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[Event "rated variant:antichess game"] [Site "https://lichess.org/9pOKhCDJ"] [Date "2026.06.02"] [Round "-"] [White "VenomZ_9"] [Black "CaptianCheck"] [Result "1-0"] [GameId "9pOKhCDJ"] [UTCDate "2026.06.02"] [UTCTime "15:04:58"] [WhiteElo "1369"] [BlackElo "1422"] [WhiteRatingDiff "+26"] [BlackRatingDiff "-14"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Kxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Kd1 { [%eval #11] } 6... Bxd1 { [%eval #10] } 7. a4 { [%eval #10] } 7... Bxc2 { [%eval #9] } 8. a5?? { (Mate in 9 → -2.80) Lost forced checkmate sequence. Na3 was best. } { [%eval -2.8] } (8. Na3 Bxa4 9. b3 Bxb3 10. Nc2 Bxc2 11. Rxa7 Rxa7 12. e4 Bxe4) 8... Bxb1 { [%eval -2.33] } 9. Rxb1 { [%eval -1.43] } 9... Rb8?? { (-1.43 → 2.56) Blunder. e6 was best. } { [%eval 2.56] } (9... e6 10. Ra1 Bb4 11. Rb1 Bxa5 12. Bd2 Bxd2 13. Ne2 Bxe3 14. fxe3 Ne7 15. Ng1) 10. Ne2 { [%eval 2.38] } 10... Rxb2 { [%eval 3.9] } 11. Bxb2?? { (3.90 → Mate in 9) Checkmate is now unavoidable. Rxb2 was best. } { [%eval #-9] } (11. Rxb2 Kd7) 11... g5 { [%eval #-9] } 12. Bxh8 { [%eval #-8] } 12... Bg7 { [%eval #-9] } 13. Bxg7 { [%eval #-8] } 13... Kf8 { [%eval #-8] } 14. Bxf8 { [%eval #-7] } 14... f6?? { (Mate in 7 → 7.84) Lost forced checkmate sequence. Nf6 was best. } { [%eval 7.84] } (14... Nf6 15. Bxe7 Ng4 16. Bxg5 Nxh2 17. Rxh2 h5 18. Rxh5 f6 19. Bxf6 c5 20. Rxc5) 15. Bxe7 { [%eval 7.9] } 15... Nxe7 { [%eval 7.68] } 16. Rb5?! { (7.68 → 4.70) Inaccuracy. Rhd1 was best. } { [%eval 4.7] } (16. Rhd1 Nc8) 16... cxb5 { [%eval 3.25] } 17. f4?! { (3.25 → 1.92) Inaccuracy. Ra1 was best. } { [%eval 1.92] } (17. Ra1 Nc8) 17... gxf4 { [%eval 2.15] } 18. exf4 { [%eval 1.74] } 18... Nf5?? { (1.74 → 4.48) Blunder. Nc6 was best. } { [%eval 4.48] } (18... Nc6) 19. Nd4?? { (4.48 → 0.60) Blunder. h3 was best. } { [%eval 0.6] } (19. h3 Ng3) 19... Nxd4 { [%eval 2.05] } 20. f5? { (2.05 → 0.42) Mistake. h4 was best. } { [%eval 0.42] } (20. h4 Nb3 21. Re1 Nxa5 22. g4 Nb3 23. Re8 h5 24. gxh5 c5 25. h6 c4) 20... Nxf5 { [%eval 0.68] } 21. g3?? { (0.68 → Mate in 10) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-10] } (21. Rd1 Nd6 22. Rxd6 cxd6 23. g4 f5 24. gxf5 b4 25. f6 b3 26. f7 b2) 21... Nxg3 { [%eval #-10] } 22. hxg3 { [%eval #-9] } 22... h5 { [%eval #-10] } 23. Rxh5 { [%eval #-9] } 23... f5 { [%eval #-9] } 24. Rxf5 { [%eval #-8] } 24... c5?? { (Mate in 8 → 46.66) Lost forced checkmate sequence. c6 was best. } { [%eval 46.66] } (24... c6 25. Rxb5 cxb5 26. g4 b4 27. g5 b3 28. g6 b2 29. g7 b1=Q 30. a6) 25. Rxc5 { [%eval 0.0] } 25... b4?? { (0.00 → 47.79) Blunder. a6 was best. } { [%eval 47.79] } (25... a6 26. Rxb5 axb5 27. a6 b4 28. a7 b3 29. a8=Q b2 30. Qf8 b1=N 31. Qe8) 26. g4 { [%eval 46.76] } 26... b3 { [%eval 6.14] } 27. g5 { [%eval 48.41] } 27... b2 { [%eval 43.04] } 28. g6 { [%eval 5.31] } 28... b1=Q?? { (5.31 → Mate in 2) Checkmate is now unavoidable. b1=K was best. } { [%eval #2] } (28... b1=K 29. Rf5) 29. a6 { [%eval #2] } 29... Qxg6 { [%eval #1] } 30. Rc1 { [%eval #2] } 30... Qxa6 { [%eval #1] } 31. Ra1 { [%eval #1] } 31... Qxa1# { Game ends by variant rule. } 1-0