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[Event "DarkM0untain Arena"] [Site "https://lichess.org/9lT1cEaD"] [Date "2025.11.20"] [Round "-"] [White "Neset211"] [Black "Karolina201503"] [Result "1-0"] [GameId "9lT1cEaD"] [UTCDate "2025.11.20"] [UTCTime "16:59:23"] [WhiteElo "1486"] [BlackElo "1397"] [WhiteRatingDiff "+16"] [BlackRatingDiff "-19"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. Qg4?? { (4.07 → -0.21) Blunder. a4 was best. } { [%eval -0.21] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Qg5?? { (-0.21 → 3.22) Blunder. Ba3 was best. } { [%eval 3.22] } (3... Ba3 4. Nxa3 a5 5. Qxe6 fxe6 6. Nh3 c5 7. d3 c4 8. dxc4) 4. Qxe6?? { (3.22 → -0.46) Blunder. Qxg5 was best. } { [%eval -0.46] } (4. Qxg5 Ba3 5. Qxg7 Bxb2 6. Qxh8 Bxa1 7. Qxg8 Kf8 8. Qxf7 Kxf7) 4... Qxe3?? { (-0.46 → Mate in 13) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #13] } (4... Qxg2 5. Qxd7 Bxd7 6. b3 Qxh2 7. Rxh2 Ba3 8. Nxa3 Nf6 9. Rxh7) 5. Qxf7?? { (Mate in 13 → 0.83) Lost forced checkmate sequence. dxe3 was best. } { [%eval 0.83] } (5. dxe3 dxe6 6. b4 Bxb4 7. a4 Bxe1 8. Ba3 Bxf2 9. Ne2 Bxe3 10. Nd4 Bxd4) 5... Qxf2? { (0.83 → 2.20) Mistake. Qxe1 was best. } { [%eval 2.2] } (5... Qxe1) 6. Qxg7?? { (2.20 → Mate in 12) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #-12] } (6. Qxf2 a5) 6... Qxd2?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #10] } (6... Bxg7 7. Kxf2 Bxb2 8. Bxb2 Nc6 9. Bxh8 Ne5 10. Bxe5 h5 11. Bxc7 a5 12. Bxa5) 7. Qxh7?? { (Mate in 10 → -1.49) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -1.49] } (7. Bxd2 Bxg7 8. h4 Bxb2 9. Rh3 Bxa1 10. Bh6 Nxh6 11. g4 Nxg4 12. Rh2 Nxh2) 7... Qxc2?? { (-1.49 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #11] } (7... Qxe1 8. Qxg8) 8. Qxd7?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-12] } (8. Qxc2 Rxh2 9. Qxc7 Rxg2 10. Qxc8 Rxb2 11. Qxe8 Rxb1 12. Qxb8 Rxa1 13. Qxf8 Rxf8) 8... Qxb2?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Nxd7 was best. } { [%eval #12] } (8... Nxd7 9. h3 Qxb1 10. Rxb1 Rxh3 11. gxh3 Ba3 12. bxa3 Bb7 13. Rxb7 Rd8 14. Rxc7) 9. Qxc7 { [%eval #12] } 9... Qxb1 { [%eval #11] } 10. Qxb8 { [%eval #11] } 10... Qxa2 { [%eval #8] } 11. Qxa7?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-8] } (11. Rxa2 Rxb8 12. Rxa6 Bxa6 13. Kf1 Bxf1 14. h4 Bxg2 15. Bg5 Rxh4 16. Bxh4 Bxh1) 11... Qxg2 { [%eval #-8] } 12. Qxa6 { [%eval #-7] } 12... Qxh2?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rxa6 was best. } { [%eval #6] } (12... Rxa6 13. Rxa6 Qxh2 14. Rxh2 Bxa6 15. Rxh8 Be7 16. Rxg8 Bb4 17. Rxe8 Bxe1 18. Rxe1) 13. Qxc8?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Qxa8 was best. } { [%eval #-6] } (13. Qxa8 Qxh1 14. Qxh1 Rxh1 15. Ra2 Rxg1 16. Rb2 Rxe1 17. Be3 Rxe3 18. Rb7 Bxb7#) 13... Qxg1?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rxa1 was best. } { [%eval #5] } (13... Rxa1 14. Qxe8 Rxc1 15. Qxf8 Qxg1 16. Rxg1 Rxe1 17. Qxg8 Rxg8 18. Rxe1 Re8 19. Rxe8#) 14. Qxe8?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Qxa8 was best. } { [%eval #-5] } (14. Qxa8 Rxh1 15. Qxe8 Qxe1 16. Qxe1 Rxe1 17. Ra4 Rxc1 18. Rb4 Bxb4#) 14... Rxh1?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #4] } (14... Qxh1 15. Qxa8 Qxa8 16. Rxa8 Rh4 17. Rxf8 Rh2 18. Rxg8 Rb2 19. Bxb2#) 15. Qxf8 { [%eval #4] } 15... Qxe1 { [%eval #3] } 16. Qxg8 { [%eval #3] } 16... Rxg8 { [%eval #2] } 17. Bd2?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-3] } (17. Rb1 Qxc1 18. Rxc1 Rxc1#) 17... Qxd2 { [%eval #-3] } 18. Rxh1 { [%eval #-2] } 18... Rg1 { [%eval #-2] } 19. Rxg1 { [%eval #-1] } 19... Qf2?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Qg2 was best. } { [%eval #1] } (19... Qg2 20. Rxg2#) 20. Rf1 { [%eval #1] } 20... Qxf1# { Game ends by variant rule. } 1-0