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[Event "rated Antichess game"] [Site "https://lichess.org/9lGrphvf"] [Date "2024.01.19"] [White "Kostiacrewmate"] [Black "Chessdragon2208"] [Result "0-1"] [GameId "9lGrphvf"] [UTCDate "2024.01.19"] [UTCTime "17:21:11"] [WhiteElo "711"] [BlackElo "1056"] [WhiteRatingDiff "-17"] [BlackRatingDiff "+18"] [Variant "Antichess"] [TimeControl "1080+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.22] } 1... d5?? { (0.22 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #14] } 3. Qh5?? { (Mate in 14 → 2.31) Lost forced checkmate sequence. Qg4 was best. } { [%eval 2.31] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. d3 Bxc2 6. Nd2 Bxd3 7. Nf1 Bxf1 8. Nh3 Bxg2 9. Rg1 Bxh3) 3... Kd7?? { (2.31 → 5.48) Blunder. Bh3 was best. } { [%eval 5.48] } (3... Bh3 4. Qxh3) 4. Qxh7 { [%eval 5.5] } 4... Rxh7 { [%eval 5.56] } 5. e4?? { (5.56 → 2.26) Blunder. c4 was best. } { [%eval 2.26] } (5. c4 Rxh2 6. Rxh2 dxc4 7. Nc3 Qe8 8. Kd1 Qd8 9. e4 Kc6 10. g4 Bxg4 11. Nf3 Bxf3) 5... dxe4 { [%eval 2.83] } 6. d4?? { (2.83 → Mate in 13) Checkmate is now unavoidable. Na3 was best. } { [%eval #-13] } (6. Na3) 6... Rxh2 { [%eval #-13] } 7. Rxh2 { [%eval #-12] } 7... Nh6?? { (Mate in 12 → 2.50) Lost forced checkmate sequence. e5 was best. } { [%eval 2.5] } (7... e5 8. dxe5 Qh4 9. Rxh4 c5 10. Rxe4 g5 11. Bxg5 Kd8 12. Bxd8 a5 13. Bxa5 Nf6 14. exf6) 8. Bxh6 { [%eval 2.0] } 8... gxh6 { [%eval 2.31] } 9. Rxh6 { [%eval 2.26] } 9... Bxh6 { [%eval 2.58] } 10. d5 { [%eval 2.61] } 10... Bd2?! { (2.61 → 3.97) Inaccuracy. Bf4 was best. } { [%eval 3.97] } (10... Bf4 11. Na3 Bg3 12. fxg3 a5 13. b4 axb4 14. Kd2 bxa3 15. Kc3 Qe8 16. g4 e3 17. Nh3) 11. Kxd2 { [%eval 3.86] } 11... Qh8?? { (3.86 → Mate in 9) Checkmate is now unavoidable. Qe8 was best. } { [%eval #9] } (11... Qe8 12. Na3) 12. d6?? { (Mate in 9 → -0.67) Lost forced checkmate sequence. b4 was best. } { [%eval -0.67] } (12. b4 Qxa1 13. a4 Qxa4 14. c4 Qxb4 15. Kd1 Qxc4 16. Kc2 Qxc2 17. Na3 Qxf2 18. g3 Qxg1) 12... cxd6?? { (-0.67 → Mate in 8) Checkmate is now unavoidable. Qxb2 was best. } { [%eval #8] } (12... Qxb2 13. dxe7) 13. Nh3?? { (Mate in 8 → -1.09) Lost forced checkmate sequence. b4 was best. } { [%eval -1.09] } (13. b4 Qxa1 14. a4 Qxa4 15. Ke2 Qxc2 16. Nh3 Qxe2 17. Nf4 Qxf2 18. Nd3 exd3 19. Na3 Qxg2) 13... Qxh3? { (-1.09 → 0.30) Mistake. Qxb2 was best. } { [%eval 0.3] } (13... Qxb2 14. Na3) 14. gxh3 { [%eval 0.27] } 14... Nc6?! { (0.27 → 1.32) Inaccuracy. Bb7 was best. } { [%eval 1.32] } (14... Bb7 15. Na3) 15. Kd3?? { (1.32 → -2.76) Blunder. a4 was best. } { [%eval -2.76] } (15. a4 Nd8) 15... exd3 { [%eval -0.91] } 16. cxd3 { [%eval -4.23] } 16... f5?? { (-4.23 → Mate in 6) Checkmate is now unavoidable. Nd4 was best. } { [%eval #6] } (16... Nd4 17. f3 Nxf3 18. h4 Nxh4 19. Na3 Kc6 20. Nc2 d5 21. Na3 Kb5 22. Nxb5 axb5 23. b4) 17. Nc3?? { (Mate in 6 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (17. b4 Nxb4 18. a4 Nxd3 19. a5 Nxf2 20. Nc3 Nxh3 21. Rg1 Nxg1 22. Ne2 Nxe2#) 17... d5 { [%eval -4.91] } 18. Nxd5 { [%eval #-12] } 18... Nb4?? { (Mate in 12 → -3.84) Lost forced checkmate sequence. Rb8 was best. } { [%eval -3.84] } (18... Rb8 19. Nxe7 Rxb2 20. Nxc6 Rxf2 21. Nxa7 Rxa2 22. Rxa2 a5 23. Nxc8 Kxc8 24. Rxa5 Kb7 25. Rxf5) 19. Nxe7 { [%eval -4.0] } 19... Kxe7?? { (-4.00 → Mate in 6) Checkmate is now unavoidable. Nxa2 was best. } { [%eval #6] } (19... Nxa2 20. Rxa2) 20. Rg1 { [%eval #6] } 20... Nxd3 { [%eval #5] } 21. Rc1?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. b4 was best. } { [%eval #-7] } (21. b4 Nxf2 22. Rg6 Nxh3 23. Rxa6 Bxa6 24. b5 Bxb5 25. a4 Bxa4#) 21... Nxb2?? { (Mate in 7 → -3.96) Lost forced checkmate sequence. Nxf2 was best. } { [%eval -3.96] } (21... Nxf2 22. Rxc8 Nxh3 23. Rxa8 Kf7 24. Rxa7 Kf6 25. Rxa6 f4 26. Rxf6 f3 27. Rxf3 Nf4 28. Rxf4#) 22. Rxc8 { [%eval -4.24] } 22... Rxc8 { [%eval -4.25] } 23. h4 { [%eval -3.89] } 23... Nc4 { [%eval -3.22] } 24. h5?? { (-3.22 → Mate in 9) Checkmate is now unavoidable. a3 was best. } { [%eval #-9] } (24. a3) 24... Kf6?? { (Mate in 9 → -1.89) Lost forced checkmate sequence. Ne3 was best. } { [%eval -1.89] } (24... Ne3 25. fxe3 f4 26. exf4 a5 27. h6 Rb8 28. h7 Rb3 29. axb3 a4 30. bxa4 a5 31. h8=K) 25. h6?? { (-1.89 → Mate in 10) Checkmate is now unavoidable. a3 was best. } { [%eval #-10] } (25. a3) 25... Kg7 { [%eval #-10] } 26. hxg7 { [%eval #-9] } 26... Rf8 { [%eval #-25] } 27. gxf8=Q { [%eval #-3] } 27... Na5 { [%eval #-4] } 28. Qxf5 { [%eval #-3] } 28... Nb3 { [%eval #-3] } 29. axb3 { [%eval #-2] } 29... a5 { [%eval #-2] } 30. Qxa5 { [%eval #-1] } 30... a6 { [%eval #-1] } 31. Qxa6# { Game ends by variant rule. } 0-1