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[Event "rated Antichess game"] [Site "https://lichess.org/9z0oyAHe"] [Date "2024.03.12"] [White "Lalu28_k-11"] [Black "ElLittle"] [Result "1-0"] [GameId "9z0oyAHe"] [UTCDate "2024.03.12"] [UTCTime "10:38:13"] [WhiteElo "1149"] [BlackElo "1238"] [WhiteRatingDiff "+119"] [BlackRatingDiff "-28"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... f5?? { (Mate in 15 → -0.12) Lost forced checkmate sequence. b5 was best. } { [%eval -0.12] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxf7) 2. exf5 { [%eval 0.04] } 2... g6?? { (0.04 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5?? { (Mate in 16 → 2.31) Lost forced checkmate sequence. Ba6 was best. } { [%eval 2.31] } (4. Ba6 bxa6 5. h4 Rxh4 6. Rxh4 a5 7. Rh6 Bxh6 8. f4 Bxf4) 4... gxh5 { [%eval #17] } 5. Ba6 { [%eval #17] } 5... bxa6 { [%eval 9.02] } 6. g4?? { (9.02 → 2.44) Blunder. Na3 was best. } { [%eval 2.44] } (6. Na3) 6... hxg4 { [%eval 2.52] } 7. Nh3? { (2.52 → 0.84) Mistake. Nf3 was best. } { [%eval 0.84] } (7. Nf3) 7... gxh3?? { (0.84 → Mate in 12) Checkmate is now unavoidable. Rxh3 was best. } { [%eval #12] } (7... Rxh3 8. Rf1 Rxh2 9. Rg1 Rxf2 10. Rxg4 Rxd2 11. Rxg8 Rxc2 12. Rxf8 Rxc1 13. Rxe8 Qxe8 14. Ke2) 8. Rg1?? { (Mate in 12 → -1.23) Lost forced checkmate sequence. Kf1 was best. } { [%eval -1.23] } (8. Kf1 Nh6 9. Kg2 hxg2 10. f4 gxh1=Q 11. f5 Qxc1 12. Nc3 Qxc2 13. Rg1 Nxf5 14. Ne2 Rxh2) 8... Rh7?? { (-1.23 → 1.62) Blunder. Rh5 was best. } { [%eval 1.62] } (8... Rh5 9. Rxg8 Rg5 10. Rxf8 Kxf8 11. Ke2 Kf7 12. Na3 c6 13. Rb1 Bb7 14. Ke1 Qa5 15. d4) 9. Rxg8 { [%eval 1.49] } 9... c6?? { (1.49 → Mate in 12) Checkmate is now unavoidable. Rf7 was best. } { [%eval #12] } (9... Rf7 10. Rxf8) 10. Rxf8 { [%eval #12] } 10... Kxf8 { [%eval #11] } 11. d3?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Kf1 was best. } { [%eval #-11] } (11. Kf1 Qa5 12. a3 Qxa3 13. Rxa3 a5 14. Rxh3 Rxh3 15. f4 Rxh2 16. d4 Rxc2 17. b3 Rxc1) 11... Rh6 { [%eval #-11] } 12. Bxh6 { [%eval #-10] } 12... Qc7?? { (Mate in 10 → 1.24) Lost forced checkmate sequence. Kg7 was best. } { [%eval 1.24] } (12... Kg7 13. Bxg7 Qf8 14. Bxf8 d6 15. Bxe7 Nd7 16. Bxd6 Ne5 17. Bxe5 Rb8 18. Bxb8 c5 19. Bxa7) 13. Bxf8 { [%eval 1.91] } 13... Qxh2 { [%eval 1.86] } 14. Bxe7 { [%eval 1.72] } 14... Qxf2 { [%eval 2.2] } 15. Kxf2 { [%eval 1.11] } 15... c5?? { (1.11 → 4.23) Blunder. d6 was best. } { [%eval 4.23] } (15... d6 16. Bxd6) 16. Bxc5 { [%eval 3.61] } 16... d6?! { (3.61 → 4.61) Inaccuracy. Bb7 was best. } { [%eval 4.61] } (16... Bb7 17. Bxa7 Rxa7 18. d4 Bf3 19. Kxf3 d6 20. Na3 Rd7 21. c4 h2 22. Rg1 hxg1=K 23. Kf4) 17. Bxd6?? { (4.61 → 0.00) Blunder. Bxa7 was best. } { [%eval 0.0] } (17. Bxa7) 17... Be6 { [%eval 0.0] } 18. Bxb8 { [%eval 0.0] } 18... Rxb8?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Bxa2 was best. } { [%eval #6] } (18... Bxa2 19. Rxa2 Rxb8 20. Rxa6 Rxb2 21. Rxa7 Rxb1 22. Ke2 Rf1 23. Kxf1 h2 24. Rb7 h1=K 25. Kg1) 19. Nd2 { [%eval #7] } 19... Bxa2 { [%eval #6] } 20. Rxa2 { [%eval #6] } 20... Rxb2 { [%eval #5] } 21. Rxa6 { [%eval #5] } 21... Rxc2 { [%eval #4] } 22. Rxa7 { [%eval #4] } 22... Rxd2 { [%eval #3] } 23. d4?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. Kf1 was best. } { [%eval #-9] } (23. Kf1 Rxd3 24. Rd7 Rxd7 25. Kg2 hxg2#) 23... Rxf2 { [%eval #-9] } 24. Ra2 { [%eval #-6] } 24... Rxa2 { [%eval #-6] } 25. d5 { [%eval #-5] } 25... Ra8 { [%eval #-9] } 26. d6 { [%eval #-8] } 26... Rc8 { [%eval #-20] } 27. d7 { [%eval #-45] } 27... h2?? { (Mate in 45 → Mate in 3) Lost forced checkmate sequence. Rc2 was best. } { [%eval #3] } (27... Rc2) 28. dxc8=Q { [%eval #3] } 28... h1=N { [%eval #2] } 29. Qc1 { [%eval #2] } 29... Ng3 { [%eval #1] } 30. Qh1 { [%eval #1] } 30... Nxh1# { Game ends by variant rule. } 1-0