- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/9jBJX3r9"] [Date "2024.10.19"] [White "HomerSimpson1"] [Black "garegin_arakelian"] [Result "0-1"] [GameId "9jBJX3r9"] [UTCDate "2024.10.19"] [UTCTime "12:18:08"] [WhiteElo "2054"] [BlackElo "1743"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "240+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... c6 { [%eval 0.9] } 3. Bxc6 { [%eval 0.77] } 3... Nxc6 { [%eval 0.83] } 4. b4 { [%eval 0.92] } 4... Nxb4 { [%eval 0.7] } 5. a4 { [%eval 0.71] } 5... Nxc2 { [%eval 0.82] } 6. Qxc2 { [%eval 0.63] } 6... h6?? { (0.63 → 4.35) Blunder. Qa5 was best. } { [%eval 4.35] } (6... Qa5 7. Qxh7 Qxa4 8. Rxa4 Rxh7 9. Rxa7 Rxa7 10. Ba3 Rxa3 11. Nxa3) 7. Qxc8 { [%eval 4.03] } 7... Qxc8 { [%eval 4.25] } 8. Ra2 { [%eval 3.84] } 8... Qxc1 { [%eval 3.05] } 9. Ke2?? { (3.05 → 0.30) Blunder. Nh3 was best. } { [%eval 0.3] } (9. Nh3 Qxd2) 9... Qxd2? { (0.30 → 1.86) Mistake. Qxg1 was best. } { [%eval 1.86] } (9... Qxg1 10. Rxg1 Kd8 11. Kd3 e6 12. Kc3 Kc8 13. Kb3 Ne7 14. Na3 Kb7 15. Kb4) 10. Nxd2 { [%eval 1.82] } 10... Kd8?? { (1.82 → Mate in 15) Checkmate is now unavoidable. g5 was best. } { [%eval #15] } (10... g5 11. e4 f5 12. exf5 Kf7 13. f6 Nxf6 14. g4 Nxg4 15. f4 gxf4 16. Ngf3) 11. Ra1?? { (Mate in 15 → 2.28) Lost forced checkmate sequence. Nh3 was best. } { [%eval 2.28] } (11. Nh3 f6 12. Nf3 d6 13. Rc1 Kc7 14. Rxc7 Rd8 15. Rxe7 Bxe7 16. Nhg5 fxg5) 11... Kc7?? { (2.28 → Mate in 14) Checkmate is now unavoidable. f6 was best. } { [%eval #14] } (11... f6 12. Nh3) 12. Re1?? { (Mate in 14 → 0.60) Lost forced checkmate sequence. Nh3 was best. } { [%eval 0.6] } (12. Nh3 f6 13. Nf3 d6 14. Rhb1 Kb7 15. Rxb7 Rd8 16. Rxe7 Bxe7 17. Ne5 fxe5) 12... a5?? { (0.60 → Mate in 14) Checkmate is now unavoidable. g5 was best. } { [%eval #14] } (12... g5 13. Kd3 Kc6 14. Kc2 e6 15. Ne2 Rc8 16. a5 a6 17. Rhf1 f6 18. Rh1) 13. Nb1?? { (Mate in 14 → 1.34) Lost forced checkmate sequence. Nh3 was best. } { [%eval 1.34] } (13. Nh3 f6 14. Nf3 g5 15. Nfxg5 hxg5 16. Nxg5 Rxh2 17. Rxh2 fxg5 18. g4 Ra6) 13... Kc6 { [%eval 0.99] } 14. Na3 { [%eval 0.75] } 14... Kb5?? { (0.75 → 6.15) Blunder. g5 was best. } { [%eval 6.15] } (14... g5 15. Kd2 Kc5 16. Nc2 Rc8 17. Kc1 e6 18. Nd4 Kxd4 19. exd4 Rxc1 20. Rxe6) 15. axb5 { [%eval 6.62] } 15... Ra6?! { (6.62 → 10.25) Inaccuracy. g5 was best. } { [%eval 10.25] } (15... g5 16. Rb1) 16. bxa6 { [%eval 10.15] } 16... g5 { [%eval 11.34] } 17. Rb1 { [%eval 10.76] } 17... g4 { [%eval 12.43] } 18. g3 { [%eval 11.71] } 18... h5?! { (11.71 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #10] } (18... a4 19. Kd3) 19. Nh3 { [%eval #10] } 19... gxh3 { [%eval #9] } 20. g4 { [%eval #11] } 20... hxg4 { [%eval #10] } 21. Rb4 { [%eval #11] } 21... axb4 { [%eval #10] } 22. Kf1?? { (Mate in 10 → -0.39) Lost forced checkmate sequence. Rc1 was best. } { [%eval -0.39] } (22. Rc1 bxa3 23. f3 gxf3 24. Kxf3 a2 25. a7 Bg7 26. Rc6 dxc6 27. Kg2 hxg2) 22... bxa3 { [%eval -0.3] } 23. Kg2?? { (-0.30 → -5.03) Blunder. a7 was best. } { [%eval -5.03] } (23. a7 g3 24. fxg3 Rh4 25. gxh4 d5 26. Kf2 Bg7 27. Ra1 Bxa1 28. Kf1 Bb2) 23... hxg2 { [%eval -3.67] } 24. Rb1?? { (-3.67 → -8.06) Blunder. Rg1 was best. } { [%eval -8.06] } (24. Rg1) 24... Rxh2 { [%eval -6.31] } 25. Rf1 { [%eval -7.85] } 25... gxf1=R { [%eval -5.56] } 26. e4 { [%eval -5.61] } 26... Rfxf2 { [%eval -5.08] } 27. e5?? { (-5.08 → Mate in 15) Checkmate is now unavoidable. a7 was best. } { [%eval #-15] } (27. a7 e5) 27... e6 { [%eval #-15] } 28. a7 { [%eval #-14] } 28... Bd6?! { (Mate in 14 → -18.69) Lost forced checkmate sequence. g3 was best. } { [%eval -18.69] } (28... g3 29. a8=K Rc2 30. Ka7 Bh6 31. Ka6 Ne7 32. Ka5 a2 33. Kb5 f6 34. exf6) 29. exd6 { [%eval -17.72] } 29... Rc2? { (-17.72 → -5.87) Mistake. Rh1 was best. } { [%eval -5.87] } (29... Rh1) 30. a8=B { [%eval -7.53] } 30... Rc7 { [%eval -8.52] } 31. dxc7 { [%eval -5.83] } 31... Rg2?? { (-5.83 → 0.00) Blunder. d5 was best. } { [%eval 0.0] } (31... d5 32. Bxd5) 32. Bxg2 { [%eval 0.0] } 32... d5 { [%eval 0.0] } 33. Bxd5 { [%eval 0.0] } 33... exd5 { [%eval 0.0] } 34. c8=K { [%eval -0.06] } 34... f5?? { (-0.06 → Mate in 13) Checkmate is now unavoidable. d4 was best. } { [%eval #13] } (34... d4 35. Kc7 g3 36. Kc6 g2 37. Kd5 Nf6 38. Kxd4 Ne4 39. Kxe4 f5 40. Kxf5) 35. Kc7 { [%eval #13] } 35... d4 { [%eval #12] } 36. Kc6 { [%eval #12] } 36... f4 { [%eval #11] } 37. Kc5?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Kb5 was best. } { [%eval #-7] } (37. Kb5 d3 38. Ka4 d2 39. Kxa3 d1=R 40. Kb2 Ra1 41. Kxa1 f3 42. Kb1 f2) 37... Nf6 { [%eval #-7] } 38. Kxd4 { [%eval #-6] } 38... Ne4 { [%eval #-6] } 39. Kxe4 { [%eval #-5] } 39... a2 { [%eval #-5] } 40. Kxf4 { [%eval #-4] } 40... a1=R { [%eval #-11] } 41. Kxg4 { [%eval #-10] } 41... Re1 { [%eval #-10] } 42. Kf4 { [%eval #-1] } 42... Re4 { [%eval #-1] } 43. Kxe4# { Game ends by variant rule. } 0-1