%eval -0.4] } 21... Bxb1 { [%eval -0.16] } 22. e4 { [%eval -0.33] } 22... Bxe4 { [%eval 0.0] } 23. a3? { (0.00 → -1.14) Mistake. Kd2 was best. } { [%eval -1.14] } (23. Kd2 Bc2) 23... a5 { [%eval -0.82] } 24. a4 { [%eval -0.82] } 24... b5 { [%eval -0.82] } 25. axb5 { [%eval -0.87] } 25... Ra6?? { (-0.87 → Mate in 15) Checkmate is now unavoidable. Ng4 was best. } { [%eval #15] } (25... Ng4 26. Kf2 Nxf2 27. b6 Bg6 28. b7 Ne4 29. bxa8=K a4 30. Kb7 a3 31. Kb6 Nf6 32. Ka6) 26. bxa6 { [%eval 46.65] } 26... Bd3?! { (46.65 → Mate in 2) Checkmate is now unavoidable. Bg6 was best. } { [%eval #2] } (26... Bg6 27. a7) 27. Ke2 { [%eval #9] } 27... Bxe2 { [%eval #8] } 28. a7 { [%eval #8] } 28... a4 { [%eval #5] } 29. a8=K?? { (Mate in 5 → -0.86) Lost forced checkmate sequence. a8=B was best. } { [%eval -0.86] } (29. a8=B Bf3 30. Bxf3 Nf7 31. Be4 a3 32. Bf5 a2 33. Bb1 axb1=Q#) 29... a3 { [%eval -0.86] } 30. Ka7?? { (-0.86 → Mate in 60) Checkmate is now unavoidable. Kb7 was best. } { [%eval #-60] } (30. Kb7 Bh5 31. Kc7 a2 32. Kb6 Nf5 33. Kb5 Bg4 34. Kb6 Ne3 35. Ka5 Bf5 36. Kb6 Bh7) 30... Bh5 { [%eval -49.72] } 31. Kb7 { [%eval -49.31] } 31... Bd1?? { (-49.31 → -0.86) Blunder. Nf5 was best. } { [%eval -0.86] } (31... Nf5 32. Ka6 Bd1 33. Kb6 Bb3 34. Ka7 Bg8 35. Kb8 Nd4 36. Ka7 a2 37. Ka8 Be6 38. Ka7) 32. Ka6?? { (-0.86 → -49.20) Blunder. Kc6 was best. } { [%eval -49.2] } (32. Kc6 a2 33. Kb5 Bh5 34. Ka5 Nf5 35. Ka4 Ne3 36. Ka5 Bg6 37. Ka6 Bf5 38. Ka5 Bh7) 32... Bg4?? { (-49.20 → 0.00) Blunder. Nf5 was best. } { [%eval 0.0] } (32... Nf5 33. Kb6 Bb3 34. Ka7 Bg8 35. Kb8 Nd4 36. Ka8 a2 37. Kb8 Bb3 38. Ka7 Nb5 39. Kb8) 33. Kb7?! { (0.00 → -0.97) Inaccuracy. Kb5 was best. } { [%eval -0.97] } (33. Kb5 Nf5 34. Kc4 Nd4 35. Kxd4 a2 36. Kd3 Be2 37. Kxe2 a1=B 38. Kf3 Bh8 39. Kg2 Bf6) 33... Bc8?! { (-0.97 → 0.00) Inaccuracy. Nf5 was best. } { [%eval 0.0] } (33... Nf5 34. Kb6 a2 35. Ka5 Ne3 36. Kb6 Bf5 37. Ka6 Bg6 38. Kb6 Bh7 39. Ka6 Nf5 40. Kb5) 34. Kxc8 { [%eval 0.0] } 34... Nf5 { [%eval 0.0] } 35. Kb8 { [%eval 0.0] } 35... Ng7 { [%eval 0.0] } 36. Kb7 { [%eval 0.0] } 36... Nf5 { [%eval 0.0] } 37. Kb6 { [%eval 0.0] } 37... Ng3 { [%eval 0.0] } 38. Kb5 { [%eval 0.0] } 38... Nf5 { [%eval 0.0] } 39. Ka5 { [%eval 0.0] } 39... Ne3 { [%eval 0.0] } 40. Ka6 { [%eval -0.09] } 40... Nc2?? { (-0.09 → Mate in 5) Checkmate is now unavoidable. a2 was best. } { [%eval #5] } (40... a2 41. Kb6 Nf5 42. Ka5 a1=B 43. Kb5 Bh8 44. Kb6 Bf6 45. Kb5 Ba1 46. Ka6 Bb2 47. Kb6) 41. Kb6?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Kb5 was best. } { [%eval 0.0] } (41. Kb5 Ne1 42. Kc4 Ng2 43. Kc3 a2 44. Kc2 Nf4 45. Kb1 axb1=Q#) 41... Ne3 { [%eval 0.0] } 42. Kc7 { [%eval -0.09] } 42... Ng4 { [%eval 0.0] } 43. Kd7?! { (0.00 → -0.66) Inaccuracy. Kb6 was best. } { [%eval -0.66] } (43. Kb6 Ne3 44. Kb5 Nf5 45. Ka5 a2 46. Kb4 Ne7 47. Ka4 Nf5 48. Kb4) 43... Nf6?? { (-0.66 → Mate in 1) Checkmate is now unavoidable. a2 was best. } { [%eval #1] } (43... a2 44. Kc6 a1=R 45. Kc5 Rh1 46. Kc6 Rh4 47. Kc5 Rh2 48. Kc6 Ra2 49. Kc5 Re2 50. Kc4) 44. Ke8 { [%eval #1] } 44... Nxe8# { Game ends by variant rule. } 1-0
