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[Event "rated variant:antichess game"] [Site "https://lichess.org/DVhD4VLg"] [Date "2024.10.31"] [Round "-"] [White "AAGggAG"] [Black "ALESSANDROVARGS_5ROS"] [Result "1-0"] [GameId "DVhD4VLg"] [UTCDate "2024.10.31"] [UTCTime "21:24:05"] [WhiteElo "996"] [BlackElo "894"] [WhiteRatingDiff "+22"] [BlackRatingDiff "-83"] [Variant "Antichess"] [TimeControl "360+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (1... c5 2. c3 g6 3. Nh3 b5 4. Ng5 Bg7 5. Nxh7 Bxc3 6. dxc3) 2. h3?? { (Mate in 15 → -1.86) Lost forced checkmate sequence. b4 was best. } { [%eval -1.86] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Qxd7) 2... Qh4 { [%eval -2.02] } 3. gxh4 { [%eval -2.15] } 3... Ba3 { [%eval -2.0] } 4. bxa3 { [%eval -1.92] } 4... Nf6?? { (-1.92 → Mate in 16) Checkmate is now unavoidable. e4 was best. } { [%eval #16] } (4... e4 5. d3 exd3 6. cxd3 g5 7. hxg5 f6 8. gxf6 Nxf6 9. e3 c5 10. Qh5) 5. h5?? { (Mate in 16 → -1.52) Lost forced checkmate sequence. e4 was best. } { [%eval -1.52] } (5. e4 Nxe4 6. Qf3 Nxf2 7. Qxb7 Nxh1 8. Qxa7 Rxa7 9. d4 exd4 10. a4 Rxa4) 5... Nxh5 { [%eval -0.84] } 6. f4?! { (-0.84 → -1.63) Inaccuracy. e3 was best. } { [%eval -1.63] } (6. e3 Nf4) 6... Nxf4 { [%eval -1.15] } 7. Bg2?? { (-1.15 → Mate in 15) Checkmate is now unavoidable. d4 was best. } { [%eval #-15] } (7. d4 exd4) 7... Nxe2?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Nxh3 was best. } { [%eval #14] } (7... Nxh3 8. Bxb7 Nxg1 9. Rxh7 Rxh7 10. Bxc8 Nxe2 11. Qxe2 e4 12. Qxe4 d6 13. Qxe8) 8. Nxe2?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #-12] } (8. Bxb7 Nxg1 9. Rxg1 Bxb7 10. Rxg7 Rf8 11. Rxf7 Kxf7 12. Qf3 Bxf3 13. Kd1 Bxd1) 8... h5?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. b6 was best. } { [%eval #11] } (8... b6 9. Bxa8 e4 10. Bxe4 Rg8 11. Bxh7 Kd8 12. Bxg8 b5 13. Bxf7 b4 14. axb4) 9. Bxb7 { [%eval #11] } 9... Bxb7 { [%eval #11] } 10. Nf4?? { (Mate in 11 → -3.27) Lost forced checkmate sequence. Nbc3 was best. } { [%eval -3.27] } (10. Nbc3 Bxh1 11. Nf4 exf4 12. Qxh5 Rxh5 13. h4 Rxh4 14. Ne4 Bxe4 15. Rb1 Bxc2) 10... exf4?? { (-3.27 → 0.00) Blunder. Bxh1 was best. } { [%eval 0.0] } (10... Bxh1 11. Nxh5 Rxh5 12. Qxh5 Kd8 13. Qxe5 Na6 14. Qxc7 Nxc7 15. Kf1 Bg2 16. Kxg2) 11. Qxh5 { [%eval 0.0] } 11... Rxh5 { [%eval 0.0] } 12. d4?? { (0.00 → -8.92) Blunder. Bb2 was best. } { [%eval -8.92] } (12. Bb2 Bxh1 13. Bxg7 Rxh3 14. Be5 Rxa3 15. Bxc7 Rxa2 16. Bxf4 Rxc2 17. Rxa7 Rxa7) 12... Bxh1?? { (-8.92 → Mate in 10) Checkmate is now unavoidable. Rxh3 was best. } { [%eval #10] } (12... Rxh3 13. Bxf4 Rxh1 14. Bxc7 Rxe1 15. Bxb8 Rxb1 16. Rxb1 Rxb8 17. Rxb7 Rxb7 18. c4) 13. Bxf4 { [%eval #10] } 13... Rxh3 { [%eval #9] } 14. Bxc7 { [%eval #9] } 14... Rxa3 { [%eval #8] } 15. Bxb8?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Nxa3 was best. } { [%eval #-7] } (15. Nxa3 Bd5 16. Bxb8 Bxa2 17. Rxa2 Rxb8 18. Rb2 Rxb2 19. Nc4 Rxc2 20. Kf1 Rxc4) 15... Rxa2?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rxb8 was best. } { [%eval #6] } (15... Rxb8 16. Nxa3 Rb5 17. Nxb5 Bc6 18. Nxa7 d6 19. Nxc6 Ke7 20. Nxe7 f5 21. Nxf5) 16. Bxa7 { [%eval #6] } 16... Rxc2 { [%eval #5] } 17. Ke2 { [%eval #5] } 17... Rxe2 { [%eval #4] } 18. Nd2?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Bb6 was best. } { [%eval #-7] } (18. Bb6 Rxa1 19. Nd2 Rxd2 20. Bc7 Rxd4 21. Bf4 Rxf4#) 18... Rxd2 { [%eval #-7] } 19. Rxh1 { [%eval #-6] } 19... Rxd4 { [%eval #-6] } 20. Bxd4 { [%eval #-5] } 20... Ra7?? { (Mate in 5 → 6.91) Lost forced checkmate sequence. Ra3 was best. } { [%eval 6.91] } (20... Ra3 21. Bxg7 Rc3 22. Bxc3 f6 23. Bxf6 Ke7 24. Bxe7 d6 25. Bxd6#) 21. Bxa7 { [%eval #19] } 21... g6 { [%eval #12] } 22. Rh5?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. Bb6 was best. } { [%eval 0.0] } (22. Bb6 Kf8 23. Re1 Kg7 24. Re4 Kh8 25. Bd4 f5 26. Bxh8 fxe4 27. Bc3 g5) 22... gxh5 { [%eval 0.0] } 23. Be3 { [%eval 0.0] } 23... Ke7 { [%eval 0.0] } 24. Ba7 { [%eval 0.0] } 24... Kd6?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kf8 was best. } { [%eval #1] } (24... Kf8 25. Be3 h4 26. Bh6 h3 27. Bxf8 f5 28. Bg7 h2 29. Bd4 h1=B 30. Bf2) 25. Bc5 { [%eval #1] } 25... Kxc5# { Game ends by variant rule. } 1-0